internal static void Render(bool allowextras = true) { screen.Clear(); _fbcache.Clear(); camDir = game.game.GetLocalPlayer().dir; float fov = player.cvarFov.Valuef() / 100; camPlane.x = camDir.y * (fov * 1.33f); camPlane.y = -camDir.x * (fov * 1.33f); sb = cache.GetTexture(world.skybox); centersprite = new screensprite { dist = -1 }; DrawWorld((int)DispHeight); world.RefreshSprites(); DrawSprites((int)engine.SCREEN_HEIGHT); PostProcess(); var velocity = new vector(0, 0); if (!ReferenceEquals(null, _plast)) { velocity = world.Player.pos - _plast; } world.Player.weapon.Draw(velocity); _plast = world.Player.pos; }
public static texture ReadImage(ref BinaryReader r, uint w, uint h) { texture t = new texture(w, h); for (int i = 0; i < w * h; i++) { uint x = (uint)(i % w); uint y = (uint)(i / w); t.SetPixel(x, y, Color.FromArgb(r.ReadByte(), r.ReadByte(), r.ReadByte())); } return(t); }
public static void DrawStencil(texture tex, int sx, int sy, int w, int h, Color c) { for (var x = 0; x < w; x++) { for (var y = 0; y < h; y++) { if (c != renderer.magicpink && IsOnScreen(x + sx, y + sy)) { screen.SetPixel((uint)(x + sx), (uint)(y + sy), c); } } } }
public static void DrawTexture(texture tex, int sx, int sy, int w, int h) { for (var x = 0; x < w; x++) { for (var y = 0; y < h; y++) { var c = tex.GetPixel((uint)x, (uint)y); if (c != renderer.magicpink && IsOnScreen(x + sx, y + sy)) { screen.SetPixel((uint)(x + sx), (uint)(y + sy), c); } } } }
public static void Init() { font = new texture("gui/font"); }
public static void DrawTexture(texture tex, int sx, int sy) { DrawTexture(tex, sx, sy, (int)tex.Width, (int)tex.Height); }