public EditorFactory(VSPackagePackage package) { Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering {0} constructor", this.ToString())); this.editorPackage = package; }
/// <summary> /// Constructor that calls the Microsoft.VisualStudio.Shell.WindowPane constructor then /// our initialization functions. /// </summary> /// <param name="package">Our Package instance.</param> public EditorPane(VSPackagePackage package) : base(null) { PrivateInit(package); }
/// <summary> /// Initialization routine for the Editor. Loads the list of properties for the bugsy document /// which will show up in the properties window /// </summary> /// <param name="package"></param> private void PrivateInit(VSPackagePackage package) { myPackage = package; loading = false; gettingCheckoutStatus = false; trackSel = null; Control.CheckForIllegalCrossThreadCalls = false; // Create an ArrayList to store the objects that can be selected ArrayList listObjects = new ArrayList(); // Create the object that will show the document's properties // on the properties window. EditorProperties prop = new EditorProperties(this); listObjects.Add(prop); // Create the SelectionContainer object. selContainer = new Microsoft.VisualStudio.Shell.SelectionContainer(true, false); selContainer.SelectableObjects = listObjects; selContainer.SelectedObjects = listObjects; // Create and initialize the editor System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(EditorPane)); this.editorControl = new MyEditor(); resources.ApplyResources(this.editorControl, "editorControl", CultureInfo.CurrentUICulture); // Event handlers for macro recording. this.editorControl.RichTextBoxControl.TextChanged += new System.EventHandler(this.OnTextChange); this.editorControl.RichTextBoxControl.MouseDown += new MouseEventHandler(this.OnMouseClick); this.editorControl.RichTextBoxControl.SelectionChanged += new EventHandler(this.OnSelectionChanged); this.editorControl.RichTextBoxControl.KeyDown += new KeyEventHandler(this.OnKeyDown); // Handle Focus event this.editorControl.RichTextBoxControl.GotFocus += new EventHandler(this.OnGotFocus); // Call the helper function that will do all of the command setup work setupCommands(); }