示例#1
0
        public EditorFactory(VSPackagePackage package)
        {
            Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering {0} constructor", this.ToString()));

            this.editorPackage = package;
        }
示例#2
0
 /// <summary>
 /// Constructor that calls the Microsoft.VisualStudio.Shell.WindowPane constructor then
 /// our initialization functions.
 /// </summary>
 /// <param name="package">Our Package instance.</param>
 public EditorPane(VSPackagePackage package)
     : base(null)
 {
     PrivateInit(package);
 }
示例#3
0
        /// <summary>
        /// Initialization routine for the Editor. Loads the list of properties for the bugsy document 
        /// which will show up in the properties window 
        /// </summary>
        /// <param name="package"></param>
        private void PrivateInit(VSPackagePackage package)
        {
            myPackage = package;
            loading = false;
            gettingCheckoutStatus = false;
            trackSel = null;

            Control.CheckForIllegalCrossThreadCalls = false;
            // Create an ArrayList to store the objects that can be selected
            ArrayList listObjects = new ArrayList();

            // Create the object that will show the document's properties
            // on the properties window.
            EditorProperties prop = new EditorProperties(this);
            listObjects.Add(prop);

            // Create the SelectionContainer object.
            selContainer = new Microsoft.VisualStudio.Shell.SelectionContainer(true, false);
            selContainer.SelectableObjects = listObjects;
            selContainer.SelectedObjects = listObjects;

            // Create and initialize the editor

            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(EditorPane));
            this.editorControl = new MyEditor();

            resources.ApplyResources(this.editorControl, "editorControl", CultureInfo.CurrentUICulture);
            // Event handlers for macro recording.
            this.editorControl.RichTextBoxControl.TextChanged += new System.EventHandler(this.OnTextChange);
            this.editorControl.RichTextBoxControl.MouseDown += new MouseEventHandler(this.OnMouseClick);
            this.editorControl.RichTextBoxControl.SelectionChanged += new EventHandler(this.OnSelectionChanged);
            this.editorControl.RichTextBoxControl.KeyDown += new KeyEventHandler(this.OnKeyDown);
            
            // Handle Focus event
            this.editorControl.RichTextBoxControl.GotFocus += new EventHandler(this.OnGotFocus);

            // Call the helper function that will do all of the command setup work
            setupCommands();
        }
示例#4
0
        public EditorFactory(VSPackagePackage package)
        {
            Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering {0} constructor", this.ToString()));

            this.editorPackage = package;
        }