示例#1
0
 public void Initialize()
 {
     m_registers = new List<MemoryRegister>();
     MemoryRegister register1 = new MemoryRegister();
     register1.Initialize(1, "R1", 50000);
     m_registers.Add(register1);
 }
示例#2
0
        public void Initialize()
        {
            m_registers = new List <MemoryRegister>();
            MemoryRegister register1 = new MemoryRegister();

            register1.Initialize(1, "R1", 50000);
            m_registers.Add(register1);
        }
示例#3
0
        /// <summary>
        /// Returns a unique handle for the node.
        /// </summary>
        protected override NodeHandle GetManagerHandle(ServerSystemContext context, NodeId nodeId, IDictionary <NodeId, NodeState> cache)
        {
            lock (Lock)
            {
                // quickly exclude nodes that are not in the namespace.
                if (!IsNodeIdInNamespace(nodeId))
                {
                    return(null);
                }

                NodeHandle handle = new NodeHandle();
                handle.NodeId    = nodeId;
                handle.Validated = true;

                uint id = (uint)nodeId.Identifier;

                // find register
                int registerId = (int)((id & 0xFF000000) >> 24);
                int index      = (int)(id & 0x00FFFFFF);

                if (registerId == 0)
                {
                    MemoryRegister register = m_system.GetRegister(index);

                    if (register == null)
                    {
                        return(null);
                    }

                    handle.Node = ModelUtils.GetRegister(register, NamespaceIndex);
                }

                // find register variable.
                else
                {
                    MemoryRegister register = m_system.GetRegister(registerId);

                    if (register == null)
                    {
                        return(null);
                    }

                    // find register variable.
                    BaseDataVariableState variable = ModelUtils.GetRegisterVariable(register, index, NamespaceIndex);

                    if (variable == null)
                    {
                        return(null);
                    }

                    handle.Node = variable;
                }

                return(handle);
            }
        }
示例#4
0
        public MemoryRegisterState(MemoryRegister register, ushort namespaceIndex) : base(null)
        {
            m_register = register;

            this.NodeId      = new NodeId((uint)register.Id, namespaceIndex);
            this.BrowseName  = new QualifiedName(register.Name, namespaceIndex);
            this.DisplayName = this.BrowseName.Name;

            this.AddReference(ReferenceTypeIds.Organizes, true, ObjectIds.ObjectsFolder);
        }
示例#5
0
        public MemoryRegisterState(MemoryRegister register, ushort namespaceIndex) : base(null)
        {
            m_register = register;

            this.NodeId = new NodeId((uint)register.Id, namespaceIndex);
            this.BrowseName = new QualifiedName(register.Name, namespaceIndex);
            this.DisplayName = this.BrowseName.Name;

            this.AddReference(ReferenceTypeIds.Organizes, true, ObjectIds.ObjectsFolder);
        }
示例#6
0
        protected override void OnDeleteMonitoredItemsComplete(ServerSystemContext context, IList <IMonitoredItem> monitoredItems)
        {
            for (int ii = 0; ii < monitoredItems.Count; ii++)
            {
                NodeHandle handle = IsHandleInNamespace(monitoredItems[ii].ManagerHandle);

                if (handle == null)
                {
                    continue;
                }

                MemoryRegister    register = handle.Node.Handle as MemoryRegister;
                BaseVariableState variable = handle.Node as BaseVariableState;

                if (register != null)
                {
                    register.Unsubscribe((int)variable.NumericId, (IDataChangeMonitoredItem2)monitoredItems[ii]);
                }
            }
        }
示例#7
0
        public static BaseDataVariableState GetRegisterVariable(MemoryRegister register, int index, ushort namespaceIndex)
        {
            if (index < 0 || index >= register.Size)
            {
                return(null);
            }

            BaseDataVariableState <int> variable = new BaseDataVariableState <int>(null);

            variable.NodeId                  = GetRegisterVariableId(register, index, namespaceIndex);
            variable.BrowseName              = new QualifiedName(Utils.Format("{0:000000}", index), namespaceIndex);
            variable.DisplayName             = variable.BrowseName.Name;
            variable.Value                   = register.Read(index);
            variable.DataType                = DataTypeIds.Int32;
            variable.ValueRank               = ValueRanks.Scalar;
            variable.MinimumSamplingInterval = 100;
            variable.AccessLevel             = AccessLevels.CurrentReadOrWrite;
            variable.UserAccessLevel         = AccessLevels.CurrentReadOrWrite;
            variable.Handle                  = register;
            variable.NumericId               = (uint)index;

            return(variable);
        }
示例#8
0
        public static BaseDataVariableState GetRegisterVariable(MemoryRegister register, int index, ushort namespaceIndex)
        {
            if (index < 0 || index >= register.Size)
            {
                return null;
            }

            BaseDataVariableState<int> variable = new BaseDataVariableState<int>(null);

            variable.NodeId = GetRegisterVariableId(register, index, namespaceIndex);
            variable.BrowseName = new QualifiedName(Utils.Format("{0:000000}", index), namespaceIndex);
            variable.DisplayName = variable.BrowseName.Name;
            variable.Value = register.Read(index);
            variable.DataType = DataTypeIds.Int32;
            variable.ValueRank = ValueRanks.Scalar;
            variable.MinimumSamplingInterval = 100;
            variable.AccessLevel = AccessLevels.CurrentReadOrWrite;
            variable.UserAccessLevel = AccessLevels.CurrentReadOrWrite;
            variable.Handle = register;
            variable.NumericId = (uint)index;

            return variable;
        }
示例#9
0
        public static MemoryRegisterState GetRegister(MemoryRegister register, ushort namespaceIndex)
        {
            MemoryRegisterState node = new MemoryRegisterState(register, namespaceIndex);

            return(node);
        }
示例#10
0
        public static NodeId GetRegisterVariableId(MemoryRegister register, int index, ushort namespaceIndex)
        {
            uint id = (uint)(register.Id << 24) + (uint)index;

            return(new NodeId(id, namespaceIndex));
        }
示例#11
0
 public static NodeId GetRegisterId(MemoryRegister register, ushort namespaceIndex)
 {
     return(new NodeId((uint)register.Id, namespaceIndex));
 }
示例#12
0
 public static MemoryRegisterState GetRegister(MemoryRegister register, ushort namespaceIndex)
 {
     MemoryRegisterState node = new MemoryRegisterState(register, namespaceIndex);
     return node;
 }
示例#13
0
 public static NodeId GetRegisterVariableId(MemoryRegister register, int index, ushort namespaceIndex)
 {
     uint id = (uint)(register.Id << 24) + (uint)index;
     return new NodeId(id, namespaceIndex);
 }
示例#14
0
 public static NodeId GetRegisterId(MemoryRegister register, ushort namespaceIndex)
 {
     return new NodeId((uint)register.Id, namespaceIndex);
 }