public virtual bool IsNoRayObjectSelected() { QuickUICursor cursor = GetCursor(); if (cursor.GetRaycastResult().collider != null) { return(cursor.GetRaycastResult().collider.gameObject.CompareTag("NoRay")); } return(false); }
protected virtual Vector3 GetPositionEnd() { QuickUICursor cursor = GetCursor(); return(cursor? cursor.GetRaycastResult().point : transform.position); }