protected virtual void CreateStagesPost()
        {
            Transform tStages = transform.CreateChild(ROOT_STAGES_POST_NAME);

            _stagesPost = tStages.GetComponent <QuickStageGroup>();

            if (!_stagesPost)
            {
                //Init the default Stages Post
                _stagesPost = tStages.gameObject.AddComponent <QuickStageGroup>();
                QuickStageFade fade = _stagesPost.transform.CreateChild("FadeOut").GetOrCreateComponent <QuickStageFade>();
                fade._fadeType = QuickStageFade.FadeType.FadeOut;
            }

            _stagesPost.OnFinish += QuickUtils.CloseApplication;
        }
        protected virtual void CreateStagesMain()
        {
            Transform tStages = transform.CreateChild(ROOT_STAGES_MAIN_NAME);

            _stagesMain = tStages.GetComponent <QuickStageGroup>();

            if (!_stagesMain)
            {
                //Init the default Stages Main
                _stagesMain = tStages.gameObject.AddComponent <QuickStageGroup>();
                QuickStageBase dummy = _stagesMain.transform.CreateChild("DeleteMe").GetOrCreateComponent <QuickStageBase>();
                dummy._maxTimeOut = -1;
            }

            _stagesMain.OnFinish += Finish;
        }
        protected virtual void CreateStagesPre()
        {
            Transform tStages = transform.CreateChild(ROOT_STAGES_PRE_NAME);

            _stagesPre = tStages.GetComponent <QuickStageGroup>();

            if (!_stagesPre)
            {
                //Init the default Stages Pre
                _stagesPre = tStages.gameObject.AddComponent <QuickStageGroup>();
                _stagesPre.transform.CreateChild("HMDAdjustment").GetOrCreateComponent <QuickStageHMDAdjustment>();
                _stagesPre.transform.CreateChild("Calibration").GetOrCreateComponent <QuickStageCalibration>();
                _stagesPre.transform.CreateChild("FadeIn").GetOrCreateComponent <QuickStageFade>();
            }

            _stagesPre.OnFinish += OnFinishStagesPre;
        }
示例#4
0
 protected virtual void Reset()
 {
     _ifGroup   = transform.CreateChild("__IF__").GetOrCreateComponent <QuickStageGroup>();
     _elseGroup = transform.CreateChild("__ELSE__").GetOrCreateComponent <QuickStageGroup>();
 }