public static BaseComponent LoadFromDefinition(ContentManager content, string definitionPath, BaseEntity parent) { CollisionTriggerComponentDefinition compDef = content.Load <CollisionTriggerComponentDefinition>(definitionPath); CollisionTriggerComponent newComponent = new CollisionTriggerComponent(parent, compDef); return(newComponent); }
public CollisionTriggerComponent(BaseEntity parent, CollisionTriggerComponentDefinition compDef) : base(parent) { ActivateComponent(); collisionEffects = new Dictionary <int, CollisionEffect>(); // If the CollisionTriggerComponentDefinition has a definition file path for // collision effects then we load that up and parse through, add, and initialize // add of those effects. if (compDef.EffectsDefinitionXML.Length > 0) { CollisionEffectDefinition[] effects = this.parentEntity.Game.Content.Load <CollisionEffectDefinition[]>(compDef.EffectsDefinitionXML); foreach (CollisionEffectDefinition effect in effects) { AddEffect(effect.CollisionEffectType, effect.EffectUniqueID); InitializeCollisionEffect(effect); } } }