public QuicheConnection Connect(string serverName) { scid = new byte[LOCAL_CONN_ID_LEN]; new System.Random().NextBytes(scid); // Create a QUIC connection and initiate handshake. return(QuicheConnection.Connect( serverName, scid, Config)); }
public QuicheConnection Accept(byte[] scid, byte[] odcid) { return(QuicheConnection.Accept(scid, odcid, Config)); }