/// <summary> /// SearchWindow에서 수정 요청 함수 /// </summary> internal void UpdateSwitchData(SwitchDescriptionData descriptionData, List <SwitchComponentData> componentDataList, List <SwitchStateResultData> stateResultDataList) { if (null == descriptionData || null == componentDataList || null == stateResultDataList) { return; } IsUpdate = true; _descriptionData = descriptionData; int stateIdx = componentDataList[0].State; _stateList = new List <List <SwitchComponentData> >(); _stateList.Add(new List <SwitchComponentData>()); for (int i = 0; i < componentDataList.Count; ++i) { if (stateIdx == componentDataList[i].State) { _stateList[stateIdx].Add(componentDataList[i]); } else { ++stateIdx; _stateList.Add(new List <SwitchComponentData>()); _stateList[stateIdx].Add(componentDataList[i]); } } _stateResultDataList = new List <SwitchStateResultData>(); foreach (var stateResultData in stateResultDataList) { _stateResultDataList.Add(stateResultData); } }
/// <summary> /// 창을 초기화하는 행동 /// </summary> protected override void ResetEditor() { IsUpdate = false; _stateIndex = 0; _descriptionData = new SwitchDescriptionData(); _stateList = new List <List <SwitchComponentData> >(); _stateResultDataList = new List <SwitchStateResultData>(); AddState(); }