public UpdateThread(Engine engine, EngineStateInterface engineState) { currentEngineState_ = engineState; engine_ = engine; drawBuffer_ = DrawBuffer.getInstance(); }
public static void initialize(int size, SpriteBatch spriteBatch) { instance_ = new DrawBuffer(size, spriteBatch); }
public RenderThread() { drawBuffer_ = DrawBuffer.getInstance(); }
public UpdateThread(Engine engine) { engine_ = engine; drawBuffer_ = DrawBuffer.getInstance(); }