//"Name<uid><wonid><>" connected, address "ip:port" [50] protected virtual void OnConnection(DateTime Timestamp, string[] info) { string[] s = info[2].Split(':'); ConnectEventArgs eventArgs = new ConnectEventArgs() { Timestamp = Timestamp, Player = GetPlayerInfo(info[0]), Ip = s[0], Port = ushort.Parse(s[1]) }; PlayerConnected.Fire(ServerEndPoint, eventArgs); }