public QuaverBase(UIntPtr pointerToBaseAddress) : base(pointerToBaseAddress) { Children = new QuaverObject[] { GameplayScreen = new QuaverGameplayScreen { Offset = 0x128 } }; }
public QuaverGameplayScreen() { Children = new QuaverObject[] { GameplayAudioTiming = new QuaverGameplayAudioTiming { Offset = 0x48 }, Ruleset = new QuaverRuleset { Offset = 0x50 } }; }