示例#1
0
        /// <summary>
        /// SV_SpawnServer
        /// </summary>
        public static void SpawnServer(string server)
        {
            // let's not have any servers with no name
            if (String.IsNullOrEmpty(Net.HostName))
            {
                Cvar.Set("hostname", "UNNAMED");
            }

            Scr.CenterTimeOff = 0;

            Con.DPrint("SpawnServer: {0}\n", server);
            svs.changelevel_issued = false;             // now safe to issue another

            //
            // tell all connected clients that we are going to a new level
            //
            if (sv.active)
            {
                SendReconnect();
            }

            //
            // make cvars consistant
            //
            if (Host.IsCoop)
            {
                Cvar.Set("deathmatch", 0);
            }

            Host.CurrentSkill = (int)(Host.Skill + 0.5);
            if (Host.CurrentSkill < 0)
            {
                Host.CurrentSkill = 0;
            }
            if (Host.CurrentSkill > 3)
            {
                Host.CurrentSkill = 3;
            }

            Cvar.Set("skill", (float)Host.CurrentSkill);

            //
            // set up the new server
            //
            Host.ClearMemory();

            sv.Clear();

            sv.name = server;

            // load progs to get entity field count
            Progs.LoadProgs();

            // allocate server memory
            sv.max_edicts = QDef.MAX_EDICTS;

            sv.edicts = new edict_t[sv.max_edicts];
            for (int i = 0; i < sv.edicts.Length; i++)
            {
                sv.edicts[i] = new edict_t();
            }

            // leave slots at start for clients only
            sv.num_edicts = svs.maxclients + 1;
            edict_t ent;

            for (int i = 0; i < svs.maxclients; i++)
            {
                ent = EdictNum(i + 1);
                svs.clients[i].edict = ent;
            }

            sv.state      = server_state_t.Loading;
            sv.paused     = false;
            sv.time       = 1.0;
            sv.modelname  = String.Format("maps/{0}.bsp", server);
            sv.worldmodel = Mod.ForName(sv.modelname, false);
            if (sv.worldmodel == null)
            {
                Con.Print("Couldn't spawn server {0}\n", sv.modelname);
                sv.active = false;
                return;
            }
            sv.models[1] = sv.worldmodel;

            //
            // clear world interaction links
            //
            ClearWorld();

            sv.sound_precache[0] = String.Empty;
            sv.model_precache[0] = String.Empty;

            sv.model_precache[1] = sv.modelname;
            for (int i = 1; i < sv.worldmodel.numsubmodels; i++)
            {
                sv.model_precache[1 + i] = _LocalModels[i];
                sv.models[i + 1]         = Mod.ForName(_LocalModels[i], false);
            }

            //
            // load the rest of the entities
            //
            ent = EdictNum(0);
            ent.Clear();
            ent.v.model = Progs.StringOffset(sv.worldmodel.name);
            if (ent.v.model == -1)
            {
                ent.v.model = Progs.NewString(sv.worldmodel.name);
            }
            ent.v.modelindex = 1;               // world model
            ent.v.solid      = Solids.SOLID_BSP;
            ent.v.movetype   = Movetypes.MOVETYPE_PUSH;

            if (Host.IsCoop)
            {
                Progs.GlobalStruct.coop = 1; //coop.value;
            }
            else
            {
                Progs.GlobalStruct.deathmatch = Host.Deathmatch;
            }

            int offset = Progs.NewString(sv.name);

            Progs.GlobalStruct.mapname = offset;

            // serverflags are for cross level information (sigils)
            Progs.GlobalStruct.serverflags = svs.serverflags;

            Progs.LoadFromFile(sv.worldmodel.entities);

            sv.active = true;

            // all setup is completed, any further precache statements are errors
            sv.state = server_state_t.Active;

            // run two frames to allow everything to settle
            Host.FrameTime = 0.1;
            Physics();
            Physics();

            // create a baseline for more efficient communications
            CreateBaseline();

            // send serverinfo to all connected clients
            for (int i = 0; i < svs.maxclients; i++)
            {
                Host.HostClient = svs.clients[i];
                if (Host.HostClient.active)
                {
                    SendServerInfo(Host.HostClient);
                }
            }

            GC.Collect();
            Con.DPrint("Server spawned.\n");
        }
示例#2
0
        /// <summary>
        /// Host_FindMaxClients
        /// </summary>
        static void FindMaxClients()
        {
            server_static_t svs = Server.svs;
            client_static_t cls = Client.cls;

            svs.maxclients = 1;

            int i = Common.CheckParm("-dedicated");

            if (i > 0)
            {
                cls.state = cactive_t.ca_dedicated;
                if (i != (Common.Argc - 1))
                {
                    svs.maxclients = Common.atoi(Common.Argv(i + 1));
                }
                else
                {
                    svs.maxclients = 8;
                }
            }
            else
            {
                cls.state = cactive_t.ca_disconnected;
            }

            i = Common.CheckParm("-listen");
            if (i > 0)
            {
                if (cls.state == cactive_t.ca_dedicated)
                {
                    Sys.Error("Only one of -dedicated or -listen can be specified");
                }
                if (i != (Common.Argc - 1))
                {
                    svs.maxclients = Common.atoi(Common.Argv(i + 1));
                }
                else
                {
                    svs.maxclients = 8;
                }
            }
            if (svs.maxclients < 1)
            {
                svs.maxclients = 8;
            }
            else if (svs.maxclients > QDef.MAX_SCOREBOARD)
            {
                svs.maxclients = QDef.MAX_SCOREBOARD;
            }

            svs.maxclientslimit = svs.maxclients;
            if (svs.maxclientslimit < 4)
            {
                svs.maxclientslimit = 4;
            }
            svs.clients = new client_t[svs.maxclientslimit]; // Hunk_AllocName (svs.maxclientslimit*sizeof(client_t), "clients");
            for (i = 0; i < svs.clients.Length; i++)
            {
                svs.clients[i] = new client_t();
            }

            if (svs.maxclients > 1)
            {
                Cvar.Set("deathmatch", 1.0f);
            }
            else
            {
                Cvar.Set("deathmatch", 0.0f);
            }
        }
示例#3
0
        /// <summary>
        /// _Datagram_CheckNewConnections
        /// </summary>
        public qsocket_t InternalCheckNewConnections()
        {
            Socket acceptsock = Net.LanDriver.CheckNewConnections();

            if (acceptsock == null)
            {
                return(null);
            }

            EndPoint clientaddr = new IPEndPoint(IPAddress.Any, 0);

            Net.Message.FillFrom(acceptsock, ref clientaddr);

            if (Net.Message.Length < sizeof(int))
            {
                return(null);
            }

            Net.Reader.Reset();
            int control = Common.BigLong(Net.Reader.ReadLong());

            if (control == -1)
            {
                return(null);
            }
            if ((control & (~NetFlags.NETFLAG_LENGTH_MASK)) != NetFlags.NETFLAG_CTL)
            {
                return(null);
            }
            if ((control & NetFlags.NETFLAG_LENGTH_MASK) != Net.Message.Length)
            {
                return(null);
            }

            int command = Net.Reader.ReadByte();

            if (command == CCReq.CCREQ_SERVER_INFO)
            {
                string tmp = Net.Reader.ReadString();
                if (tmp != "QUAKE")
                {
                    return(null);
                }

                Net.Message.Clear();

                // save space for the header, filled in later
                Net.Message.WriteLong(0);
                Net.Message.WriteByte(CCRep.CCREP_SERVER_INFO);
                EndPoint newaddr = acceptsock.LocalEndPoint; //dfunc.GetSocketAddr(acceptsock, &newaddr);
                Net.Message.WriteString(newaddr.ToString()); // dfunc.AddrToString(&newaddr));
                Net.Message.WriteString(Net.HostName);
                Net.Message.WriteString(Server.sv.name);
                Net.Message.WriteByte(Net.ActiveConnections);
                Net.Message.WriteByte(Server.svs.maxclients);
                Net.Message.WriteByte(Net.NET_PROTOCOL_VERSION);
                Common.WriteInt(Net.Message.Data, 0, Common.BigLong(NetFlags.NETFLAG_CTL |
                                                                    (Net.Message.Length & NetFlags.NETFLAG_LENGTH_MASK)));
                Net.LanDriver.Write(acceptsock, Net.Message.Data, Net.Message.Length, clientaddr);
                Net.Message.Clear();
                return(null);
            }

            if (command == CCReq.CCREQ_PLAYER_INFO)
            {
                int      playerNumber = Net.Reader.ReadByte();
                int      clientNumber, activeNumber = -1;
                client_t client = null;
                for (clientNumber = 0; clientNumber < Server.svs.maxclients; clientNumber++)
                {
                    client = Server.svs.clients[clientNumber];
                    if (client.active)
                    {
                        activeNumber++;
                        if (activeNumber == playerNumber)
                        {
                            break;
                        }
                    }
                }
                if (clientNumber == Server.svs.maxclients)
                {
                    return(null);
                }

                Net.Message.Clear();
                // save space for the header, filled in later
                Net.Message.WriteLong(0);
                Net.Message.WriteByte(CCRep.CCREP_PLAYER_INFO);
                Net.Message.WriteByte(playerNumber);
                Net.Message.WriteString(client.name);
                Net.Message.WriteLong(client.colors);
                Net.Message.WriteLong((int)client.edict.v.frags);
                Net.Message.WriteLong((int)(Net.Time - client.netconnection.connecttime));
                Net.Message.WriteString(client.netconnection.address);
                Common.WriteInt(Net.Message.Data, 0, Common.BigLong(NetFlags.NETFLAG_CTL |
                                                                    (Net.Message.Length & NetFlags.NETFLAG_LENGTH_MASK)));
                Net.LanDriver.Write(acceptsock, Net.Message.Data, Net.Message.Length, clientaddr);
                Net.Message.Clear();

                return(null);
            }

            if (command == CCReq.CCREQ_RULE_INFO)
            {
                // find the search start location
                string prevCvarName = Net.Reader.ReadString();
                Cvar   var;
                if (!String.IsNullOrEmpty(prevCvarName))
                {
                    var = Cvar.Find(prevCvarName);
                    if (var == null)
                    {
                        return(null);
                    }
                    var = var.Next;
                }
                else
                {
                    var = Cvar.First;
                }

                // search for the next server cvar
                while (var != null)
                {
                    if (var.IsServer)
                    {
                        break;
                    }
                    var = var.Next;
                }

                // send the response
                Net.Message.Clear();

                // save space for the header, filled in later
                Net.Message.WriteLong(0);
                Net.Message.WriteByte(CCRep.CCREP_RULE_INFO);
                if (var != null)
                {
                    Net.Message.WriteString(var.Name);
                    Net.Message.WriteString(var.String);
                }
                Common.WriteInt(Net.Message.Data, 0, Common.BigLong(NetFlags.NETFLAG_CTL |
                                                                    (Net.Message.Length & NetFlags.NETFLAG_LENGTH_MASK)));
                Net.LanDriver.Write(acceptsock, Net.Message.Data, Net.Message.Length, clientaddr);
                Net.Message.Clear();

                return(null);
            }

            if (command != CCReq.CCREQ_CONNECT)
            {
                return(null);
            }

            if (Net.Reader.ReadString() != "QUAKE")
            {
                return(null);
            }

            if (Net.Reader.ReadByte() != Net.NET_PROTOCOL_VERSION)
            {
                Net.Message.Clear();
                // save space for the header, filled in later
                Net.Message.WriteLong(0);
                Net.Message.WriteByte(CCRep.CCREP_REJECT);
                Net.Message.WriteString("Incompatible version.\n");
                Common.WriteInt(Net.Message.Data, 0, Common.BigLong(NetFlags.NETFLAG_CTL |
                                                                    (Net.Message.Length & NetFlags.NETFLAG_LENGTH_MASK)));
                Net.LanDriver.Write(acceptsock, Net.Message.Data, Net.Message.Length, clientaddr);
                Net.Message.Clear();
                return(null);
            }

#if BAN_TEST
            // check for a ban
            if (clientaddr.sa_family == AF_INET)
            {
                unsigned long testAddr;
                testAddr = ((struct sockaddr_in *)&clientaddr)->sin_addr.s_addr;
示例#4
0
文件: Screen.cs 项目: Scrama/Quarp
 // SCR_SizeDown_f
 //
 // Keybinding command
 static void SizeDown_f()
 {
     Cvar.Set("viewsize", _ViewSize.Value - 10);
     _VidDef.recalc_refdef = true;
 }
示例#5
0
文件: Screen.cs 项目: Scrama/Quarp
        // SCR_CalcRefdef
        //
        // Must be called whenever vid changes
        // Internal use only
        static void CalcRefdef()
        {
            Scr.FullUpdate        = 0; // force a background redraw
            _VidDef.recalc_refdef = false;

            // force the status bar to redraw
            Sbar.Changed();

            // bound viewsize
            if (_ViewSize.Value < 30)
            {
                Cvar.Set("viewsize", "30");
            }
            if (_ViewSize.Value > 120)
            {
                Cvar.Set("viewsize", "120");
            }

            // bound field of view
            if (_Fov.Value < 10)
            {
                Cvar.Set("fov", "10");
            }
            if (_Fov.Value > 170)
            {
                Cvar.Set("fov", "170");
            }

            // intermission is always full screen
            float size;

            if (Client.cl.intermission > 0)
            {
                size = 120;
            }
            else
            {
                size = _ViewSize.Value;
            }

            //if (size >= 120)
            //    Sbar.Lines = 0; // no status bar at all
            //else if (size >= 110)
            //    Sbar.Lines = 24; // no inventory
            //else
            Sbar.Lines = 24 + 16 + 8;

            bool full = false;

            if (_ViewSize.Value >= 100.0)
            {
                full = true;
                size = 100.0f;
            }
            else
            {
                size = _ViewSize.Value;
            }

            if (Client.cl.intermission > 0)
            {
                full       = true;
                size       = 100;
                Sbar.Lines = 0;
            }
            size /= 100.0f;

            int h = _VidDef.height;// - Sbar.Lines;

            refdef_t rdef = Render.RefDef;

            rdef.vrect.width = (int)(_VidDef.width * size);
            if (rdef.vrect.width < 96)
            {
                size             = 96.0f / rdef.vrect.width;
                rdef.vrect.width = 96;          // min for icons
            }

            rdef.vrect.height = (int)(_VidDef.height * size);
            if (rdef.vrect.height > _VidDef.height /* - Sbar.Lines*/)
            {
                rdef.vrect.height = _VidDef.height /* - Sbar.Lines*/;
            }
            if (rdef.vrect.height > _VidDef.height)
            {
                rdef.vrect.height = _VidDef.height;
            }
            rdef.vrect.x = (_VidDef.width - rdef.vrect.width) / 2;
            if (full)
            {
                rdef.vrect.y = 0;
            }
            else
            {
                rdef.vrect.y = (h - rdef.vrect.height) / 2;
            }

            rdef.fov_x = _Fov.Value;
            rdef.fov_y = CalcFov(rdef.fov_x, rdef.vrect.width, rdef.vrect.height);

            _VRect = rdef.vrect;
        }
示例#6
0
文件: NetTcpIp.cs 项目: Scrama/Quarp
        /// <summary>
        /// UDP_Init
        /// </summary>
        public bool Init()
        {
            _IsInitialized = false;

            if (Common.HasParam("-noudp"))
            {
                return(false);
            }

            // determine my name
            string hostName;

            try
            {
                hostName = Dns.GetHostName();
            }
            catch (SocketException se)
            {
                Con.DPrint("Cannot get host name: {0}\n", se.Message);
                return(false);
            }

            // if the quake hostname isn't set, set it to the machine name
            if (Net.HostName == "UNNAMED")
            {
                IPAddress addr;
                if (!IPAddress.TryParse(hostName, out addr))
                {
                    int i = hostName.IndexOf('.');
                    if (i != -1)
                    {
                        hostName = hostName.Substring(0, i);
                    }
                }
                Cvar.Set("hostname", hostName);
            }

            int i2 = Common.CheckParm("-ip");

            if (i2 > 0)
            {
                if (i2 < Common.Argc - 1)
                {
                    string ipaddr = Common.Argv(i2 + 1);
                    if (!IPAddress.TryParse(ipaddr, out _MyAddress))
                    {
                        Sys.Error("{0} is not a valid IP address!", ipaddr);
                    }
                    Net.MyTcpIpAddress = ipaddr;
                }
                else
                {
                    Sys.Error("Net.Init: you must specify an IP address after -ip");
                }
            }
            else
            {
                _MyAddress         = IPAddress.Any;
                Net.MyTcpIpAddress = "INADDR_ANY";
            }

            _ControlSocket = OpenSocket(0);
            if (_ControlSocket == null)
            {
                Con.Print("TCP/IP: Unable to open control socket\n");
                return(false);
            }

            _BroadcastAddress = new IPEndPoint(IPAddress.Broadcast, Net.HostPort);

            _IsInitialized = true;
            Con.Print("TCP/IP Initialized\n");
            return(true);
        }
示例#7
0
        // Draw_Init
        public static void Init()
        {
            for (int i = 0; i < _MenuCachePics.Length; i++)
            {
                _MenuCachePics[i] = new cachepic_t();
            }

            if (_glNoBind == null)
            {
                _glNoBind  = new Cvar("gl_nobind", "0");
                _glMaxSize = new Cvar("gl_max_size", "1024");
                _glPicMip  = new Cvar("gl_picmip", "0");
            }

            // 3dfx can only handle 256 wide textures
            string renderer = GL.GetString(StringName.Renderer);

            if (renderer.Contains("3dfx") || renderer.Contains("Glide"))
            {
                Cvar.Set("gl_max_size", "256");
            }

            Cmd.Add("gl_texturemode", TextureMode_f);

            // load the console background and the charset
            // by hand, because we need to write the version
            // string into the background before turning
            // it into a texture
            int offset = Wad.GetLumpNameOffset("conchars");

            byte[] draw_chars = Wad.Data; // draw_chars
            for (int i = 0; i < 256 * 64; i++)
            {
                if (draw_chars[offset + i] == 0)
                {
                    draw_chars[offset + i] = 255;               // proper transparent color
                }
            }

            // now turn them into textures
            _CharTexture = LoadTexture("charset", 128, 128, new ByteArraySegment(draw_chars, offset), false, true);

            byte[] buf = Common.LoadFile("gfx/conback.lmp");
            if (buf == null)
            {
                Sys.Error("Couldn't load gfx/conback.lmp");
            }

            dqpicheader_t cbHeader = Sys.BytesToStructure <dqpicheader_t>(buf, 0);

            Wad.SwapPic(cbHeader);

            // hack the version number directly into the pic
            string ver     = String.Format("(c# {0,7:F2}) {1,7:F2}", (float)QDef.CSQUAKE_VERSION, (float)QDef.VERSION);
            int    offset2 = Marshal.SizeOf(typeof(dqpicheader_t)) + 320 * 186 + 320 - 11 - 8 * ver.Length;
            int    y       = ver.Length;

            for (int x = 0; x < y; x++)
            {
                CharToConback(ver[x], new ByteArraySegment(buf, offset2 + (x << 3)), new ByteArraySegment(draw_chars, offset));
            }

            _ConBack        = new glpic_t();
            _ConBack.width  = cbHeader.width;
            _ConBack.height = cbHeader.height;
            int ncdataIndex = Marshal.SizeOf(typeof(dqpicheader_t)); // cb->data;

            SetTextureFilters(TextureMinFilter.Nearest, TextureMagFilter.Nearest);

            _ConBack.texnum = LoadTexture("conback", _ConBack.width, _ConBack.height, new ByteArraySegment(buf, ncdataIndex), false, false);
            _ConBack.width  = Scr.vid.width;
            _ConBack.height = Scr.vid.height;

            // save a texture slot for translated picture
            _TranslateTexture = _TextureExtensionNumber++;

            // save slots for scraps
            _ScrapTexNum             = _TextureExtensionNumber;
            _TextureExtensionNumber += MAX_SCRAPS;

            //
            // get the other pics we need
            //
            _Disc     = PicFromWad("disc");
            _BackTile = PicFromWad("backtile");
        }
示例#8
0
        /// <summary>
        /// Key_Console
        /// Interactive line editing and console scrollback
        /// </summary>
        static void KeyConsole(int key)
        {
            if (key == K_ENTER)
            {
                string line = new String(_Lines[_EditLine]).TrimEnd('\0', ' ');
                string cmd  = line.Substring(1);
                Cbuf.AddText(cmd);      // skip the >
                Cbuf.AddText("\n");
                Con.Print("{0}\n", line);
                _EditLine            = (_EditLine + 1) & 31;
                _HistoryLine         = _EditLine;
                _Lines[_EditLine][0] = ']';
                Key.LinePos          = 1;
                if (Client.cls.state == cactive_t.ca_disconnected)
                {
                    Scr.UpdateScreen(); // force an update, because the command
                }
                // may take some time
                return;
            }

            if (key == K_TAB)
            {
                // command completion
                string   txt   = new String(_Lines[_EditLine], 1, MAXCMDLINE - 1).TrimEnd('\0', ' ');
                string[] cmds  = Cmd.Complete(txt);
                string[] vars  = Cvar.CompleteName(txt);
                string   match = null;
                if (cmds != null)
                {
                    if (cmds.Length > 1 || vars != null)
                    {
                        Con.Print("\nCommands:\n");
                        foreach (string s in cmds)
                        {
                            Con.Print("  {0}\n", s);
                        }
                    }
                    else
                    {
                        match = cmds[0];
                    }
                }
                if (vars != null)
                {
                    if (vars.Length > 1 || cmds != null)
                    {
                        Con.Print("\nVariables:\n");
                        foreach (string s in vars)
                        {
                            Con.Print("  {0}\n", s);
                        }
                    }
                    else if (match == null)
                    {
                        match = vars[0];
                    }
                }
                if (!String.IsNullOrEmpty(match))
                {
                    int len = Math.Min(match.Length, MAXCMDLINE - 3);
                    for (int i = 0; i < len; i++)
                    {
                        _Lines[_EditLine][i + 1] = match[i];
                    }
                    Key.LinePos = len + 1;
                    _Lines[_EditLine][Key.LinePos] = ' ';
                    Key.LinePos++;
                    _Lines[_EditLine][Key.LinePos] = '\0';
                    return;
                }
            }

            if (key == K_BACKSPACE || key == K_LEFTARROW)
            {
                if (Key.LinePos > 1)
                {
                    Key.LinePos--;
                }
                return;
            }

            if (key == K_UPARROW)
            {
                do
                {
                    _HistoryLine = (_HistoryLine - 1) & 31;
                } while (_HistoryLine != _EditLine && (_Lines[_HistoryLine][1] == 0));
                if (_HistoryLine == _EditLine)
                {
                    _HistoryLine = (_EditLine + 1) & 31;
                }
                Array.Copy(_Lines[_HistoryLine], _Lines[_EditLine], MAXCMDLINE);
                Key.LinePos = 0;
                while (_Lines[_EditLine][Key.LinePos] != '\0' && Key.LinePos < MAXCMDLINE)
                {
                    Key.LinePos++;
                }
                return;
            }

            if (key == K_DOWNARROW)
            {
                if (_HistoryLine == _EditLine)
                {
                    return;
                }
                do
                {
                    _HistoryLine = (_HistoryLine + 1) & 31;
                }while (_HistoryLine != _EditLine && (_Lines[_HistoryLine][1] == '\0'));
                if (_HistoryLine == _EditLine)
                {
                    _Lines[_EditLine][0] = ']';
                    Key.LinePos          = 1;
                }
                else
                {
                    Array.Copy(_Lines[_HistoryLine], _Lines[_EditLine], MAXCMDLINE);
                    Key.LinePos = 0;
                    while (_Lines[_EditLine][Key.LinePos] != '\0' && Key.LinePos < MAXCMDLINE)
                    {
                        Key.LinePos++;
                    }
                }
                return;
            }

            if (key == K_PGUP || key == K_MWHEELUP)
            {
                Con.BackScroll += 2;
                if (Con.BackScroll > Con.TotalLines - (Scr.vid.height >> 3) - 1)
                {
                    Con.BackScroll = Con.TotalLines - (Scr.vid.height >> 3) - 1;
                }
                return;
            }

            if (key == K_PGDN || key == K_MWHEELDOWN)
            {
                Con.BackScroll -= 2;
                if (Con.BackScroll < 0)
                {
                    Con.BackScroll = 0;
                }
                return;
            }

            if (key == K_HOME)
            {
                Con.BackScroll = Con.TotalLines - (Scr.vid.height >> 3) - 1;
                return;
            }

            if (key == K_END)
            {
                Con.BackScroll = 0;
                return;
            }

            if (key < 32 || key > 127)
            {
                return; // non printable
            }
            if (Key.LinePos < MAXCMDLINE - 1)
            {
                _Lines[_EditLine][Key.LinePos] = (char)key;
                Key.LinePos++;
                _Lines[_EditLine][Key.LinePos] = '\0';
            }
        }
示例#9
0
        /// <summary>
        /// Host_Status_f
        /// </summary>
        static void Status_f()
        {
            bool flag = true;

            if (Cmd.Source == cmd_source_t.src_command)
            {
                if (!Server.sv.active)
                {
                    Cmd.ForwardToServer();
                    return;
                }
            }
            else
            {
                flag = false;
            }

            StringBuilder sb = new StringBuilder(256);

            sb.Append(String.Format("host:    {0}\n", Cvar.GetString("hostname")));
            sb.Append(String.Format("version: {0:F2}\n", QDef.VERSION));
            if (Net.TcpIpAvailable)
            {
                sb.Append("tcp/ip:  ");
                sb.Append(Net.MyTcpIpAddress);
                sb.Append('\n');
            }

            sb.Append("map:     ");
            sb.Append(Server.sv.name);
            sb.Append('\n');
            sb.Append(String.Format("players: {0} active ({1} max)\n\n", Net.ActiveConnections, Server.svs.maxclients));
            for (int j = 0; j < Server.svs.maxclients; j++)
            {
                client_t client = Server.svs.clients[j];
                if (!client.active)
                {
                    continue;
                }

                int seconds = (int)(Net.Time - client.netconnection.connecttime);
                int hours, minutes = seconds / 60;
                if (minutes > 0)
                {
                    seconds -= (minutes * 60);
                    hours    = minutes / 60;
                    if (hours > 0)
                    {
                        minutes -= (hours * 60);
                    }
                }
                else
                {
                    hours = 0;
                }
                sb.Append(String.Format("#{0,-2} {1,-16}  {2}  {2}:{4,2}:{5,2}",
                                        j + 1, client.name, (int)client.edict.v.frags, hours, minutes, seconds));
                sb.Append("   ");
                sb.Append(client.netconnection.address);
                sb.Append('\n');
            }

            if (flag)
            {
                Con.Print(sb.ToString());
            }
            else
            {
                Server.ClientPrint(sb.ToString());
            }
        }
示例#10
0
        /// <summary>
        /// Host_Loadgame_f
        /// </summary>
        static void Loadgame_f()
        {
            if (Cmd.Source != cmd_source_t.src_command)
            {
                return;
            }

            if (Cmd.Argc != 2)
            {
                Con.Print("load <savename> : load a game\n");
                return;
            }

            Client.cls.demonum = -1;            // stop demo loop in case this fails

            string name = Path.ChangeExtension(Path.Combine(Common.GameDir, Cmd.Argv(1)), ".sav");

            // we can't call SCR_BeginLoadingPlaque, because too much stack space has
            // been used.  The menu calls it before stuffing loadgame command
            //	SCR_BeginLoadingPlaque ();

            Con.Print("Loading game from {0}...\n", name);
            FileStream fs = Sys.FileOpenRead(name);

            if (fs == null)
            {
                Con.Print("ERROR: couldn't open.\n");
                return;
            }

            using (StreamReader reader = new StreamReader(fs, Encoding.ASCII))
            {
                string line    = reader.ReadLine();
                int    version = Common.atoi(line);
                if (version != SAVEGAME_VERSION)
                {
                    Con.Print("Savegame is version {0}, not {1}\n", version, SAVEGAME_VERSION);
                    return;
                }
                line = reader.ReadLine();

                float[] spawn_parms = new float[Server.NUM_SPAWN_PARMS];
                for (int i = 0; i < spawn_parms.Length; i++)
                {
                    line           = reader.ReadLine();
                    spawn_parms[i] = Common.atof(line);
                }
                // this silliness is so we can load 1.06 save files, which have float skill values
                line = reader.ReadLine();
                float tfloat = Common.atof(line);
                Host.CurrentSkill = (int)(tfloat + 0.1);
                Cvar.Set("skill", (float)Host.CurrentSkill);

                string mapname = reader.ReadLine();
                line = reader.ReadLine();
                float time = Common.atof(line);

                Client.Disconnect_f();
                Server.SpawnServer(mapname);

                if (!Server.sv.active)
                {
                    Con.Print("Couldn't load map\n");
                    return;
                }
                Server.sv.paused   = true;              // pause until all clients connect
                Server.sv.loadgame = true;

                // load the light styles

                for (int i = 0; i < QDef.MAX_LIGHTSTYLES; i++)
                {
                    line = reader.ReadLine();
                    Server.sv.lightstyles[i] = line;
                }

                // load the edicts out of the savegame file
                int           entnum = -1;      // -1 is the globals
                StringBuilder sb     = new StringBuilder(32768);
                while (!reader.EndOfStream)
                {
                    line = reader.ReadLine();
                    if (line == null)
                    {
                        Sys.Error("EOF without closing brace");
                    }

                    sb.AppendLine(line);
                    int idx = line.IndexOf('}');
                    if (idx != -1)
                    {
                        int    length = 1 + sb.Length - (line.Length - idx);
                        string data   = Common.Parse(sb.ToString(0, length));
                        if (String.IsNullOrEmpty(Common.Token))
                        {
                            break; // end of file
                        }
                        if (Common.Token != "{")
                        {
                            Sys.Error("First token isn't a brace");
                        }

                        if (entnum == -1)
                        {
                            // parse the global vars
                            Progs.ParseGlobals(data);
                        }
                        else
                        {
                            // parse an edict
                            edict_t ent = Server.EdictNum(entnum);
                            ent.Clear();
                            Progs.ParseEdict(data, ent);

                            // link it into the bsp tree
                            if (!ent.free)
                            {
                                Server.LinkEdict(ent, false);
                            }
                        }

                        entnum++;
                        sb.Remove(0, length);
                    }
                }

                Server.sv.num_edicts = entnum;
                Server.sv.time       = time;

                for (int i = 0; i < Server.NUM_SPAWN_PARMS; i++)
                {
                    Server.svs.clients[0].spawn_parms[i] = spawn_parms[i];
                }
            }

            if (Client.cls.state != cactive_t.ca_dedicated)
            {
                Client.EstablishConnection("local");
                Reconnect_f();
            }
        }