public EffectArgs(Effect effect, Character target) { Effect = effect; Target = new TargetUnion(target); }
public EffectArgs(Effect effect, Vector3 target) { Effect = effect; Target = new TargetUnion(target); }
public EffectArgs(Effect effect, Targetable target) { Effect = effect; Target = new TargetUnion(target); }
public EffectArgs(Effect effect) { Effect = effect; Target = new TargetUnion(); }