// Start is called before the first frame update void Start() { dateText.GetComponent <TMP_Text>().text = System.DateTime.Now.Month + "/" + System.DateTime.Now.Day + "/" + System.DateTime.Now.Year; //Init vars tempBillSaveArray = new string[4]; editCheck = false; //load bills into list if (ES_Save.Exists("UserData.src")) { billz = ES_Save.Load <List <string[]> >("Userdata.src"); foreach (string[] bill in billz) { tempBill = null; tempBill = Instantiate(billObjPrefab, billContainer.transform); tempBill.GetComponent <BillObj>().PopulateBillInfo(bill[0], int.Parse(bill[1]), float.Parse(bill[2]), float.Parse(bill[3])); bills.Add(tempBill.GetComponent <BillObj>()); } } else { Debug.Log("No Save Data "); } TotalBills(); }
public void Load() { if (!text || !knob || !knobX || !knobY) { return; } // Loads the saved value of the text component. text.text = ES_Save.Load <string>("test string"); // Requests to load the saved transform data, which will load on the next LateUpdate call to the ES_Save GameObject, if there is one. Otherwise nothing will happen. ES_Save.LoadTransform(transform, "test transform"); ES_Save.LoadRectTransform(knob, "test rect transform"); knobX.value = ES_Save.Load <float>("test x"); knobY.value = ES_Save.Load <float>("test y"); }
void Start() { tempSepaSaveArray = new string[2]; infoutf = new string[2]; sepaList.Clear(); sepaSaveList.Clear(); errorOn = false; if(ES_Save.Exists("UserDataSepa.src")) { sepaSaveList = ES_Save.Load<List<string[]>>("UserdataSepa.src"); foreach(string[] sepa in sepaSaveList) { tempSepa = null; tempSepa = Instantiate(sepaPrefab, sepaContainer.transform); Debug.Log(sepa[0] + " " + sepa[1]); tempSepa.transform.Find("NameTag").gameObject.GetComponent<TMP_InputField>().text = sepa[0]; tempSepa.transform.Find("AmountTag").gameObject.GetComponent<TMP_InputField>().text = sepa[1]; sepaList.Add(tempSepa); } } else { Debug.Log("No Save Data UserdataSepa"); } if(ES_Save.Exists("UserDataSepaBigVal.src")) { infoutf = ES_Save.Load<string[]>("UserDataSepaBigVal.src"); //load inf and outf inF.text = infoutf[0]; outF.text = infoutf[1]; } else { Debug.Log("No Save Data UserDataSepaBigVal"); } }