/// <summary> /// Getting a grey scale texture for a given quantum circuit (which should represent an image) directly without using python. /// Is faster than python versions but does not support logarithmic encoding yet and may still contain some errors. /// </summary> /// <param name="quantumCircuit">The quantum circuit with the grey scale image representation</param> /// <param name="width">The width of the image</param> /// <param name="height">The height of the image</param> /// <param name="renormalize">If the image (colors) should be renormalized. (Giving it the highest possible saturation / becomes most light) </param> /// <param name="useLog">If logarithmic encoding is chosen DOES NOTHING (at the moment)</param> /// <returns>A texture showing the encoded image.</returns> public static Texture2D GetGreyTextureDirect(QuantumCircuit quantumCircuit, int width, int height, bool renormalize = false, bool useLog = false, SimulatorBase simulator = null) { //TODO Make version with only floats (being faster needing less memory) double[,] imageData = QuantumImageHelper.CircuitToHeight2D(quantumCircuit, width, height, renormalize, simulator); return(QuantumImageHelper.CalculateGreyTexture(imageData)); }
/// <summary> /// OLD VERSION use the faster version instead. /// Getting a colored texture for given quantum circuits (each one representing 1 color channel of an image) directly without using python. /// Is faster than python versions but does not support logarithmic encoding yet and may still contain some errors. /// </summary> /// <param name="redCircuit">The quantum circuit which represents the red channel of the image.</param> /// <param name="greenCircuit">The quantum circuit which represents the green channel of the image.</param> /// <param name="blueCircuit">The quantum circuit which represents the blue channel of the image.</param> /// <param name="width">The width of the image</param> /// <param name="height">The height of the image</param> /// <param name="renormalize">If the image (colors) should be renormalized. (Giving it the highest possible saturation / becomes most light) </param> /// <param name="useLog">If logarithmic encoding is chosen DOES NOTHING (at the moment)</param> /// <returns>A texture showing the encoded image.</returns> public static Texture2D GetColoreTextureDirect(QuantumCircuit redCircuit, QuantumCircuit greenCircuit, QuantumCircuit blueCircuit, int width, int height, bool renormalize = false, bool useLog = false) { double[,] redData = QuantumImageHelper.CircuitToHeight2D(redCircuit, width, height, renormalize); double[,] greenData = QuantumImageHelper.CircuitToHeight2D(greenCircuit, width, height, renormalize); double[,] blueData = QuantumImageHelper.CircuitToHeight2D(blueCircuit, width, height, renormalize); return(QuantumImageHelper.CalculateColorTexture(redData, greenData, blueData)); }