// these should be defined as convenience, but cannot be forced by interface public static Mass Parse(string str, Unit <Mass> defaultUnit = null) { return(Unit <Mass> .Parse(str, defaultUnit)); }
// these should be defined as convenience, but cannot be forced by interface public static Current Parse(string str, Unit <Current> defaultUnit = null) { return(Unit <Current> .Parse(str, defaultUnit)); }
// these should be defined as convenience, but cannot be forced by interface public static Velocity Parse(string str, Unit <Velocity> defaultUnit = null) { return(Unit <Velocity> .Parse(str, defaultUnit)); }
// these should be defined as convenience, but cannot be forced by interface public static Time Parse(string str, Unit <Time> defaultUnit = null) { return(Unit <Time> .Parse(str, defaultUnit)); }
// these should be defined as convenience, but cannot be forced by interface public static Distance Parse(string str, Unit <Distance> defaultUnit = null) { return(Unit <Distance> .Parse(str, defaultUnit)); }
// these should be defined as convenience, but cannot be forced by interface public static Ratio Parse(string str, Unit <Ratio> defaultUnit = null) { return(Unit <Ratio> .Parse(str, defaultUnit)); }
// these should be defined as convenience, but cannot be forced by interface public static Voltage Parse(string str, Unit <Voltage> defaultUnit = null) { return(Unit <Voltage> .Parse(str, defaultUnit)); }
// these should be defined as convenience, but cannot be forced by interface public static Acceleration Parse(string str, Unit <Acceleration> defaultUnit = null) { return(Unit <Acceleration> .Parse(str, defaultUnit)); }
// these should be defined as convenience, but cannot be forced by interface public static Angle Parse(string str, Unit <Angle> defaultUnit = null) { return(Unit <Angle> .Parse(str, defaultUnit)); }
// these should be defined as convenience, but cannot be forced by interface public static Temperature Parse(string str, Unit <Temperature> defaultUnit = null) { return(Unit <Temperature> .Parse(str, defaultUnit)); }