public static QAngles Read(BinaryReader br) { QAngles ang = new QAngles { X = br.ReadAngle(), Y = br.ReadAngle(), Z = br.ReadAngle(), }; return(ang); }
public QSpawnStaticMessage(BinaryReader br) { ID = QMessageID.SpawnStatic; ModelIndex = br.ReadByte(); Frame = br.ReadByte(); Colormap = br.ReadByte(); Skin = br.ReadByte(); Origin = new QCoords(); Angles = new QAngles(); Origin.X = br.ReadCoord(); Angles.X = br.ReadAngle(); Origin.Y = br.ReadCoord(); Angles.Y = br.ReadAngle(); Origin.Z = br.ReadCoord(); Angles.Z = br.ReadAngle(); }
public QSpawnBaselineMessage(BinaryReader br) { ID = QMessageID.SpawnBaseline; Entity = br.ReadInt16(); ModelIndex = br.ReadByte(); Frame = br.ReadByte(); Colormap = br.ReadByte(); Skin = br.ReadByte(); Origin = new QCoords(); Angles = new QAngles(); Origin.X = br.ReadCoord(); Angles.X = br.ReadAngle(); Origin.Y = br.ReadCoord(); Angles.Y = br.ReadAngle(); Origin.Z = br.ReadCoord(); Angles.Z = br.ReadAngle(); }
public QSetAngleMessage(BinaryReader br) { ID = QMessageID.SetAngle; Angles = QAngles.Read(br); }