public CollisionTriangleList(int ID) { id = ID; texture = TextureFormats.ColorTexture( Color4b.HSV(60 + ID * 39, (14 - (3 + ((ID >> 3) & 7))) / 14.0, (4 - ((ID >> 6) & 3)) / 4.0) ); }
public Color4b(ushort rgba5551) { TextureFormats.RGBA5551(out this, rgba5551); }
public unsafe static Texture2D LoadTexture(Bitmap bitmap, int s, int t, object tag = null) { return(null == (object)bitmap ? null : LoadTexture( TextureFormats.FromBitmap(bitmap, tag), s, t)); }