/// <summary> /// Constructor /// </summary> public SkyLayer(string LayerName, Qrst.QrstAxGlobeControl globe) : base(LayerName) { this.pluginPath = Path.Combine(globe.DataDirectory, @"Space"); this.world = globe.CurrentWorld; this.drawArgs = globe.DrawArgs; this.RenderPriority = RenderPriority.SurfaceImages; }
/// <summary> /// Constructor /// </summary> public Stars3DLayer(string LayerName, string pluginPath, Qrst.QrstAxGlobeControl QrstWindow) : base(LayerName) { this.pluginPath = pluginPath; this.world = QrstWindow.CurrentWorld; this.drawArgs = QrstWindow.DrawArgs; this.RenderPriority = RenderPriority.SurfaceImages; //this.sphereRadius = this.drawArgs.WorldCamera.WorldRadius * 20; ReadSettings(); }