public static void Rot12(SMat3 m, float c, float s) { float [] cs = Svd.CalcSymmetricGivensCoefficients(m.m11, m.m12, m.m22, c, s); float cc = cs[0] * cs[0]; float ss = cs[1] * cs[1]; float mix = 2 * c * s * m.m12; m.SetSymmetric(m.m00, c * m.m01 - s * m.m02, s * m.m01 + c * m.m02, cc * m.m11 - mix + ss * m.m22, 0, ss * m.m11 + mix + cc * m.m22); }
public static void Rot01(SMat3 m, float c, float s) { float [] cs = Svd.CalcSymmetricGivensCoefficients(m.m00, m.m01, m.m11, c, s); float cc = cs[0] * cs[0]; float ss = cs[1] * cs[1]; float mix = 2 * c * s * m.m01; m.SetSymmetric(cc * m.m00 - mix + ss * m.m11, 0, c * m.m02 - s * m.m12, ss * m.m00 + mix + cc * m.m11, s * m.m02 + c * m.m12, m.m22); }
public static float solveLeastSquares(Mat3 a, Vector3 b, Vector3 x, float svd_tol, int svd_sweeps, float pinv_tol) { Mat3 at = new Mat3(); SMat3 ata = new SMat3(); Vector3 atb = new Vector3(); MatUtils.Transpose(at, a); MatUtils.Mmul_ata(ata, a); atb = MatUtils.Vmul(at, b); return(Svd.SolveSymmetric(ata, atb, x, svd_tol, svd_sweeps, pinv_tol)); }