public static void GetSymmetricSvd(SMat3 a, SMat3 vtav, Mat3 v, float tol, int max_sweeps) { vtav.SetSymmetric(a); v.Set(1, 0, 0, 0, 1, 0, 0, 0, 1); float delta = tol * MatUtils.Fnorm(vtav); for (int i = 0; i < max_sweeps && MatUtils.Off(vtav) > delta; ++i) { Rotate01(vtav, v); Rotate02(vtav, v); Rotate12(vtav, v); } }
public static void Pseudoinverse(Mat3 mout, SMat3 d, Mat3 v, float tol) { float d0 = pinv(d.m00, tol), d1 = pinv(d.m11, tol), d2 = pinv(d.m22, tol); mout.Set(v.m00 * d0 * v.m00 + v.m01 * d1 * v.m01 + v.m02 * d2 * v.m02, v.m00 * d0 * v.m10 + v.m01 * d1 * v.m11 + v.m02 * d2 * v.m12, v.m00 * d0 * v.m20 + v.m01 * d1 * v.m21 + v.m02 * d2 * v.m22, v.m10 * d0 * v.m00 + v.m11 * d1 * v.m01 + v.m12 * d2 * v.m02, v.m10 * d0 * v.m10 + v.m11 * d1 * v.m11 + v.m12 * d2 * v.m12, v.m10 * d0 * v.m20 + v.m11 * d1 * v.m21 + v.m12 * d2 * v.m22, v.m20 * d0 * v.m00 + v.m21 * d1 * v.m01 + v.m22 * d2 * v.m02, v.m20 * d0 * v.m10 + v.m21 * d1 * v.m11 + v.m22 * d2 * v.m12, v.m20 * d0 * v.m20 + v.m21 * d1 * v.m21 + v.m22 * d2 * v.m22); }
public void SetSymmetric(SMat3 rhs) { this.SetSymmetric(rhs.m00, rhs.m01, rhs.m02, rhs.m11, rhs.m12, rhs.m22); }
private SMat3(SMat3 rhs) { this.SetSymmetric(rhs); }
public static float Off(SMat3 a) { return(Mathf.Sqrt(2 * ((a.m01 * a.m01) + (a.m02 * a.m02) + (a.m12 * a.m12)))); }
public static float Fnorm(SMat3 a) { return(Mathf.Sqrt((a.m00 * a.m00) + (a.m01 * a.m01) + (a.m02 * a.m02) + (a.m01 * a.m01) + (a.m11 * a.m11) + (a.m12 * a.m12) + (a.m02 * a.m02) + (a.m12 * a.m12) + (a.m22 * a.m22))); }