internal void ComputeContraction(int faceId, MxFaceContraction conx) { var face = Face(faceId); conx.FaceId = faceId; conx.DeltaV1 = new[] { 0.0, 0.0, 0.0 }; conx.DeltaV2 = new[] { 0.0, 0.0, 0.0 }; conx.DeltaV3 = new[] { 0.0, 0.0, 0.0 }; conx.DeltaFaces.Clear(); conx.DeadFaces.Clear(); MarkNeighborhood(face[0], 0x0); MarkNeighborhood(face[1], 0x0); MarkNeighborhood(face[2], 0x0); MarkNeighborhood(face[0], 0x1); MarkNeighborhoodDelta(face[1], 0x1); MarkNeighborhoodDelta(face[2], 0x1); FaceMark(faceId, 0x0); PartitionMarkedNeighbors(face[0], 0x2, conx.DeltaFaces, conx.DeadFaces); PartitionMarkedNeighbors(face[1], 0x2, conx.DeltaFaces, conx.DeadFaces); PartitionMarkedNeighbors(face[2], 0x2, conx.DeltaFaces, conx.DeadFaces); }
internal void ComputeContraction(int faceId, MxFaceContraction conx) { var face = Face(faceId); conx.FaceId = faceId; conx.DeltaV1 = new[] {0.0, 0.0, 0.0}; conx.DeltaV2 = new[] {0.0, 0.0, 0.0}; conx.DeltaV3 = new[] {0.0, 0.0, 0.0}; conx.DeltaFaces.Clear(); conx.DeadFaces.Clear(); MarkNeighborhood(face[0], 0x0); MarkNeighborhood(face[1], 0x0); MarkNeighborhood(face[2], 0x0); MarkNeighborhood(face[0], 0x1); MarkNeighborhoodDelta(face[1], 0x1); MarkNeighborhoodDelta(face[2], 0x1); FaceMark(faceId, 0x0); PartitionMarkedNeighbors(face[0], 0x2, conx.DeltaFaces, conx.DeadFaces); PartitionMarkedNeighbors(face[1], 0x2, conx.DeltaFaces, conx.DeadFaces); PartitionMarkedNeighbors(face[2], 0x2, conx.DeltaFaces, conx.DeadFaces); }