private void GameStop(Client sender, String[] packetStrings) { for (int i = 0; i < clients.Count; i++) { gameRoom.AddClient(clients[i]); } RemoveAllClients(); }
private void AddClientToGameRoom(Client client, GameRoom gameRoom) { client.Send(PacketDatas.PACKET_GAME_SEL + PacketDatas.PACKET_SPLIT + "OK!"); gameRoom.AddClient(client); RemoveClient(client); }