public Dictionary <string, bool> GetResults()
        {
            Dictionary <string, bool> results = new Dictionary <string, bool>();

            foreach (var group in selectableGroups)
            {
                ClickableSprite cs = group.GetSelectedSprite();
                results[cs.name] = group.SelectedCorrect;
            }
            return(results);
        }
        private void Selected(ClickableSprite cs)
        {
            if (toggled)
            {
                activated = !activated;

                if (correctIndex == -1) // Means selecting single item is incorrect
                {
                    SelectedCorrect = !activated;
                }
                else
                {
                    SelectedCorrect = activated;
                }

                if (activated)
                {
                    cs.TransformToDest();
                }
                else
                {
                    cs.TransformToHome();
                }
            }
            else
            {
                if (anySelected)
                {
                    clickableSprites[SelectedIndex].TransformToHome();
                }
                else
                {
                    anySelected = true;
                }

                SelectedIndex = cs.AllocatedIndex;
                clickableSprites[SelectedIndex].TransformToDest();

                if (cs.AllocatedIndex == correctIndex)
                {
                    SelectedCorrect = true;
                }
                else
                {
                    SelectedCorrect = false;
                }
            }
        }