public override async Task <IEnumerable <IMessageBase> > GetReply(ChainEventArgs chat) { if (chat.Message == "/服务器") { StringBuilder sb = new StringBuilder(); sb.Append("哔波哔波?\n服务器时区:UTF-" + TimeZoneInfo.Local.GetUtcOffset(DateTime.Now).Hours + "\n当前时间: " + DateTime.Now.ToString() + "\n服务器CPU状态: "); sb.Append(BaseData.Instance.cpuUsage.ToString("N0") + "%\n"); sb.Append("服务器内存使用: "); sb.Append(BaseData.Instance.ramUsage.ToString("N0") + "%\n"); sb.Append("服务器CPU名字: "); sb.Append(BaseData.Instance.cpuName); if (BaseData.Instance.checkClanWar == null) { Process.Start(Process.GetCurrentProcess().MainModule.FileName); Environment.Exit(0); } sb.AppendLine("\n部落战检测线程运行状态:" + (BaseData.Instance.checkClanWar.IsAlive?"正在在线":"已断开链接,自动重启线程中...")); if (!BaseData.Instance.checkClanWar.IsAlive) { Thread t = new Thread(() => { //wait 5 sec then run this Thread.Sleep(5000); Process.Start(Process.GetCurrentProcess().MainModule.FileName); Environment.Exit(0); }); t.Start(); } return(new IMessageBase[] { new PlainMessage(sb.ToString()) }); } return(await base.GetReply(chat)); }
public override async Task <IEnumerable <IMessageBase> > GetReply(ChainEventArgs chat) { if (chat.Message.StartsWith("/踢")) { Logger.Instance.AddLog(LogType.Info, "接受到踢人指令"); var sender = chat.Sender; if (sender.Permission == GroupPermission.Member) { return(new IMessageBase[] { new PlainMessage("已把" + sender.Name + "踢出群聊!他娘的没权限还想踢人?") }); } var at = chat.MessageChain.Where(x => x is AtMessage); if (at.Count() < 1) { Logger.Instance.AddLog(LogType.Info, "没有检测到QQ"); return(new IMessageBase[] { }); } var qq = (at.First() as AtMessage).Target; Logger.Instance.AddLog(LogType.Debug, "已检测到QQ号" + qq); var member = await chat.Session.GetGroupMemberInfoAsync(qq, chat.FromGroup); await chat.Session.KickMemberAsync(qq, chat.FromGroup); return(new IMessageBase[] { new PlainMessage("已把" + member.Name + "踢出群聊!") }); } return(await base.GetReply(chat)); }
public override async Task <IEnumerable <IMessageBase> > GetReply(ChainEventArgs chat) { if (chat.Message.ToLower().StartsWith("/部落资料 #")) { try { var cocid = chat.Message.Split(' ').Where(x => x.Contains("#")).Last().Replace(" ", ""); ICocCoreClans players = BaseData.Instance.container.Resolve <ICocCoreClans>(); var player = players.GetClansMembers(cocid); if (player != null) { StringBuilder sb = new StringBuilder(); sb.AppendLine("部落成员数量:" + player.Count); sb.AppendLine("成员列表: "); foreach (var p in player) { sb.AppendLine(p.Name + " : " + p.Tag); } return(new IMessageBase[] { BaseData.TextToImg(sb.ToString(), chat.Session) }); } else { return(new IMessageBase[] { new PlainMessage("未知的部落冲突ID,无法搜索该部落资料!") }); } } catch (Exception ex) { return(new IMessageBase[] { new PlainMessage("请确保发送/ClanAPI时是/ClanAPI 玩家标签!错误资料:" + ex.Message) }); } } return(await base.GetReply(chat)); }
public override async Task <IEnumerable <IMessageBase> > GetReply(ChainEventArgs chat) { if (chat.Message.StartsWith("/绑定") && !chat.Message.Contains("群") && !chat.Message.Contains("查看")) { Logger.Instance.AddLog(LogType.Debug, "接受到改名指令"); var sendMember = chat.Sender; string newname; var at = chat.MessageChain.Where(x => x is AtMessage); long tag = 0; if (at.Count() > 0) { tag = (at.First() as AtMessage).Target; } else { tag = chat.Sender.Id; } Logger.Instance.AddLog(LogType.Debug, "检测到艾特为" + tag); if (chat.Message.Contains(BaseData.Instance.config["部落冲突"][chat.FromGroup.ToString()])) { return(new IMessageBase[] { new AtMessage(chat.FromQQ), new PlainMessage("你当我傻?拿部落标签给我查玩家?草你马的") }); } if (tag == chat.FromQQ) { if (chat.Message.Contains('#') && chat.Message.Where(x => x == '#').Count() == 1) { newname = "#" + chat.Message.Split('#').Last().Trim().ToUpper(); ICocCorePlayers players = BaseData.Instance.container.Resolve <ICocCorePlayers>(); var player = players.GetPlayer(newname); if (!string.IsNullOrEmpty(player.Reason)) { return(new IMessageBase[] { new PlainMessage("找不到玩家资料或者玩家标签错误: " + player.Reason) }); } if (!Member.ClanData.Any(x => x.ClanID == newname)) { Member.ClanData.Add(new ClanData(newname)); } if (Member.ClanData.Count == 1) { newname = BaseData.Instance.THLevels[player.TownHallLevel] + "本-" + player.Name; } else { List <string> names = new List <string>(); foreach (var clanData in Member.ClanData) { var name = players.GetPlayer(clanData.ClanID).Name; if (name.Length < 3) { names.Add(name); } else { if (names.Contains(name[Math.Min(name.Length, 3)..]) && name.StartsWithChinese())
public override async Task <IEnumerable <IMessageBase> > GetReply(ChainEventArgs chat) { if (chat.Message.StartsWith("/绑定群 #")) { if (chat.Sender.Permission != GroupPermission.Member) { string clanID = chat.Message.Split(' ').Where(x => x.Contains("#")).Last(); BaseData.SetClanID(chat.FromGroup, clanID); return(new IMessageBase[] { new AtMessage(chat.FromQQ), new PlainMessage("已绑定" + chat.FromGroup + "为部落ID" + clanID) }); } else { return(new IMessageBase[] { new AtMessage(chat.FromQQ), new PlainMessage("我丢你蕾姆,你没权限用这个功能!") }); } } return(await base.GetReply(chat)); }
public virtual async Task <IEnumerable <IMessageBase> > GetReply(ChainEventArgs chat) { if (nextChain != null) { try { return(await nextChain.GetReply(chat)); } catch (Exception ex) { var name = nextChain.GetType().Name; Logger.Instance.AddLog(LogType.Error, ex.ToString()); return(new[] { new PlainMessage("处理指令时发生错误!" + name + ".GetReply()" + "! 错误详情: " + ex.Message) }); } } else { return(new IMessageBase[] { }); } }
public override async Task <IEnumerable <IMessageBase> > GetReply(ChainEventArgs chat) { if (chat.Message.StartsWith("/拉黑")) { Logger.Instance.AddLog(LogType.Debug, "接受到踢人指令"); var sender = chat.Sender; if (sender.Permission == GroupPermission.Member) { return(new IMessageBase[] { new PlainMessage("已把" + sender.Name + "踢出群聊!他娘的没权限还想踢人?") }); } var qq = chat.MessageChain.Where(x => x is AtMessage); long tag; if (qq.Count() < 0) { return(new IMessageBase[] { new PlainMessage("我不知道你在艾特毛线!") }); } tag = (qq.First() as AtMessage).Target; var member = await chat.Session.GetGroupMemberInfoAsync(tag, chat.FromGroup); Logger.Instance.AddLog(LogType.Debug, "已检测到QQ号" + qq); foreach (var group in await chat.Session.GetGroupListAsync()) { if ((await chat.Session.GetGroupMemberListAsync(group.Id)).Any(x => x.Id == tag)) { await chat.Session.KickMemberAsync(tag, group.Id); await chat.Session.SendGroupMessageAsync(group.Id, new PlainMessage("检测到已被拉黑的人存在群里,自动踢出群!")); } } await chat.Session.KickMemberAsync(tag, chat.FromGroup); if (!Directory.Exists("com.coc.groupadmin\\Blacklist")) { Directory.CreateDirectory("com.coc.groupadmin\\Blacklist"); } File.WriteAllText("com.coc.groupadmin\\Blacklist\\" + tag, ""); return(new IMessageBase[] { new PlainMessage("已把" + member.Name + "踢出群聊!") }); } return(await base.GetReply(chat)); }
public override async Task <IEnumerable <IMessageBase> > GetReply(ChainEventArgs chat) { if (chat.Message == "/部落战剩余进攻") { ICocCoreClans clan = BaseData.Instance.container.Resolve <ICocCoreClans>(); var clanData = clan.GetCurrentWar(BaseData.Instance.config["部落冲突"][chat.FromGroup.ToString()]); if (!string.IsNullOrEmpty(clanData.Reason)) { return(new IMessageBase[] { new PlainMessage("无法获取部落资料!" + clanData.Reason) }); } else { if (clanData.Reason == "inMaintenance") { return(new IMessageBase[] { new AtMessage(chat.FromQQ), new PlainMessage(" 当前服务器在维护!") }); } else if (clanData.State == "inWar") { StringBuilder sb = new StringBuilder(); sb.Append("\n你要的部落战资料:\n"); foreach (var Member in clanData.Clan.Members) { if (Member.Attacks == null) { sb.Append(Member.Name + " " + Member.Tag + "\n"); } } sb.Append("战斗日结束时间:" + clanData.EndTime.ToLocalTime().ToString("dd/MM/yyyy hh:mm:ss tt")); return(new IMessageBase[] { new AtMessage(chat.FromQQ), BaseData.TextToImg(sb.ToString(), chat.Session) }); } else { return(new IMessageBase[] { new AtMessage(chat.FromQQ), new PlainMessage(" 当前部落不在战斗日!(未开战或准备日)") }); } } } return(await base.GetReply(chat)); }
public override async Task <IEnumerable <IMessageBase> > GetReply(ChainEventArgs chat) { if (chat.Message.StartsWith("/清人")) { Logger.Instance.AddLog(LogType.Debug, "接受到检查指令"); var GroupMember = await chat.Session.GetGroupMemberListAsync(chat.FromGroup); var clan = BaseData.Instance.container.Resolve <ICocCoreClans>(); var result = clan.GetClansMembers(BaseData.Instance.config["部落冲突"][chat.FromGroup.ToString()].Trim()); if (result == null) { return(new IMessageBase[] { new PlainMessage("请检查设置或者绑定部落后才使用此功能!") }); } StringBuilder sb = new StringBuilder(); sb.AppendLine("不在部落的成员名单: "); List <string> noBind = new List <string>(); foreach (var member in GroupMember) { using var api = new GameAPI(chat.FromGroup, member.Id, chat.Session); try { if (api.Member.ClanData.Count < 1) { noBind.Add(api.Member.Member.Card); continue; } if (api.Member.ClanData.Any(x => !x.InClan)) { sb.AppendLine(member.Name + ":-"); var buffer = api.Member.ClanData; foreach (var data in buffer) { if (!data.InClan) { if (string.IsNullOrEmpty(data.Name)) { api.Member.ClanData.Remove(api.Member.ClanData.Where(x => x.ClanID == data.ClanID).First()); } else { try { sb.AppendLine(" * " + data.Name + " 已经不在部落" + (DateTime.Now - data.LastSeenInClan.Value).TotalDays.ToString("N2") + "天"); } catch { sb.AppendLine(" * " + data.Name + " 无在部落记录"); } } } } sb.AppendLine("=============="); } } catch { continue; } } sb.AppendLine("群里无绑定名单: "); foreach (var nb in noBind) { sb.AppendLine(nb); } return(new IMessageBase[] { BaseData.TextToImg(sb.ToString(), chat.Session) }); } return(await base.GetReply(chat)); }
public async Task <bool> GroupMessage(MiraiHttpSession session, IGroupMessageEventArgs e) { Stopwatch sw = Stopwatch.StartNew(); if (e.Chain[1] is PlainMessage) { var plain = e.Chain[1] as PlainMessage; lock (Instance.LogLocker) { Console.Write("[" + DateTime.Now.ToString("dd/MM/yyyy HH:mm:ss") + "] ", Color.Yellow); Console.Write("[MESSAGE] ", Color.ForestGreen); Console.Write("[" + e.Sender.Group.Name + "]: ", Color.Orange); Console.Write("[" + e.Sender.Name + "]: ", Color.Cyan); Console.WriteLine(plain.Message.Replace("\n", "\\n")); } var data = valuePairs(configType.自动回复); if (data.Keys.Contains(plain.Message)) { if (data[plain.Message].Contains('|')) { var messages = data[plain.Message].Split('|'); Random rnd = new Random(); StringBuilder sb = new StringBuilder(); var lines = messages[rnd.Next(0, messages.Length)].Split('\\'); foreach (var line in lines) { sb.AppendLine(line); } foreach (var message in SplitLongMessage(sb.ToString())) { if (message.Contains("@发送者")) { List <IMessageBase> mb = new List <IMessageBase>(); var splits = message.Split("@发送者"); foreach (var split in splits) { if (string.IsNullOrWhiteSpace(split) || string.IsNullOrEmpty(split)) { continue; } mb.Add(new AtMessage(e.Sender.Id)); mb.Add(new PlainMessage(split)); } await session.SendGroupMessageAsync(e.Sender.Group.Id, mb.ToArray()); } else { await session.SendGroupMessageAsync(e.Sender.Group.Id, new IMessageBase[] { new PlainMessage(message) }); } Thread.Sleep(rnd.Next(1000, 4000)); } } else { StringBuilder sb = new StringBuilder(); var lines = data[plain.Message].Split('\\'); foreach (var line in lines) { sb.AppendLine(line); } Random rnd = new Random(); foreach (var message in SplitLongMessage(sb.ToString())) { if (message.Contains("@发送者")) { List <IMessageBase> mb = new List <IMessageBase>(); var splits = message.Split("@发送者"); foreach (var split in splits) { if (string.IsNullOrWhiteSpace(split) || string.IsNullOrEmpty(split)) { continue; } mb.Add(new AtMessage(e.Sender.Id)); mb.Add(new PlainMessage(split)); } await session.SendGroupMessageAsync(e.Sender.Group.Id, mb.ToArray()); } else { await session.SendGroupMessageAsync(e.Sender.Group.Id, new IMessageBase[] { new PlainMessage(message) }); } Thread.Sleep(rnd.Next(1000, 4000)); } } } else if (plain.Message.StartsWith("/")) { var eventArgs = new ChainEventArgs() { Message = plain.Message, MessageChain = e.Chain, Sender = e.Sender, Session = session }; using GameAPI Member = new GameAPI(eventArgs); Instance.chains[0].SetMember(Member.Member); var result = await Instance.chains[0].GetReply(eventArgs); if (result.Count() > 0) { await session.SendGroupMessageAsync(e.Sender.Group.Id, result.ToArray()); } else if (!Instance.GameEnabled.Any(x => x == e.Sender.Group.Id)) { switch (plain.Message) { case "/拉霸": Member.JackPot(); break; case "/寻宝": Member.FindTreasure(); break; case "/帮助": Member.Help(); break; case "/工作": Member.MemberWork(); break; case "/我": Member.MemberCheck(); break; case "/21点": Member.Member21Point(); break; case "/排名": Member.GetRank(); break; case "/合成A": case "/合成a": Member.Buff("A"); break; case "/合成H": case "/合成h": Member.Buff("H"); break; case "/拍卖场": Member.ListTrade(); break; default: if (plain.Message.StartsWith("/打劫")) { Member.Robber(new ChainEventArgs() { Message = plain.Message, MessageChain = e.Chain, Sender = e.Sender, Session = session }); } else if (plain.Message.StartsWith("/购买")) { Member.Shop(new ChainEventArgs() { Message = plain.Message, MessageChain = e.Chain, Sender = e.Sender, Session = session }); } else if (plain.Message.StartsWith("/技能")) { Member.SkillShop(new ChainEventArgs() { Message = plain.Message, MessageChain = e.Chain, Sender = e.Sender, Session = session }); } else if (plain.Message.StartsWith("/拍卖场购买")) { Member.PurchaseTradeItem(plain.Message); } else if (plain.Message.StartsWith("/拍卖场出售")) { Member.SellTradeItem(plain.Message); } break; } } } sw.Stop(); Logger.Instance.AddLog(LogType.Debug, "消息处理完毕,使用了" + sw.Elapsed.TotalMilliseconds + "毫秒"); return(true); } else { lock (Instance.LogLocker) { Console.Write("[" + DateTime.Now.ToString("dd/MM/yyyy HH:mm:ss") + "] ", Color.Yellow); Console.Write("[MESSAGE] ", Color.ForestGreen); Console.Write("[" + e.Sender.Group.Name + "]: ", Color.FloralWhite); Console.Write("[" + e.Sender.Name + "]: ", Color.Cyan); for (int x = 1; x < e.Chain.Length; x++) { Console.Write(e.Chain[x].ToString().Replace("\n", "\\n")); } Console.WriteLine(); } } if (Directory.Exists("Buffer")) { foreach (var file in Directory.GetFiles("Buffer")) { FileInfo info = new FileInfo(file); var alived = DateTime.Now - info.CreationTime; if (alived.TotalDays >= 1) { try { info.Delete(); } catch { Logger.Instance.AddLog(LogType.Error, "缓存文件[" + file + "]无法被删除!"); } } } } sw.Stop(); Logger.Instance.AddLog(LogType.Debug, "消息处理完毕,使用了" + sw.Elapsed.TotalMilliseconds + "毫秒"); return(false); }
public override async Task <IEnumerable <IMessageBase> > GetReply(ChainEventArgs chat) { if (chat.Message == "/部落战") { ICocCoreClans clan = BaseData.Instance.container.Resolve <ICocCoreClans>(); var clanData = clan.GetCurrentWar(BaseData.Instance.config["部落冲突"][chat.FromGroup.ToString()]); if (!string.IsNullOrEmpty(clanData.Reason)) { return(new IMessageBase[] { new PlainMessage("无法获取部落资料!" + clanData.Reason) }); } else { if (clanData.State == "inWar") { StringBuilder sb = new StringBuilder(); sb.Append("当前的部落战资料:\n"); sb.Append("当前我方战星: " + clanData.Clan.Stars + "(摧毁:" + clanData.Clan.DestructionPercentage + ")\n"); sb.Append("当前对手战星:" + clanData.Opponent.Stars + "(摧毁:" + clanData.Opponent.DestructionPercentage + ")\n"); sb.AppendLine(); foreach (var Member in clanData.Clan.Members.OrderBy(x => x.MapPosition)) { if (Member.Attacks != null) { sb.Append(Member.Name + "已进攻 " + Member.Attacks.Count + " 次 \n"); int x = 1; foreach (var attack in Member.Attacks) { if (x == 1) { sb.Append("❶"); } else { sb.Append("❷"); } sb.Append("攻击了" + clanData.Opponent.Members.Where(y => y.Tag == attack.DefenderTag).FirstOrDefault().MapPosition + "号获得" + attack.Stars + "星|摧毁:" + attack.DestructionPercentage + "%\n"); x++; } sb.Append("\n"); } else { sb.Append(Member.Name + " " + Member.Tag + " 无进攻次数\n"); } } sb.Append("战斗日结束时间:" + clanData.EndTime.ToLocalTime().ToString("dd/MM/yyyy hh:mm:ss tt")); return(new IMessageBase[] { BaseData.TextToImg(sb.ToString(), chat.Session) }); } else if (clanData.State == "warEnded") { StringBuilder sb = new StringBuilder(); sb.Append("当前部落战资料:\n"); sb.Append("当前我方战星: " + clanData.Clan.Stars + "(摧毁:" + clanData.Clan.DestructionPercentage + ")\n"); sb.Append("当前对手战星:" + clanData.Opponent.Stars + "(摧毁:" + clanData.Opponent.DestructionPercentage + ")\n"); sb.AppendLine(); foreach (var Member in clanData.Clan.Members.OrderBy(x => x.MapPosition)) { if (Member.Attacks != null) { sb.Append(Member.Name + "已进攻 " + Member.Attacks.Count + " 次 \n"); int x = 1; foreach (var attack in Member.Attacks) { if (x == 1) { sb.Append("❶"); } else { sb.Append("❷"); } sb.Append("攻击了" + clanData.Opponent.Members.Where(y => y.Tag == attack.DefenderTag).FirstOrDefault().MapPosition + "号获得" + attack.Stars + "星|摧毁:" + attack.DestructionPercentage + "%\n"); x++; } sb.Append("\n"); } else { sb.Append(Member.Name + " 无进攻\n"); } } sb.Append("部落战已结束!"); return(new IMessageBase[] { BaseData.TextToImg(sb.ToString(), chat.Session) }); } else if (clanData.State == "preparation") { StringBuilder sb = new StringBuilder(); sb.Append("当前部落战资料:\n"); int x = 1; foreach (var Member in clanData.Clan.Members.OrderBy(y => y.MapPosition)) { sb.AppendLine(x + ". " + Member.Name); x++; } sb.AppendLine("开战时间为: " + clanData.EndTime.ToLocalTime().ToString("dd/MM/yyyy hh:mm:ss tt")); sb.AppendLine("当前为准备日"); return(new IMessageBase[] { BaseData.TextToImg(sb.ToString(), chat.Session) }); } else if (clanData.Reason == "inMaintenance") { return(new IMessageBase[] { new AtMessage(chat.FromQQ), new PlainMessage(" 当前服务器在维护!") }); } else { return(new IMessageBase[] { new AtMessage(chat.FromQQ), new PlainMessage(" 当前部落无部落战!") }); } } } return(await base.GetReply(chat)); }
public override async Task <IEnumerable <IMessageBase> > GetReply(ChainEventArgs chat) { if (chat.Message == "/联赛") { ICocCoreClans war = BaseData.Instance.container.Resolve <ICocCoreClans>(); var keypairs = BaseData.valuePairs(configType.部落冲突); if (keypairs.ContainsKey(chat.FromGroup.ToString())) { List <IMessageBase> result = new List <IMessageBase>(); LeagueWar league = war.GetCurrentWarLeague(keypairs[chat.FromGroup.ToString()]); if (league != null && string.IsNullOrEmpty(league.Reason)) { StringBuilder sb = new StringBuilder(); sb.AppendLine("============"); foreach (var clan in league.Clans) { sb.AppendLine("部落名: " + clan.Name); sb.AppendLine("参赛成员:" + clan.Members.Length); sb.AppendLine("-----------"); for (int x = 4; x <= 13; x++) { int count = clan.Members.Count(m => m.TownhallLevel == x); if (count > 0) { sb.AppendLine("拥有" + BaseData.Instance.THLevels[x] + "本 x" + count); } } sb.AppendLine("============"); } result.Add(BaseData.TextToImg(sb.ToString(), chat.Session)); sb.Clear(); Array.Reverse(league.Rounds); Parallel.ForEach(league.Rounds, (rounds) => { Parallel.ForEach(rounds.warTags, (warTag) => { if (warTag != "#0") { var roundData = war.GetCurrentWarLeagueRound(warTag); Logger.Instance.AddLog(LogType.Debug, "联赛部落" + roundData.clan.Name + " vs " + roundData.opponent.Name); if (roundData.clan.Tag == keypairs[chat.FromGroup.ToString()].ToUpper()) { if (roundData.state == "preparation") { sb.AppendLine("下场联赛开战时间为: " + roundData.StartTime.ToLocalTime().ToString("dd/MM/yyyy hh:mm:ss tt")); sb.AppendLine("对手为" + roundData.opponent.Name); result.Add(BaseData.TextToImg(sb.ToString(), chat.Session)); sb.Clear(); } else if (roundData.state == "inWar") { sb.AppendLine("当前联赛结束时间为: " + roundData.EndTime.ToLocalTime().ToString("dd/MM/yyyy hh:mm:ss tt")); sb.AppendLine("对手为" + roundData.opponent.Name); sb.AppendLine("当前我方战星: " + roundData.clan.Stars + ", 敌方战星: " + roundData.opponent.Stars); result.Add(BaseData.TextToImg(sb.ToString(), chat.Session)); } } else if (roundData.opponent.Tag == keypairs[chat.FromGroup.ToString()].ToUpper()) { if (roundData.state == "preparation") { sb.AppendLine("下场联赛开战时间为: " + roundData.StartTime.ToLocalTime().ToString("dd/MM/yyyy hh:mm:ss tt")); sb.AppendLine("对手为" + roundData.clan.Name); result.Add(BaseData.TextToImg(sb.ToString(), chat.Session)); sb.Clear(); } else if (roundData.state == "inWar") { sb.AppendLine("当前联赛结束时间为: " + roundData.EndTime.ToLocalTime().ToString("dd/MM/yyyy hh:mm:ss tt")); sb.AppendLine("对手为" + roundData.clan.Name); sb.AppendLine("当前我方战星: " + roundData.opponent.Stars + ", 敌方战星: " + roundData.clan.Stars); result.Add(BaseData.TextToImg(sb.ToString(), chat.Session)); } } } }); }); return(result); } else if (!string.IsNullOrEmpty(league.Reason)) { if (league.Reason == "inMaintenance") { return(new IMessageBase[] { new PlainMessage(" 当前服务器在维护!") }); } } else { return(new IMessageBase[] { new PlainMessage("请在config.ini设置好Clan_ID后再继续使用此功能或者当前不在联赛时间") }); } } else { return(new IMessageBase[] { new PlainMessage("请在config.ini设置好Clan_ID后再继续使用此功能") }); } } return(await base.GetReply(chat)); }