public SetSymbol(SetNode node) : base(node) { Header = "Set->"; entites = new List <QLEntity>(); entityDic = new Dictionary <int, QLEntity>(); }
public AttributeAccessNode(SetNode setNode, ExAttNode exAttNode) { SetNode = setNode; ExAttNode = exAttNode; }
public void SetSetReturn(SetNode returnSetNode) { returnSetNode.Parent = this; ReturnSetNode = returnSetNode; }
public TypePredNode(SetNode setNode, string type) { SetNode = setNode; Type = type; }