示例#1
0
        void Start()
        {
            mPlayerFsm = new QFSMLite();

            // 添加状态
            mPlayerFsm.AddState(STATE_DIE);
            mPlayerFsm.AddState(STATE_RUN);
            mPlayerFsm.AddState(STATE_JUMP);
            mPlayerFsm.AddState(STATE_DOUBLE_JUMP);
            mPlayerFsm.AddState(STATE_DIE);

            // 添加跳转
            mPlayerFsm.AddTranslation(STATE_RUN, EVENT_TOUCH_DOWN, STATE_JUMP, JumpThePlayer);
            mPlayerFsm.AddTranslation(STATE_JUMP, EVENT_TOUCH_DOWN, STATE_DOUBLE_JUMP, DoubleJumpThePlayer);
            mPlayerFsm.AddTranslation(STATE_JUMP, EVENT_LAND, STATE_RUN, RunThePlayer);
            mPlayerFsm.AddTranslation(STATE_DOUBLE_JUMP, EVENT_LAND, STATE_RUN, RunThePlayer);

            // 启动状态机
            mPlayerFsm.Start(STATE_RUN);
        }