示例#1
0
        private void InitScrollView(LibOptionInfo initLibOptionInfo)
        {
            int childCount = ConfigScrollView.content.childCount;

            for (int i = 0; i < childCount; i++)
            {
                Destroy(ConfigScrollView.content.GetChild(i).gameObject);
            }

            for (int i = 0; i < initLibOptionInfo.FurniturelTempList.Count; i++)
            {
                var configGrid_PreObj = Instantiate(mConfigGrid_Pre);
                configGrid_PreObj.SetActive(true);

                configGrid_PreObj.transform.SetParent(ConfigScrollView.content);
                configGrid_PreObj.transform.localPosition = Vector3.zero;
                configGrid_PreObj.transform.localScale    = Vector3.one;
                configGrid_PreObj.transform.FindChild("ConfigName").GetComponent <Text>().text = initLibOptionInfo.FurniturelTempList[i].TyepName;

                for (int j = 0; j < initLibOptionInfo.FurniturelTempList[i].ChildBtnsList.Count; j++)
                {
                    var ConfigBtn_PreObj = Instantiate(mConfigBtn_Pre);

                    ConfigBtn_PreObj.SetActive(true);

                    ConfigBtn_PreObj.transform.SetParent(configGrid_PreObj.transform);
                    ConfigBtn_PreObj.transform.localPosition = Vector3.zero;
                    ConfigBtn_PreObj.transform.localScale    = Vector3.one;
                    ConfigBtn_PreObj.transform.FindChild("BtnName").GetComponent <Text>().text = initLibOptionInfo.FurniturelTempList[i].ChildBtnsList[j].Name;

                    ConfigBtn_PreObj.GetComponent <Button>().onClick.AddListener(() =>
                    {
                        //弹出框提示
                        UIMgr.OpenPanel <UIPopUpBox>(UILevel.Common, new UIPopUpBoxData()
                        {
                            BtnTexts  = new string[] { "OK" },
                            TitleText = "家具展示:" + mDropDownNamesList[mCurrentDropValue],
                            HintText  = "暂时还未添加,敬请期待。。。",
                            ShowBg    = true
                        });
                    });
                }
            }

            ConfigScrollView.gameObject.Show();
        }
示例#2
0
        private void AddFurniturelStyle(string typeName, List <FurniturelTemp> furniturelTemp, Sprite typeBg = null)
        {
            LibOptionInfo mLibOptionInfo = new LibOptionInfo();

            mLibOptionInfo.TypeNmae           = typeName;
            mLibOptionInfo.BgSprite           = typeBg;
            mLibOptionInfo.FurniturelTempList = furniturelTemp;

            if (mLibOpDict.ContainsKey(typeName))
            {
                mLibOpDict[typeName] = mLibOptionInfo;
            }
            else
            {
                mLibOpDict.Add(typeName, mLibOptionInfo);
            }
        }