protected void toolbarWnd_Mode1ToolChanged(object sender, ToolEventArgs e) { this.overlay = null; this.ResetHover(); this.mode1Tool = e.Tool; this.RequestInvalidate(); if (this.mode1Tool == Tool.Default) { this.HideShaderWnd(); } else { this.ShowShaderWnd(); } }
protected void toolbarWnd_Mode3ToolChanged(object sender, ToolEventArgs e) { this.mode3Tool = e.Tool; this.RequestInvalidate(); }
protected void toolbarWnd_ToolDeselected(object sender, ToolEventArgs e) { this.tool = Tool.None; }
protected void toolbarWnd_ToolSelected(object sender, ToolEventArgs e) { this.tool = e.Tool; }