示例#1
0
 public static void compute_fft(double[] data, List <complex> vecList)
 {
     for (int i = 0; i < (int)FFTLen; ++i)
     {
         if (i < FrmLen)
         {
             complex temp = new complex(data[i]);
             vecList.Add(temp);
         }
         else
         {
             complex temp = new complex(0);
             vecList.Add(temp);
         }
     }
     //complex[] List = vecList.ToArray<complex>();
     FFT(512, vecList);
 }
示例#2
0
        public static void FFT(uint ulN, List <complex> vecList) //complex[]
        {
            //得到指数,这个指数实际上指出了计算FFT时内部的循环次数
            uint ulPower = 0;       //指数
            uint ulN1    = ulN - 1; //ulN1=511

            while (ulN1 > 0)
            {
                ulPower++;
                ulN1 /= 2;
            }

            //反序,因为FFT计算后的结果次序不是顺序的,需要反序来调整。可以在FFT实质部分计算之前先调整,也可以在结果
            //计算出来后再调整。本程序中是先调整,再计算FFT实质部分
            BitArray bsIndex = new BitArray(sizeof(int) * 8);
            uint     ulIndex; //反转后的序号
            uint     ulK;

            for (ulong p = 0; p < ulN; p++)
            {
                ulIndex = 0;
                ulK     = 1;
                bsIndex = new BitArray(BitConverter.GetBytes((uint)p));
                for (uint j = 0; j < ulPower; j++)
                {
                    ulIndex += bsIndex[(int)(ulPower - j - 1)] ? ulK : 0;
                    ulK     *= 2;
                }

                if (ulIndex > p)     //只有大于时,才调整,否则又调整回去了
                {
                    complex c = vecList[(int)p];
                    vecList[(int)p]       = vecList[(int)ulIndex];
                    vecList[(int)ulIndex] = c;
                }
            }

            //计算旋转因子
            List <complex> vecW = new List <complex>();

            for (uint i = 0; i < ulN / 2; i++)
            {
                vecW.Add(new complex((double)(Math.Cos(2 * i * PI / ulN)), (double)(-1 * Math.Sin(2 * i * PI / ulN))));
            }

            //计算FFT
            uint    ulGroupLength = 1; //段的长度
            uint    ulHalfLength  = 0; //段长度的一半
            uint    ulGroupCount  = 0; //段的数量
            complex cw;                //WH(x)
            complex c1;                //G(x) + WH(x)
            complex c2;                //G(x) - WH(x)

            complex[] vecW1 = vecW.ToArray <complex>();
            for (uint b = 0; b < ulPower; b++)
            {
                ulHalfLength   = ulGroupLength;
                ulGroupLength *= 2;
                for (int j = 0; j < ulN; j += (int)ulGroupLength)
                {
                    for (int k = 0; k < (int)ulHalfLength; k++)
                    {
                        cw             = vecW1[k * ulN / ulGroupLength] * vecList[j + k + (int)ulHalfLength];
                        c1             = vecList[j + k] + cw;
                        c2             = vecList[j + k] - cw;
                        vecList[j + k] = c1;
                        vecList[j + k + (int)ulHalfLength] = c2;
                    }
                }
            }
        }