public Trajet(Texture2D texture, ZoneDeplacement zone, int width, int height) { _texture = texture; _width = width; _height = height; _trajet = null; _vide = true; _zone = zone; _mapPosStart = _zone._posStart; _posPerso = _zone.GetPosPerso(); }
public void SetZone(ZoneDeplacement zone) { _zone = zone; if (_zone != null) { if (_posPerso != _zone.GetPosPerso()) { _mapPosStart = _zone._posStart; _posPerso = _zone.GetPosPerso(); if (_trajet != null) { Clear(); } } } }