public VirtualControllerState GetState(GameTime gameTime) { VirtualControllerState state = new VirtualControllerState(); GamePadState pad = GamePad.GetState(PlayerIndex.One); state.IsConnected = pad.IsConnected; state.Up = pad.IsButtonDown(Buttons.DPadUp); state.Down = pad.IsButtonDown(Buttons.DPadDown); state.Left = pad.IsButtonDown(Buttons.DPadLeft); state.Right = pad.IsButtonDown(Buttons.DPadRight); state.Select = pad.IsButtonDown(Buttons.A); state.Delete = pad.IsButtonDown(Buttons.B); state.Context = pad.IsButtonDown(Buttons.Y); state.Mode = pad.IsButtonDown(Buttons.X); state.Pause = pad.IsButtonDown(Buttons.Start); state.Debug = pad.IsButtonDown(Buttons.Back); state.Point = MoveMousePointer(gameTime, pad); state.Easter = pad.IsButtonDown(Buttons.LeftShoulder) && pad.IsButtonDown(Buttons.LeftShoulder) && pad.IsButtonDown(Buttons.LeftTrigger) && pad.IsButtonDown(Buttons.RightTrigger); return state; }
public VirtualControllerState GetState(GameTime gameTime) { VirtualControllerState state = new VirtualControllerState(); KeyboardState kb = Keyboard.GetState(); MouseState mouse = Mouse.GetState(); state.IsConnected = true; state.Point = new Point(mouse.X, mouse.Y); state.Up = kb.IsKeyDown(Keys.Up); state.Down = kb.IsKeyDown(Keys.Down); state.Left = kb.IsKeyDown(Keys.Left); state.Right = kb.IsKeyDown(Keys.Right); state.Select = kb.IsKeyDown(Keys.Space) || mouse.LeftButton == ButtonState.Pressed; state.Delete = kb.IsKeyDown(Keys.Back) || mouse.RightButton == ButtonState.Pressed; state.Context = kb.IsKeyDown(Keys.Enter); state.Mode = kb.IsKeyDown(Keys.T); state.Pause = kb.IsKeyDown(Keys.Escape); state.Debug = kb.IsKeyDown(Keys.D); state.Easter = kb.IsKeyDown(Keys.LeftShift) && kb.IsKeyDown(Keys.RightShift) && kb.IsKeyDown(Keys.LeftControl) && kb.IsKeyDown(Keys.RightControl) && kb.IsKeyDown(Keys.LeftAlt) && kb.IsKeyDown(Keys.RightAlt); return state; }