示例#1
0
 public void OnPuzzleClick(object sender, EventArgs e)
 {
     if (firstBox == null)
     {
         firstBox             = (MysteryBox)sender;
         firstBox.BorderStyle = BorderStyle.FixedSingle;
     }
     else if (secondBox == null)
     {
         secondBox             = (MysteryBox)sender;
         firstBox.BorderStyle  = BorderStyle.Fixed3D;
         secondBox.BorderStyle = BorderStyle.FixedSingle;
         SwitchImage(firstBox, secondBox);
         firstBox  = null;
         secondBox = null;
     }
 }
示例#2
0
        // Method for switching two puzzles
        private void SwitchImage(MysteryBox box1, MysteryBox box2)
        {
            int tmp = box2.ImageIndex;

            box2.Image      = images[box1.ImageIndex];
            box2.ImageIndex = box1.ImageIndex;
            box1.Image      = images[tmp];
            box1.ImageIndex = tmp;

            if (IsSuccessful())
            {
                buttonCheck.PerformClick();
                MessageBox.Show("Success");
                numericUpDownRows.Enabled    = true;
                numericUpDownColumns.Enabled = true;
            }
        }
示例#3
0
        private void ButtonShuffle_Click(object sender, EventArgs e)
        {
            numberOfRows     = Convert.ToInt32(numericUpDownRows.Value);
            numberOfColumns  = Convert.ToInt32(numericUpDownColumns.Value);
            countOfFragments = numberOfRows * numberOfColumns;

            if (pictureboxPuzzle != null)
            {
                groupBoxPuzzle.Controls.Remove(pictureboxPuzzle);
                pictureboxPuzzle.Dispose();
                pictureboxPuzzle = null;
            }

            if (mysteryBoxes == null)
            {
                images       = new Image[countOfFragments];
                mysteryBoxes = new MysteryBox[countOfFragments];
            }
            else
            {
                for (int j = 0; j < mysteryBoxes.Length; j++)
                {
                    //images[j].Dispose();
                    images[j] = null;

                    //mysteryBoxes[j].Dispose();
                    mysteryBoxes[j] = null;
                }

                images       = new Image[countOfFragments];
                mysteryBoxes = new MysteryBox[countOfFragments];
            }

            int unitX = groupBoxPuzzle.Width / numberOfColumns;
            int unitY = groupBoxPuzzle.Height / numberOfRows;

            int[] indice = new int[countOfFragments];

            for (int i = 0; i < countOfFragments; i++)
            {
                indice[i] = i;

                if (mysteryBoxes[i] != null)
                {
                    mysteryBoxes[i].BorderStyle = BorderStyle.Fixed3D;
                    groupBoxPuzzle.Controls.Remove(mysteryBoxes[i]);
                    mysteryBoxes[i] = null;
                }

                if (mysteryBoxes[i] == null)
                {
                    mysteryBoxes[i]             = new MysteryBox();
                    mysteryBoxes[i].Click      += new EventHandler(OnPuzzleClick);
                    mysteryBoxes[i].BorderStyle = BorderStyle.Fixed3D;
                    mysteryBoxes[i].SizeMode    = PictureBoxSizeMode.CenterImage;
                    mysteryBoxes[i].Width       = unitX;
                    mysteryBoxes[i].Height      = unitY;
                }

                mysteryBoxes[i].Index = i;
                BitmapHelper.CreateBitmapImage(image, images, i, numberOfColumns, unitX, unitY);
                mysteryBoxes[i].Location = new Point(unitX * (i % numberOfColumns), unitY * (i / numberOfColumns));

                if (!groupBoxPuzzle.Controls.Contains(mysteryBoxes[i]))
                {
                    groupBoxPuzzle.Controls.Add(mysteryBoxes[i]);
                }
            }

            Shuffle(ref indice);

            listOfShuffledImages = new List <Bitmap>(countOfFragments);

            for (int i = 0; i < countOfFragments; i++)
            {
                listOfShuffledImages.Add((Bitmap)images[indice[i]]);
                mysteryBoxes[i].ImageIndex = indice[i];
                mysteryBoxes[i].Image      = images[indice[i]];
            }

            numericUpDownRows.Enabled             = false;
            numericUpDownColumns.Enabled          = false;
            buttonCheck.Enabled                   = true;
            buttonAutomaticAssemblyPuzzle.Enabled = true;
        }