public void Draw() { if (state == PauseMenuState.NURSEIN) { JellyfishRenderer.DrawJellyfish(nurseX - 300 + 300 * animateTime / 250, nurseY, 100, JellyfishRenderer.nurseJellyfish, .75f, SpriteEffects.FlipHorizontally); } if (state == PauseMenuState.NURSEOUT) { JellyfishRenderer.DrawJellyfish(nurseX - 300 * animateTime / 250, nurseY, 100, JellyfishRenderer.nurseJellyfish, .75f, SpriteEffects.FlipHorizontally); } if (state == PauseMenuState.READY) { JellyfishRenderer.DrawJellyfish(nurseX, nurseY, 100, JellyfishRenderer.nurseJellyfish, .75f, SpriteEffects.FlipHorizontally); JellyfishRenderer.DrawSpeechBubble(speechX, speechY, 100, SpriteEffects.None); Game.spriteBatch.DrawString(Game.spriteFont, "Doctor?", new Vector2(speechX - 250, speechY), Color.Black); int offSet = 20; for (int i = 0; i < optionList.Count(); i++) { if (i == selectedOption) { Game.spriteBatch.DrawString(Game.spriteFont, optionList[i].optionString, new Vector2(speechX - (optionList.Count - 2) * 125 + offSet, speechY + 40), Game.jellyBlue); } else { Game.spriteBatch.DrawString(Game.spriteFont, optionList[i].optionString, new Vector2(speechX - (optionList.Count - 2) * 125 + offSet, speechY + 40), Color.Black); } offSet += optionList[i].optionString.Length * 10 + 40; } } }
public void Draw() { if (state == SplashScreenState.FADE || state == SplashScreenState.READY) { Game.spriteBatch.Draw(MainMenu.background, new Rectangle(0, 0, Game.screenSizeX, Game.screenSizeY), Color.White); for (int i = 0; i < startPositions.Count; i++) { JellyfishRenderer.DrawJellyfish((int)startPositions[i].X, (int)startPositions[i].Y, 100, textures[i], .5f); } Game.spriteBatch.Draw(MainMenu.header, new Rectangle(headerX, headerY, headerWidth, headerHeight), Color.White); JellyfishRenderer.DrawJellyfish(doctorX + 200, doctorY, 100, JellyfishRenderer.nurseJellyfish, .75f, SpriteEffects.FlipHorizontally); JellyfishRenderer.DrawJellyfish(doctorX, doctorY, 100, JellyfishRenderer.doctorJellyfish, .75f, SpriteEffects.FlipHorizontally); } if (state == SplashScreenState.SLIDE) { Game.spriteBatch.Draw(MainMenu.background, new Rectangle(0, 0, Game.screenSizeX, Game.screenSizeY), Color.White); Game.spriteBatch.Draw(MainMenu.header, new Rectangle(headerX, headerY, headerWidth, headerHeight), Color.White); for (int i = 0; i < startPositions.Count; i++) { int startX = (int)startPositions[i].X; int startY = (int)startPositions[i].Y; int endX = (int)endPositions[i].X; int endY = (int)endPositions[i].Y; JellyfishRenderer.DrawJellyfish(startX + (endX - startX) * animateTime / maxAnimateTime, startY + (endY - startY) * animateTime / maxAnimateTime, 100, textures[i], .5f); } JellyfishRenderer.DrawJellyfish(doctorX + 200 + ((doctorEndX - doctorX) * animateTime) / maxAnimateTime, doctorY, 100, JellyfishRenderer.nurseJellyfish, .75f, SpriteEffects.FlipHorizontally); JellyfishRenderer.DrawJellyfish(doctorX + ((doctorEndX - doctorX) * animateTime) / maxAnimateTime, doctorY, 100, JellyfishRenderer.doctorJellyfish, .75f, SpriteEffects.FlipHorizontally); } if (state == SplashScreenState.READY) { Game.spriteBatch.Draw(MainMenu.header, new Rectangle(headerX, headerY, headerWidth, headerHeight), Color.White); JellyfishRenderer.DrawJellyfish(doctorX + 200, doctorY, 100, JellyfishRenderer.nurseJellyfish, .75f, SpriteEffects.FlipHorizontally); JellyfishRenderer.DrawJellyfish(doctorX, doctorY, 100, JellyfishRenderer.doctorJellyfish, .75f, SpriteEffects.FlipHorizontally); Game.spriteBatch.DrawString(Game.menuFont, "Press START to begin!", new Vector2(400, 550), Color.White); } if (state == SplashScreenState.FADE) { Color fadeColor = new Color(); fadeColor.A = (Byte)(255 * (maxAnimateTime - animateTime) / maxAnimateTime); fadeColor.R = (Byte)(255 * (maxAnimateTime - animateTime) / maxAnimateTime); fadeColor.G = (Byte)(255 * (maxAnimateTime - animateTime) / maxAnimateTime); fadeColor.B = (Byte)(255 * (maxAnimateTime - animateTime) / maxAnimateTime); Game.spriteBatch.Draw(MainMenu.background, new Rectangle(0, 0, Game.screenSizeX, Game.screenSizeY), fadeColor); } if (state == SplashScreenState.WAIT) { Game.spriteBatch.Draw(MainMenu.header, new Rectangle(headerX, headerY, headerWidth, headerHeight), Color.White); JellyfishRenderer.DrawJellyfish(doctorEndX + 200, doctorY, 100, JellyfishRenderer.nurseJellyfish, .75f, SpriteEffects.FlipHorizontally); JellyfishRenderer.DrawJellyfish(doctorEndX, doctorY, 100, JellyfishRenderer.doctorJellyfish, .75f, SpriteEffects.FlipHorizontally); } }
public void Draw() { Game.spriteBatch.Draw(background, new Rectangle(0, 0, Game.screenSizeX, Game.screenSizeY), Color.White); Game.spriteBatch.Draw(header, new Rectangle(headerX, headerY, headerWidth, headerHeight), Color.White); for (int i = 0; i < optionList.Count; i++) { if (i == selectedIndex) { PuzzleNode p = new PuzzleNode(Game.jellyBlue); p.screenX = optionListX - 25; p.screenY = optionListY + optionHeight / 2 + i * optionGap; if (state == MainMenuState.ANIMATEDOWN) { p.screenY -= (int)(optionGap * (1f - (float)animateTime / (float)250)); } if (state == MainMenuState.ANIMATEUP) { p.screenY += (int)(optionGap * (1f - (float)animateTime / (float)250)); } p.distance = 50; p.scale = 1f; OrbRenderer.DrawOrb(p, State.READY, 0f); Game.spriteBatch.DrawString(Game.menuFont, optionList[i].optionText, new Vector2(optionListX, optionListY + i * optionGap), Color.LightGreen); } else { Game.spriteBatch.DrawString(Game.menuFont, optionList[i].optionText, new Vector2(optionListX, optionListY + i * optionGap), Color.White); } } if (state == MainMenuState.DOCTORIN) { JellyfishRenderer.DrawJellyfish(doctorX + 800 - 600 * animateTime / 250, doctorY, 100, JellyfishRenderer.nurseJellyfish, .75f, SpriteEffects.FlipHorizontally); JellyfishRenderer.DrawJellyfish(doctorX + 600 - 600 * animateTime / 250, doctorY, 100, JellyfishRenderer.doctorJellyfish, .75f, SpriteEffects.FlipHorizontally); } else if (state == MainMenuState.DOCTOROUT) { JellyfishRenderer.DrawJellyfish(doctorX + 200 + 600 * animateTime / 250, doctorY, 100, JellyfishRenderer.nurseJellyfish, .75f, SpriteEffects.FlipHorizontally); JellyfishRenderer.DrawJellyfish(doctorX + 600 * animateTime / 250, doctorY, 100, JellyfishRenderer.doctorJellyfish, .75f, SpriteEffects.FlipHorizontally); } else { JellyfishRenderer.DrawJellyfish(doctorX + 200, doctorY, 100, JellyfishRenderer.nurseJellyfish, .75f, SpriteEffects.FlipHorizontally); JellyfishRenderer.DrawJellyfish(doctorX, doctorY, 100, JellyfishRenderer.doctorJellyfish, .75f, SpriteEffects.FlipHorizontally); } if (state == MainMenuState.READY) { JellyfishRenderer.DrawSpeechBubble2(speechX, speechY, 100, SpriteEffects.FlipHorizontally); Game.spriteBatch.DrawString(Game.spriteFont, optionList[selectedIndex].optionString, new Vector2(speechX - 255, speechY + 5), Color.Black); } Game.spriteBatch.DrawString(Game.spriteFont, "Created by Kevin Costello. Artwork by Rachel K Sreebny", new Vector2(creditsX, creditsY), Color.LightGray, 0, Vector2.Zero, .75f, SpriteEffects.None, 0); Game.spriteBatch.DrawString(Game.spriteFont, "Music by Kevin MacLeod", new Vector2(creditsX + 95, creditsY + 22), Color.LightGray, 0, Vector2.Zero, .75f, SpriteEffects.None, 0); }
public void Draw() { if (state != TutorialLauncherState.ZOOM) { JellyfishRenderer.DrawJellyfish(jellyX, jellyY, 100, JellyfishRenderer.yellowJelly, 1f, SpriteEffects.None); } if (state == TutorialLauncherState.ZOOM) { JellyfishRenderer.DrawJellyfish(jellyX, jellyY, 100, JellyfishRenderer.yellowJelly, (1f * animateTime) / (1f * maxAnimateTime), SpriteEffects.None); } if (state == TutorialLauncherState.NURSEIN) { JellyfishRenderer.DrawJellyfish(nurseX - 300 + 300 * animateTime / 500, nurseY, 100, JellyfishRenderer.nurseJellyfish, .75f, SpriteEffects.FlipHorizontally); } if (state == TutorialLauncherState.DOCTORIN) { JellyfishRenderer.DrawJellyfish(doctorX + 300 - 300 * animateTime / 500, nurseY, 100, JellyfishRenderer.doctorJellyfish, .75f, SpriteEffects.FlipHorizontally); } if (state == TutorialLauncherState.DOCTOROUT) { JellyfishRenderer.DrawJellyfish(doctorX + 300 * animateTime / 500, nurseY, 100, JellyfishRenderer.doctorJellyfish, .75f, SpriteEffects.FlipHorizontally); } if (state != TutorialLauncherState.ZOOM && state != TutorialLauncherState.NURSEIN) { JellyfishRenderer.DrawJellyfish(nurseX, nurseY, 100, JellyfishRenderer.nurseJellyfish, .75f, SpriteEffects.FlipHorizontally); } if (state == TutorialLauncherState.DOCTORTEXT) { JellyfishRenderer.DrawJellyfish(doctorX, doctorY, 100, JellyfishRenderer.doctorJellyfish, .75f, SpriteEffects.FlipHorizontally); JellyfishRenderer.DrawSpeechBubble(speechX, speechY, 100, SpriteEffects.FlipHorizontally); Game.spriteBatch.DrawString(Game.spriteFont, "Hey there! Jellyfish Surgery is very tricky, but \nNurse Jellyfish will teach you the basics..", new Vector2(speechX - 260, speechY), Color.Black); Game.spriteBatch.Draw(HelpOverlay.summary_confirm, new Rectangle(speechX + 255, speechY + 60, 25, 25), Color.Green); } if (state == TutorialLauncherState.NURSETEXT) { JellyfishRenderer.DrawSpeechBubble(speechX, speechY, 100, SpriteEffects.None); Game.spriteBatch.DrawString(Game.spriteFont, "Welcome! You must be Doctor Jellyfish's \nnew assistant. Look! Here he is now...", new Vector2(speechX - 260, speechY), Color.Black); Game.spriteBatch.Draw(HelpOverlay.summary_confirm, new Rectangle(speechX + 255, speechY + 60, 25, 25), Color.Green); } if (state == TutorialLauncherState.FINALTEXT) { JellyfishRenderer.DrawSpeechBubble(speechX, speechY, 100, SpriteEffects.None); Game.spriteBatch.DrawString(Game.spriteFont, "We can practice on Mister Jellyfish here! \nLet's take a look inside and get started...", new Vector2(speechX - 260, speechY), Color.Black); Game.spriteBatch.Draw(HelpOverlay.summary_confirm, new Rectangle(speechX + 255, speechY + 60, 25, 25), Color.Green); } }
public void Draw() { if (state == SummaryMenuState.NURSEIN) { JellyfishRenderer.DrawJellyfish(nurseX - 300 + 300 * animateTime / 250, nurseY, 100, JellyfishRenderer.nurseJellyfish, .75f, SpriteEffects.FlipHorizontally); } if (state == SummaryMenuState.NURSEOUT) { JellyfishRenderer.DrawJellyfish(nurseX - 300 * animateTime / 250, nurseY, 100, JellyfishRenderer.nurseJellyfish, .75f, SpriteEffects.FlipHorizontally); } if (state == SummaryMenuState.READY || state == SummaryMenuState.WAIT) { JellyfishRenderer.DrawJellyfish(nurseX, nurseY, 100, JellyfishRenderer.nurseJellyfish, .75f, SpriteEffects.FlipHorizontally); if (Game.metaState != MetaState.GamePlay) { JellyfishRenderer.DrawSpeechBubble(speechX, speechY, 100, SpriteEffects.None); Game.spriteBatch.DrawString(Game.spriteFont, text, new Vector2(speechX - 260, speechY - 5), Color.Black); int offSet = 20; for (int i = 0; i < optionList.Count(); i++) { if (i == selectedOption) { Game.spriteBatch.DrawString(Game.spriteFont, optionList[i].optionString, new Vector2(speechX - (optionList.Count - 2) * 130 + offSet, speechY + 55), Game.jellyBlue); } else { Game.spriteBatch.DrawString(Game.spriteFont, optionList[i].optionString, new Vector2(speechX - (optionList.Count - 2) * 130 + offSet, speechY + 55), Color.Black); } offSet += optionList[i].optionString.Length * 10 + 40; } if (optionList.Count() == 1) { Game.spriteBatch.Draw(HelpOverlay.summary_confirm, new Rectangle(speechX + 255, speechY + 60, 25, 25), Color.Green); } } } }
public void Draw() { Game.spriteBatch.Draw(background, new Rectangle(0, 0, Game.screenSizeX, Game.screenSizeY), Color.White); Game.spriteBatch.Draw(header, new Rectangle(headerX, headerY, headerWidth, headerHeight), Color.White); JellyfishRenderer.DrawJellyfish(doctorX + 200, doctorY, 100, JellyfishRenderer.nurseJellyfish, .75f, SpriteEffects.FlipHorizontally); JellyfishRenderer.DrawJellyfish(doctorX, doctorY, 100, JellyfishRenderer.doctorJellyfish, .75f, SpriteEffects.FlipHorizontally); for (int i = 0; i < optionList.Count; i++) { if (i == selectedIndex) { PuzzleNode p = new PuzzleNode(Game.jellyBlue); p.screenX = optionListX - 25; p.screenY = optionListY + optionHeight / 2 + i * optionGap; if (state == MenuState.AnimateDown) { p.screenY -= (int)(optionGap * (1f - (float)animationTime / (float)maxAnimationTime)); } if (state == MenuState.AnimateUp) { p.screenY += (int)(optionGap * (1f - (float)animationTime / (float)maxAnimationTime)); } p.distance = 50; p.scale = 1f; OrbRenderer.DrawOrb(p, State.READY, 0f); Game.spriteBatch.DrawString(Game.menuFont, optionList[i].optionText, new Vector2(optionListX, optionListY + i * optionGap), Color.LightGreen); } else { Game.spriteBatch.DrawString(Game.menuFont, optionList[i].optionText, new Vector2(optionListX, optionListY + i * optionGap), Color.White); } if (optionList[i].type == MenuType.SoundToggle) { if (Game.gameSettings.soundEffectsEnabled) { Game.spriteBatch.DrawString(Game.menuFont, "On", new Vector2(optionListX + 300, optionListY + i * optionGap), Color.White); } else { Game.spriteBatch.DrawString(Game.menuFont, "Off", new Vector2(optionListX + 300, optionListY + i * optionGap), Color.White); } } if (optionList[i].type == MenuType.HelpToggle) { if (Game.gameSettings.displayControls) { Game.spriteBatch.DrawString(Game.menuFont, "On", new Vector2(optionListX + 300, optionListY + i * optionGap), Color.White); } else { Game.spriteBatch.DrawString(Game.menuFont, "Off", new Vector2(optionListX + 300, optionListY + i * optionGap), Color.White); } } if (optionList[i].type == MenuType.FullScreenToggle) { if (Game.gameSettings.fullScreen) { Game.spriteBatch.DrawString(Game.menuFont, "On", new Vector2(optionListX + 300, optionListY + i * optionGap), Color.White); } else { Game.spriteBatch.DrawString(Game.menuFont, "Off", new Vector2(optionListX + 300, optionListY + i * optionGap), Color.White); } } if (optionList[i].type == MenuType.WideScreenToggle) { if (Game.gameSettings.wideScreen) { Game.spriteBatch.DrawString(Game.menuFont, "On", new Vector2(optionListX + 300, optionListY + i * optionGap), Color.White); } else { Game.spriteBatch.DrawString(Game.menuFont, "Off", new Vector2(optionListX + 300, optionListY + i * optionGap), Color.White); } } if (optionList[i].type == MenuType.MusicToggle) { if (Game.gameSettings.musicEnabled) { Game.spriteBatch.DrawString(Game.menuFont, "On", new Vector2(optionListX + 300, optionListY + i * optionGap), Color.White); } else { Game.spriteBatch.DrawString(Game.menuFont, "Off", new Vector2(optionListX + 300, optionListY + i * optionGap), Color.White); } } } if (scoreX != -1) { String message = "Score: " + score; Game.spriteBatch.DrawString(Game.spriteFont, message, new Vector2(scoreX, scoreY), Color.LightGreen); } }
public void Draw() { if (highScoreData == null) { highScoreData = HighScoreTracker.LoadHighScores(); } for (int i = 0; i < levelList.Count; i++) { int t = (i - currentLevel) * 100; if (state == SelectMenuState.SWAPRIGHT) { t += 100; t -= animateTime * 100 / swapTime; } if (state == SelectMenuState.SWAPLEFT) { t -= 100; t += animateTime * 100 / swapTime; } int x = t * 3; int y = -t * t / 100; float scale = Math.Max(0, .50f - (t * t) / 50000f); if (state == SelectMenuState.SELECTING) { if (i != currentLevel) { scale = Math.Max(0, .50f - (t * t) / 50000f) * (1f - animateTime / 1000f); } else { scale = .5f + .5f * (animateTime / 1000f); y = (int)(100f * (animateTime / 1000f)); } } LevelData levelData = GetLevelData(i); if (levelData.unlocked && !(Guide.IsTrialMode && levelList[i].fullVersionOnly)) { JellyfishRenderer.DrawJellyfish(x + selectedJellyX, selectedJellyY + y, 100, levelList[i].texture, scale); } else { JellyfishRenderer.DrawJellyfish(x + selectedJellyX, selectedJellyY + y, 100, JellyfishRenderer.mysteryJelly, scale); } } if (state == SelectMenuState.DOCTORIN) { JellyfishRenderer.DrawJellyfish(doctorX - docShift + (int)(docShift * animateTime / 500f), doctorY, 100, JellyfishRenderer.doctorJellyfish, 1f); JellyfishRenderer.DrawJellyfish(nurseX + docShift - (int)(docShift * animateTime / 500f), nurseY, 100, JellyfishRenderer.nurseJellyfish, 1f); } if (state == SelectMenuState.TEXT) { JellyfishRenderer.DrawJellyfish(doctorX, doctorY, 100, JellyfishRenderer.doctorJellyfish, 1f); JellyfishRenderer.DrawJellyfish(nurseX, nurseY, 100, JellyfishRenderer.nurseJellyfish, 1f); } if (state == SelectMenuState.DOCTOROUT) { JellyfishRenderer.DrawJellyfish(doctorX - (int)(docShift * animateTime / 500f), doctorY, 100, JellyfishRenderer.doctorJellyfish, 1f); JellyfishRenderer.DrawJellyfish(nurseX + (int)(docShift * animateTime / 500f), nurseY, 100, JellyfishRenderer.nurseJellyfish, 1f); } if (state == SelectMenuState.READY || state == SelectMenuState.SWAPLEFT || state == SelectMenuState.SWAPRIGHT) { Game.spriteBatch.DrawString(Game.spriteFont, levelList[currentLevel].name, new Vector2(nameX + 50, nameY), Color.LightGreen); if (currentLevel > 0) { Game.spriteBatch.DrawString(Game.spriteFont, "<", new Vector2(nameX, nameY), Color.LightGreen); } if (currentLevel < levelList.Count - 1) { Game.spriteBatch.DrawString(Game.spriteFont, ">", new Vector2(nameX + 250, nameY), Color.LightGreen); } // Draw stars LevelData levelData = GetLevelData(currentLevel); int ratingOffset = 0; if (levelList[currentLevel].mode == GameMode.Puzzle) { ratingOffset = previewOffset; } for (int i = 0; i < 3; i++) { Game.spriteBatch.Draw(emptyStar, new Rectangle(ratingX + 75 * i - ratingOffset, ratingY + 40, 64, 64), Color.White); } if (levelData.played == true) { Game.spriteBatch.Draw(star, new Rectangle(ratingX - ratingOffset, ratingY + 40, 64, 64), Color.White); if (levelData.rank >= 2) { Game.spriteBatch.Draw(star, new Rectangle(ratingX + 75 - ratingOffset, ratingY + 40, 64, 64), Color.White); } if (levelData.rank >= 3) { Game.spriteBatch.Draw(star, new Rectangle(ratingX + 150 - ratingOffset, ratingY + 40, 64, 64), Color.White); } } if (levelList[currentLevel].mode == GameMode.TimeAttack) { String difficultyString = "BUG"; if (levelList[currentLevel].difficulty == Difficulty.EASY) { difficultyString = "Beginner"; } if (levelList[currentLevel].difficulty == Difficulty.MEDIUM) { difficultyString = "Standard"; } if (levelList[currentLevel].difficulty == Difficulty.HARD) { difficultyString = "Advanced"; } Game.spriteBatch.DrawString(Game.spriteFont, "Difficulty: " + difficultyString, new Vector2(highScoreX - 20, highScoreY), Color.LightGreen); Game.spriteBatch.DrawString(Game.spriteFont, "High Scores", new Vector2(highScoreX, highScoreY + 30), Color.LightGreen); levelData = highScoreData.timeAttackLevels[currentLevel]; for (int i = 1; i < 6; i++) { Game.spriteBatch.DrawString(Game.spriteFont, i + ": " + levelData.playerNames[i - 1] + " - " + levelData.highScores[i - 1], new Vector2(highScoreX, highScoreY + highScoreLine * i + 35), Color.LightGreen); } } else if (levelList[currentLevel].mode == GameMode.MoveChallenge) { String difficultyString = "BUG"; if (levelList[currentLevel].difficulty == Difficulty.EASY) { difficultyString = "Beginner"; } if (levelList[currentLevel].difficulty == Difficulty.MEDIUM) { difficultyString = "Standard"; } if (levelList[currentLevel].difficulty == Difficulty.HARD) { difficultyString = "Advanced"; } Game.spriteBatch.DrawString(Game.spriteFont, "Difficulty: " + difficultyString, new Vector2(highScoreX - 20, highScoreY), Color.LightGreen); Game.spriteBatch.DrawString(Game.spriteFont, "High Scores", new Vector2(highScoreX, highScoreY + 30), Color.LightGreen); if (highScoreData == null) { highScoreData = HighScoreTracker.LoadHighScores(); } for (int i = 1; i < 6; i++) { Game.spriteBatch.DrawString(Game.spriteFont, i + ": " + levelData.playerNames[i - 1] + " - " + levelData.highScores[i - 1], new Vector2(highScoreX, highScoreY + highScoreLine * i + 35), Color.LightGreen); } } else { String difficultyString = "BUG"; if (levelList[currentLevel].difficulty == Difficulty.EASY) { difficultyString = "Beginner"; } if (levelList[currentLevel].difficulty == Difficulty.MEDIUM) { difficultyString = "Standard"; } if (levelList[currentLevel].difficulty == Difficulty.HARD) { difficultyString = "Advanced"; } Game.spriteBatch.DrawString(Game.spriteFont, "Difficulty: " + difficultyString, new Vector2(highScoreX - 20 - previewOffset, highScoreY), Color.LightGreen); Game.spriteBatch.DrawString(Game.spriteFont, "High Scores", new Vector2(highScoreX - previewOffset, highScoreY + 30), Color.LightGreen); if (highScoreData == null) { highScoreData = HighScoreTracker.LoadHighScores(); } for (int i = 1; i < 6; i++) { TimeSpan t = new TimeSpan(0, 0, 0, 0, levelData.highScores[i - 1]); Game.spriteBatch.DrawString(Game.spriteFont, string.Format("{0}:{1} - {2}:{3:D2}", i, levelData.playerNames[i - 1], t.Minutes, t.Seconds), new Vector2(highScoreX - previewOffset, highScoreY + highScoreLine * i + 35), Color.LightGreen); } Game.spriteBatch.Draw(levelList[currentLevel].preview, new Rectangle(previewX, previewY, 625 / 2, 469 / 2), Color.White); } } if (state == SelectMenuState.TEXT) { LevelData levelData = GetLevelData(currentLevel); if (levelData.unlocked && !(Guide.IsTrialMode && levelList[currentLevel].fullVersionOnly)) { if (textPieces[currentTextPiece].Split(':')[0] == "D") { JellyfishRenderer.DrawSpeechBubble(speechX, speechY, 100, SpriteEffects.None); } else { JellyfishRenderer.DrawSpeechBubble(speechX, speechY, 100, SpriteEffects.FlipHorizontally); } String text = textPieces[currentTextPiece].Split(':')[1]; Game.spriteBatch.DrawString(Game.spriteFont, text, new Vector2(speechX - 250, speechY), Color.Black); } else if (Guide.IsTrialMode && levelList[currentLevel].fullVersionOnly) { JellyfishRenderer.DrawSpeechBubble(speechX, speechY, 100, SpriteEffects.None); Game.spriteBatch.DrawString(Game.spriteFont, "This patient is only available on the full version\nof Jellyfish, MD. Go to the main menu to unlock it!", new Vector2(speechX - 250, speechY), Color.Black); } else { JellyfishRenderer.DrawSpeechBubble(speechX, speechY, 100, SpriteEffects.None); if (levelList[currentLevel].mode == GameMode.Puzzle) { if (levelList[currentLevel].difficulty == Difficulty.MEDIUM) { Game.spriteBatch.DrawString(Game.spriteFont, "Earn two stars on any Beginner puzzle \nto unlock this patient!", new Vector2(speechX - 250, speechY), Color.Black); } else if (levelList[currentLevel].difficulty == Difficulty.HARD) { Game.spriteBatch.DrawString(Game.spriteFont, "Earn two stars on any Standard puzzle \nto unlock this patient!", new Vector2(speechX - 250, speechY), Color.Black); } } else { Game.spriteBatch.DrawString(Game.spriteFont, "Earn two stars on the previous jellyfish \nto unlock this patient!", new Vector2(speechX - 250, speechY), Color.Black); } } } }
public void Draw() { if (state != JellyfishCityState.SPAWN) { foreach (Jellyfish j in jellyList) { if (j.texture == JellyfishRenderer.doctorJellyfish) { if (j.left) { JellyfishRenderer.DrawJellyfish((int)(j.posX), (int)(j.posY), 100, j.texture, .5f, SpriteEffects.FlipHorizontally); } else { JellyfishRenderer.DrawJellyfish((int)(j.posX), (int)(j.posY), 100, j.texture, .5f, SpriteEffects.None); } } else { JellyfishRenderer.DrawJellyfish((int)(j.posX), (int)(j.posY), 100, j.texture, .35f); } } } if (state == JellyfishCityState.NURSEIN) { JellyfishRenderer.DrawJellyfish(nurseX - 300 + 300 * animateTime / 250, nurseY, 100, JellyfishRenderer.nurseJellyfish, .75f, SpriteEffects.FlipHorizontally); } if (state == JellyfishCityState.NURSEOUT) { JellyfishRenderer.DrawJellyfish(nurseX - 300 * animateTime / 250, nurseY, 100, JellyfishRenderer.nurseJellyfish, .75f, SpriteEffects.FlipHorizontally); } if (state == JellyfishCityState.HELLO || state == JellyfishCityState.GOODBYE) { JellyfishRenderer.DrawJellyfish(nurseX, nurseY, 100, JellyfishRenderer.nurseJellyfish, .75f, SpriteEffects.FlipHorizontally); JellyfishRenderer.DrawSpeechBubble(speechX, speechY, 100, SpriteEffects.None); if (state == JellyfishCityState.HELLO) { if (jelliesSaved == totalJellies) { Game.spriteBatch.DrawString(Game.spriteFont, "Wow! Way to go! You've saved all the Jellyfish!\nEven Dr. Jellyfish is ready to join the parade!", new Vector2(speechX - 265, speechY), Color.Black); } else if (jelliesSaved == totalJellies - 1) { Game.spriteBatch.DrawString(Game.spriteFont, "You've rescued " + jelliesSaved + " Jellyfish! Just one more to go!\nTry to score 3 stars!", new Vector2(speechX - 265, speechY), Color.Black); } else { Game.spriteBatch.DrawString(Game.spriteFont, "You've rescued " + jelliesSaved + " jellyfish! " + (totalJellies - jelliesSaved) + " more patients still\nneed your help. Score 3 stars on each Jellyfish!", new Vector2(speechX - 265, speechY), Color.Black); } } if (state == JellyfishCityState.GOODBYE) { Game.spriteBatch.DrawString(Game.spriteFont, "Come back soon!", new Vector2(speechX - 270, speechY), Color.Black); } Game.spriteBatch.Draw(HelpOverlay.summary_confirm, new Rectangle(speechX + 255, speechY + 60, 25, 25), Color.Green); } if (state == JellyfishCityState.VIEW) { Game.spriteBatch.DrawString(Game.spriteFont, "Done", new Vector2(1090, 655), Color.White); Game.spriteBatch.Draw(HelpOverlay.summary_confirm, new Rectangle(1150, 650, 40, 40), Color.Green); } }
public void Draw() { Game.spriteBatch.Draw(background, new Rectangle(0, 0, Game.screenSizeX, Game.screenSizeY), Color.White); Game.spriteBatch.Draw(header, new Rectangle(headerX, headerY, headerWidth, headerHeight), Color.White); for (int i = 0; i < optionList.Count; i++) { if (i == selectedIndex && state != GameOverMenuState.INITIALS) { PuzzleNode p = new PuzzleNode(Game.jellyBlue); p.screenX = optionListX - 25; p.screenY = optionListY + optionHeight / 2 + i * optionGap; if (state == GameOverMenuState.ANIMATEDOWN) { p.screenY -= (int)(optionGap * (1f - (float)animateTime / (float)250)); } if (state == GameOverMenuState.ANIMATEUP) { p.screenY += (int)(optionGap * (1f - (float)animateTime / (float)250)); } p.distance = 50; p.scale = 1f; OrbRenderer.DrawOrb(p, State.READY, 0f); Game.spriteBatch.DrawString(Game.menuFont, optionList[i].optionText, new Vector2(optionListX, optionListY + i * optionGap), Color.LightGreen); } else { Game.spriteBatch.DrawString(Game.menuFont, optionList[i].optionText, new Vector2(optionListX, optionListY + i * optionGap), Color.White); } } if (state == GameOverMenuState.DOCTORIN) { JellyfishRenderer.DrawJellyfish(doctorX + 800 - 600 * animateTime / 250, doctorY, 100, JellyfishRenderer.nurseJellyfish, .75f, SpriteEffects.FlipHorizontally); JellyfishRenderer.DrawJellyfish(doctorX + 600 - 600 * animateTime / 250, doctorY, 100, JellyfishRenderer.doctorJellyfish, .75f, SpriteEffects.FlipHorizontally); } else if (state == GameOverMenuState.DOCTOROUT) { JellyfishRenderer.DrawJellyfish(doctorX + 200 + 600 * animateTime / 250, doctorY, 100, JellyfishRenderer.nurseJellyfish, .75f, SpriteEffects.FlipHorizontally); JellyfishRenderer.DrawJellyfish(doctorX + 600 * animateTime / 250, doctorY, 100, JellyfishRenderer.doctorJellyfish, .75f, SpriteEffects.FlipHorizontally); } else { JellyfishRenderer.DrawJellyfish(doctorX + 200, doctorY, 100, JellyfishRenderer.nurseJellyfish, .75f, SpriteEffects.FlipHorizontally); JellyfishRenderer.DrawJellyfish(doctorX, doctorY, 100, JellyfishRenderer.doctorJellyfish, .75f, SpriteEffects.FlipHorizontally); } if (Game.currentSettings.mode == GameMode.Puzzle) { TimeSpan t = new TimeSpan(0, 0, 0, 0, score); Game.spriteBatch.DrawString(Game.spriteFont, string.Format("TIME: {0}:{1:D2}", t.Minutes, t.Seconds), new Vector2(scoreX, scoreY), Color.LightGreen, 0, Vector2.Zero, 1.6f, SpriteEffects.None, 0); for (int i = 0; i < 3; i++) { Game.spriteBatch.Draw(emptyStar, new Rectangle(scoreX + 75 * i, scoreY + 50, 64, 64), Color.White); } Game.spriteBatch.Draw(star, new Rectangle(scoreX, scoreY + 50, 64, 64), Color.White); if (score <= Game.currentSettings.two_star) { Game.spriteBatch.Draw(star, new Rectangle(scoreX + 75, scoreY + 50, 64, 64), Color.White); } if (score <= Game.currentSettings.three_star) { Game.spriteBatch.Draw(star, new Rectangle(scoreX + 150, scoreY + 50, 64, 64), Color.White); } } else { Game.spriteBatch.DrawString(Game.spriteFont, "SCORE:" + score, new Vector2(scoreX, scoreY), Color.LightGreen, 0, Vector2.Zero, 1.6f, SpriteEffects.None, 0); for (int i = 0; i < 3; i++) { Game.spriteBatch.Draw(emptyStar, new Rectangle(scoreX + 75 * i, scoreY + 50, 64, 64), Color.White); } Game.spriteBatch.Draw(star, new Rectangle(scoreX, scoreY + 50, 64, 64), Color.White); if (score >= Game.currentSettings.two_star) { Game.spriteBatch.Draw(star, new Rectangle(scoreX + 75, scoreY + 50, 64, 64), Color.White); } if (score >= Game.currentSettings.three_star) { Game.spriteBatch.Draw(star, new Rectangle(scoreX + 150, scoreY + 50, 64, 64), Color.White); } } if (levelData != null) { Game.spriteBatch.DrawString(Game.spriteFont, "High Scores", new Vector2(highScoreX, highScoreY), Color.LightGreen, 0, Vector2.Zero, 1.6f, SpriteEffects.None, 0); for (int i = 1; i < 6; i++) { if (i - 1 == rank) { if (Game.currentSettings.mode == GameMode.Puzzle) { TimeSpan t = new TimeSpan(0, 0, 0, 0, levelData.highScores[i - 1]); Game.spriteBatch.DrawString(Game.spriteFont, string.Format("{0}: {1}:{2:D2}", levelData.playerNames[i - 1], t.Minutes, t.Seconds), new Vector2(highScoreX, highScoreY + highScoreLine * (i + 1) + 4), Color.White, 0, Vector2.Zero, 1.5f, SpriteEffects.None, 0); } else { Game.spriteBatch.DrawString(Game.spriteFont, i + ": " + levelData.playerNames[i - 1] + " - " + levelData.highScores[i - 1], new Vector2(highScoreX, highScoreY + highScoreLine * (i + 1) + 4), Color.White, 0, Vector2.Zero, 1.5f, SpriteEffects.None, 0); } } else { if (Game.currentSettings.mode == GameMode.Puzzle) { TimeSpan t = new TimeSpan(0, 0, 0, 0, levelData.highScores[i - 1]); Game.spriteBatch.DrawString(Game.spriteFont, string.Format("{0}: {1}:{2:D2}", levelData.playerNames[i - 1], t.Minutes, t.Seconds), new Vector2(highScoreX, highScoreY + highScoreLine * (i + 1) + 5), Color.LightGreen, 0, Vector2.Zero, 1.4f, SpriteEffects.None, 0); } else { Game.spriteBatch.DrawString(Game.spriteFont, i + ": " + levelData.playerNames[i - 1] + " - " + levelData.highScores[i - 1], new Vector2(highScoreX, highScoreY + highScoreLine * (i + 1) + 5), Color.LightGreen, 0, Vector2.Zero, 1.4f, SpriteEffects.None, 0); } } } } if (currentCharacter > 2 || rank == -1) { JellyfishRenderer.DrawSpeechBubble2(speechX, speechY, 100, SpriteEffects.FlipHorizontally); Game.spriteBatch.DrawString(Game.spriteFont, congratulationsMessage, new Vector2(speechX - 260, speechY), Color.Black); } if (rank != -1 && currentCharacter <= 2) { JellyfishRenderer.DrawSpeechBubble2(speechX, speechY, 100, SpriteEffects.FlipHorizontally); Game.spriteBatch.DrawString(Game.spriteFont, "Way to go! You got a high score! Please enter", new Vector2(speechX - 260, speechY), Color.Black); Game.spriteBatch.DrawString(Game.spriteFont, "your initials: ", new Vector2(speechX - 260, speechY + 25), Color.Black); Game.spriteBatch.DrawString(Game.spriteFont, "" + initials[2], new Vector2(speechX - 70, speechY + 25), Color.Black, 0, Vector2.Zero, 1f, SpriteEffects.None, 0); Game.spriteBatch.DrawString(Game.spriteFont, "" + initials[1], new Vector2(speechX - 95, speechY + 25), Color.Black, 0, Vector2.Zero, 1f, SpriteEffects.None, 0); Game.spriteBatch.DrawString(Game.spriteFont, "" + initials[0], new Vector2(speechX - 120, speechY + 25), Color.Black, 0, Vector2.Zero, 1f, SpriteEffects.None, 0); Game.spriteBatch.DrawString(Game.spriteFont, "^", new Vector2(speechX - 120 + 25 * currentCharacter, speechY + 45), Color.Black, 0, Vector2.Zero, 1f, SpriteEffects.None, 0); } }