public DetailsModel(PuppetGame.Data.PuppetContext context) { _context = context; }
public CreateModel(PuppetGame.Data.PuppetContext context) { _context = context; }
public TeamListModel(PuppetGame.Data.PuppetContext context) { _context = context; }
public ScoreModel(PuppetGame.Data.PuppetContext context) { _context = context; }
public static void Initialize(PuppetContext context) { context.Database.EnsureCreated(); // Look for any Hats. if (context.Hats.Any()) { return; // DB has been seeded } var Hats = new Hat[] { new Hat { HatID = 1, Name = "Visionary's Visor", Energy = 1, Pot = 100, Turn = 400 }, new Hat { HatID = 2, Name = "Motivating SweatBand", Energy = 3, Pot = 0, Turn = 150 }, new Hat { HatID = 3, Name = "Cool-Down Shades", Energy = 0, Pot = 1200, Turn = 0 }, new Hat { HatID = 4, Name = "Business Bluetooth", Energy = 1, Pot = 700, Turn = 80 } }; context.Hats.AddRange(Hats); context.SaveChanges(); var Eyes = new Eye[] { new Eye { EyeID = 1, Name = "Watchful Eye", Energy = 1, Pot = 400, Turn = 0 }, new Eye { EyeID = 2, Name = "Bountiful Outlook", Energy = 1, Pot = 0, Turn = 200 }, new Eye { EyeID = 3, Name = "Gambler's Gaze", Energy = -2, Pot = 100, Turn = -350 }, new Eye { EyeID = 4, Name = "Optimistic Per-Spectacles", Energy = 2, Pot = -200, Turn = 0, } }; context.Eyes.AddRange(Eyes); context.SaveChanges(); var Arms = new Arm[] { new Arm { ArmID = 1, Name = "Power Sleeve", Energy = 1, Pot = 100, Turn = 400 }, new Arm { ArmID = 2, Name = "Tiny T-Rex Arms", Energy = 3, Pot = -1000, Turn = -150 }, new Arm { ArmID = 3, Name = "Martial-Arms", Energy = 0, Pot = 500, Turn = 200 }, new Arm { ArmID = 3, Name = "Business-Case", Energy = -1, Pot = 800, Turn = 170 } }; context.Arms.AddRange(Arms); context.SaveChanges(); var Legs = new Leg[] { new Leg { LegID = 1, Name = "Kris-Kross Jeans", Energy = 0, Pot = 0, Turn = 0 }, new Leg { LegID = 1, Name = "Investor's Dress-Skirt", Energy = 0, Pot = 150, Turn = 0 }, new Leg { LegID = 1, Name = "Runner's Trunks", Energy = 0, Pot = 600, Turn = 0 }, new Leg { LegID = 1, Name = "Seed-money Slacks", Energy = 1, Pot = 0, Turn = 150 } }; context.Arms.AddRange(Arms); context.SaveChanges(); }
public IndexModel(PuppetGame.Data.PuppetContext context) { _context = context; }
public EditModel(PuppetGame.Data.PuppetContext context) { _context = context; }