public double ConvertToPupilTime(double unityTime) { if (!IsConnected) { Debug.LogWarning("Not connected"); return(0); } return(timeSync.ConvertToPupilTime(unityTime)); }
void Update() { if (!isSetup || pauseStreaming) { return; } if (IgnoreFrameBasedOnFPS()) { return; } UpdateIntrinsics(); AsyncGPUReadback.Request ( renderTexture, 0, TextureFormat.RGB24, (AsyncGPUReadbackRequest r) => ReadbackDone(r, timeSync.ConvertToPupilTime(Time.realtimeSinceStartup)) ); }
private void UpdateCalibration() { UpdateMarker(); float tNow = Time.time; if (tNow - tLastSample >= 1f / settings.SampleRate - Time.deltaTime / 2f) { if (tNow - tLastTarget < settings.ignoreInitialSeconds - Time.deltaTime / 2f) { return; } tLastSample = tNow; //Adding the calibration reference data to the list that will be passed on, once the required sample amount is met. double sampleTimeStamp = timeSync.ConvertToPupilTime(Time.realtimeSinceStartup); AddSample(sampleTimeStamp); targetSampleCount++;//Increment the current calibration sample. (Default sample amount per calibration point is 120) if (targetSampleCount >= settings.samplesPerTarget || tNow - tLastTarget >= settings.secondsPerTarget) { calibration.SendCalibrationReferenceData(); if (targetIdx < targets.GetTargetCount()) { targetSampleCount = 0; UpdatePosition(); } else { StopCalibration(); } } } }
public void SendAnnotation(string label, float duration = 0.0f, Dictionary <string, object> customData = null) { double pupiltime = timeSync.ConvertToPupilTime(Time.realtimeSinceStartup); SendAnnotation(label, pupiltime, duration, customData); }