public ThisPlayerDamagedEvent(NetworkEntityDamageEvent source) : base(source) { Victim = CitizenFX.Core.Game.Player; }
public NpcDamageNpcEvent(NetworkEntityDamageEvent source) : base(source) { }
public PlayerDamageNpcEvent(NetworkEntityDamageEvent source) : base(source) { Attacker = source.Attacker.ToPlayer(); }
public PlayerDamagePlayerEvent(NetworkEntityDamageEvent source) : base(source) { Attacker = source.Attacker.ToPlayer(); Victim = source.Victim.ToPlayer(); }
public PlayerDamagedEvent(NetworkEntityDamageEvent source) : base(source) { Victim = source.Victim.ToPlayer(); }