public Sceen(StarSystem a_oStarSystem, GLEffect a_oDefaultEffect, Pulsar4X.UI.Handlers.SystemMap ParentSM) { // set member vars: m_v3ViewOffset = Vector3.Zero; MeasureMode = false; ParentSystemMap = ParentSM; SceenDefaultEffect = a_oDefaultEffect; /// <summary> /// These have to be initialized before the contactElements are created as contactElement uses these. /// </summary> ShowActives = true; ShowPassives = true; ShowPassiveSignatureRange = (int)Constants.SensorTN.DefaultPassiveSignature; // Set Sceen Vars: m_oSceenEntity = a_oStarSystem; SceenID = a_oStarSystem.Id; // Create measurement element: m_oMeasurementElement = new MeasurementElement(); m_oMeasurementElement.PrimaryPrimitive = new GLLine(a_oDefaultEffect, Vector3.Zero, new Vector2(1.0f, 1.0f), Color.Yellow, UIConstants.Textures.DEFAULT_TEXTURE); m_oMeasurementElement.AddPrimitive(m_oMeasurementElement.PrimaryPrimitive); m_oMeasurementElement.Lable = new GLUtilities.GLFont(a_oDefaultEffect, Vector3.Zero, UIConstants.DEFAULT_TEXT_SIZE, Color.Yellow, UIConstants.Textures.DEFAULT_GLFONT2, ""); // Creat Working Vars: //double dKMperAUdevby10 = (Pulsar4X.Constants.Units.KmPerAu / 10); // we scale everthing down by 10 to avoid float buffer overflows. int iStarCounter = 0; // Keeps track of the number of stars. int iPlanetCounter = 0; // Keeps track of the number of planets around the current star int iMoonCounter = 0; // Keeps track of the number of moons around the current planet. double dMaxOrbitDist = 0; // used for fit to zoom. Vector3 v3StarPos = new Vector3(0, 0, 0); // used for storing the psoition of the current star in the system float fStarSize = 0.0f; // Size of a star double dPlanetOrbitRadius = 0; // used for holding the orbit in Km for a planet. Vector3 v3PlanetPos = new Vector3(0, 0, 0); // Used to store the planet Pos. float fPlanetSize = 0; // used to hold the planets size. double dMoonOrbitRadius = 0; // used for holding the orbit in Km for a Moon. float fMoonSize = 0; // used to hold the Moons size. Vector3 v3MoonPos = Vector3.Zero; // Used to store the Moons Position. // start creating star branches in the sceen graph: SceenElement oRootStar = null; SceenElement oCurrStar; foreach (Pulsar4X.Entities.Star oStar in a_oStarSystem.Stars) { if (iStarCounter <= 0) { // then we have a secondary, etc star give random position around its orbit! oRootStar = new StarElement(oStar, a_oDefaultEffect, Vector3.Zero, Pulsar4X.Constants.StarColor.LookupColor(oStar), null, true); oCurrStar = oRootStar; } else { Random rnd = new Random(); v3StarPos.X = (float)(oStar.Position.X); v3StarPos.Y = (float)(oStar.Position.Y); MaxOrbitDistTest(ref dMaxOrbitDist, oStar.Orbit.SemiMajorAxis); oCurrStar = new StarElement(oStar, a_oDefaultEffect, v3StarPos, Pulsar4X.Constants.StarColor.LookupColor(oStar), oRootStar, false); } fStarSize = (float)(oStar.Radius * 2.0 * (Constants.Units.SolarRadiusInAu)); GLUtilities.GLQuad oStarQuad = new GLUtilities.GLQuad(a_oDefaultEffect, v3StarPos, new Vector2(fStarSize, fStarSize), Pulsar4X.Constants.StarColor.LookupColor(oStar), UIConstants.Textures.DEFAULT_PLANET_ICON); // create name lable: GLUtilities.GLFont oNameLable = new GLUtilities.GLFont(a_oDefaultEffect, new Vector3((float)(v3StarPos.X), (float)(v3StarPos.Y - (oStar.Radius / Constants.Units.KmPerAu)), 0), UIConstants.DEFAULT_TEXT_SIZE, Color.White, UIConstants.Textures.DEFAULT_GLFONT2, oStar.Name); oCurrStar.AddPrimitive(oStarQuad); // Add star icon to the Sceen element. oCurrStar.Lable = oNameLable; oCurrStar.PrimaryPrimitive = oStarQuad; oCurrStar.RealSize = new Vector2(fStarSize, fStarSize); this.AddElement(oCurrStar); // now go though and add each planet to render list. foreach (Pulsar4X.Entities.SystemBody oPlanet in oStar.Planets) { SceenElement oPlanetElement = new PlanetElement(a_oDefaultEffect, v3StarPos, oPlanet, Color.FromArgb(255, 0, 205, 0), oCurrStar); oPlanetElement.EntityID = oPlanet.Id; if (iPlanetCounter == 0) { oCurrStar.SmallestOrbit = (float)(oPlanet.Orbit.SemiMajorAxis * 2); } dPlanetOrbitRadius = oPlanet.Orbit.SemiMajorAxis; fPlanetSize = (float)((oPlanet.Radius * 2.0) / Constants.Units.KmPerAu); MaxOrbitDistTest(ref dMaxOrbitDist, dPlanetOrbitRadius); GLUtilities.GLQuad oPlanetQuad = new GLUtilities.GLQuad(a_oDefaultEffect, v3PlanetPos, new Vector2(fPlanetSize, fPlanetSize), Color.FromArgb(255, 0, 255, 0), // lime green UIConstants.Textures.DEFAULT_PLANET_ICON); // create name lable: GLUtilities.GLFont oPlanetNameLable = new GLUtilities.GLFont(a_oDefaultEffect, new Vector3((float)(v3PlanetPos.X), (float)(v3PlanetPos.Y - (oPlanet.Radius / Constants.Units.KmPerAu)), 0), UIConstants.DEFAULT_TEXT_SIZE, Color.AntiqueWhite, UIConstants.Textures.DEFAULT_GLFONT2, oPlanet.Name); oPlanetElement.AddPrimitive(oPlanetQuad); oPlanetElement.Lable = oPlanetNameLable; oPlanetElement.PrimaryPrimitive = oPlanetQuad; oPlanetElement.RealSize = new Vector2(fPlanetSize, fPlanetSize); oCurrStar.AddChildElement(oPlanetElement); iPlanetCounter++; // now again for the moons: foreach (Pulsar4X.Entities.SystemBody oMoon in oPlanet.Moons) { SceenElement oMoonElement = new PlanetElement(a_oDefaultEffect, v3PlanetPos, oMoon, Color.FromArgb(255, 0, 205, 0), oPlanetElement); oMoonElement.EntityID = oMoon.Id; if (iMoonCounter == 0) { oPlanetElement.SmallestOrbit = (float)(oMoon.Orbit.SemiMajorAxis); } dMoonOrbitRadius = oMoon.Orbit.SemiMajorAxis; fMoonSize = (float)((oMoon.Radius * 2.0) / Constants.Units.KmPerAu); v3MoonPos = new Vector3((float)(oMoon.Position.X), (float)(oMoon.Position.Y), 0); oMoon.Position.X = oMoon.Position.X + v3PlanetPos.X; oMoon.Position.Y = oMoon.Position.Y + v3PlanetPos.Y; GLUtilities.GLQuad oMoonQuad = new GLUtilities.GLQuad(a_oDefaultEffect, v3MoonPos, // offset Pos by parent planet pos new Vector2(fMoonSize, fMoonSize), Color.FromArgb(255, 0, 205, 0), // lime green UIConstants.Textures.DEFAULT_PLANET_ICON); GLUtilities.GLFont oMoonNameLable = new GLUtilities.GLFont(a_oDefaultEffect, new Vector3((float)(v3MoonPos.X), (float)(v3MoonPos.Y - (oMoon.Radius / Constants.Units.KmPerAu)), 0), UIConstants.DEFAULT_TEXT_SIZE, Color.AntiqueWhite, UIConstants.Textures.DEFAULT_GLFONT2, oMoon.Name); oMoonElement.AddPrimitive(oMoonQuad); oMoonElement.Lable = oMoonNameLable; oMoonElement.PrimaryPrimitive = oMoonQuad; oMoonElement.RealSize = new Vector2(fMoonSize, fMoonSize); oPlanetElement.AddChildElement(oMoonElement); iMoonCounter++; } iMoonCounter = 0; } iPlanetCounter = 0; foreach (Pulsar4X.Entities.JumpPoint oJumpPoint in a_oStarSystem.JumpPoints) { CreateJumpPoint(oCurrStar, oJumpPoint); } int SPIndex = 1; foreach (Pulsar4X.Entities.SurveyPoint oSurveyPoint in a_oStarSystem._SurveyPoints) { CreateSurveyPoint(oCurrStar, oSurveyPoint, a_oDefaultEffect, SPIndex); SPIndex++; } iStarCounter++; } foreach (Pulsar4X.Entities.SystemContact systemContact in a_oStarSystem.SystemContactList) { AddContactElement(SceenDefaultEffect, systemContact); } a_oStarSystem.JumpPoints.ListChanged += JumpPoints_ListChanged; a_oStarSystem.SystemContactList.ListChanging += SystemContactList_ListChanging; // Set Sceen Size basd on Max Orbit: m_v2SceenSize = new Vector2d(dMaxOrbitDist * 2, dMaxOrbitDist * 2); }
public Sceen(StarSystem a_oStarSystem, GLEffect a_oDefaultEffect, Pulsar4X.UI.Handlers.SystemMap ParentSM) { // set member vars: m_v3ViewOffset = Vector3.Zero; MeasureMode = false; ParentSystemMap = ParentSM; SceenDefaultEffect = a_oDefaultEffect; /// <summary> /// These have to be initialized before the contactElements are created as contactElement uses these. /// </summary> ShowActives = true; ShowPassives = true; ShowPassiveSignatureRange = (int)Constants.SensorTN.DefaultPassiveSignature; // Set Sceen Vars: m_oSceenEntity = a_oStarSystem; SceenID = a_oStarSystem.Id; // Create measurement element: m_oMeasurementElement = new MeasurementElement(); m_oMeasurementElement.PrimaryPrimitive = new GLLine(a_oDefaultEffect, Vector3.Zero, new Vector2(1.0f, 1.0f), Color.Yellow, UIConstants.Textures.DEFAULT_TEXTURE); m_oMeasurementElement.AddPrimitive(m_oMeasurementElement.PrimaryPrimitive); m_oMeasurementElement.Lable = new GLUtilities.GLFont(a_oDefaultEffect, Vector3.Zero, UIConstants.DEFAULT_TEXT_SIZE, Color.Yellow, UIConstants.Textures.DEFAULT_GLFONT2, ""); // Creat Working Vars: //double dKMperAUdevby10 = (Pulsar4X.Constants.Units.KmPerAu / 10); // we scale everthing down by 10 to avoid float buffer overflows. int iStarCounter = 0; // Keeps track of the number of stars. int iPlanetCounter = 0; // Keeps track of the number of planets around the current star int iMoonCounter = 0; // Keeps track of the number of moons around the current planet. double dMaxOrbitDist = 0; // used for fit to zoom. Vector3 v3StarPos = new Vector3(0, 0, 0); // used for storing the psoition of the current star in the system float fStarSize = 0.0f; // Size of a star double dPlanetOrbitRadius = 0; // used for holding the orbit in Km for a planet. Vector3 v3PlanetPos = new Vector3(0, 0, 0); // Used to store the planet Pos. float fPlanetSize = 0; // used to hold the planets size. double dMoonOrbitRadius = 0; // used for holding the orbit in Km for a Moon. float fMoonSize = 0; // used to hold the Moons size. Vector3 v3MoonPos = Vector3.Zero; // Used to store the Moons Position. // start creating star branches in the sceen graph: SceenElement oRootStar; SceenElement oCurrStar; foreach (Pulsar4X.Entities.Star oStar in a_oStarSystem.Stars) { if (iStarCounter <= 0) { // then we have a secondary, etc star give random position around its orbit! oRootStar = new StarElement(oStar, a_oDefaultEffect, Vector3.Zero, Pulsar4X.Constants.StarColor.LookupColor(oStar), true); oCurrStar = oRootStar; } else { Random rnd = new Random(); v3StarPos.X = (float)(oStar.Position.X); v3StarPos.Y = (float)(oStar.Position.Y); MaxOrbitDistTest(ref dMaxOrbitDist, oStar.Orbit.SemiMajorAxis); oCurrStar = new StarElement(oStar, a_oDefaultEffect, v3StarPos, Pulsar4X.Constants.StarColor.LookupColor(oStar), false); } fStarSize = (float)(oStar.Radius * 2.0 * (Constants.Units.SolarRadiusInAu)); GLUtilities.GLQuad oStarQuad = new GLUtilities.GLQuad(a_oDefaultEffect, v3StarPos, new Vector2(fStarSize, fStarSize), Pulsar4X.Constants.StarColor.LookupColor(oStar), UIConstants.Textures.DEFAULT_PLANET_ICON); // create name lable: GLUtilities.GLFont oNameLable = new GLUtilities.GLFont(a_oDefaultEffect, new Vector3((float)(v3StarPos.X), (float)(v3StarPos.Y - (oStar.Radius / Constants.Units.KmPerAu)), 0), UIConstants.DEFAULT_TEXT_SIZE, Color.White, UIConstants.Textures.DEFAULT_GLFONT2, oStar.Name); oCurrStar.AddPrimitive(oStarQuad); // Add star icon to the Sceen element. oCurrStar.Lable = oNameLable; oCurrStar.PrimaryPrimitive = oStarQuad; oCurrStar.RealSize = new Vector2(fStarSize, fStarSize); this.AddElement(oCurrStar); // now go though and add each planet to render list. foreach (Pulsar4X.Entities.SystemBody oPlanet in oStar.Planets) { SceenElement oPlanetElement = new PlanetElement(a_oDefaultEffect, v3StarPos, oPlanet, Color.FromArgb(255, 0, 205, 0)); oPlanetElement.EntityID = oPlanet.Id; if (iPlanetCounter == 0) { oCurrStar.SmallestOrbit = (float)(oPlanet.Orbit.SemiMajorAxis * 2); } dPlanetOrbitRadius = oPlanet.Orbit.SemiMajorAxis; fPlanetSize = (float)((oPlanet.Radius * 2.0) / Constants.Units.KmPerAu); MaxOrbitDistTest(ref dMaxOrbitDist, dPlanetOrbitRadius); GLUtilities.GLQuad oPlanetQuad = new GLUtilities.GLQuad(a_oDefaultEffect, v3PlanetPos, new Vector2(fPlanetSize, fPlanetSize), Color.FromArgb(255, 0, 255, 0), // lime green UIConstants.Textures.DEFAULT_PLANET_ICON); // create name lable: GLUtilities.GLFont oPlanetNameLable = new GLUtilities.GLFont(a_oDefaultEffect, new Vector3((float)(v3PlanetPos.X), (float)(v3PlanetPos.Y - (oPlanet.Radius / Constants.Units.KmPerAu)), 0), UIConstants.DEFAULT_TEXT_SIZE, Color.AntiqueWhite, UIConstants.Textures.DEFAULT_GLFONT2, oPlanet.Name); oPlanetElement.AddPrimitive(oPlanetQuad); oPlanetElement.Lable = oPlanetNameLable; oPlanetElement.PrimaryPrimitive = oPlanetQuad; oPlanetElement.RealSize = new Vector2(fPlanetSize, fPlanetSize); oCurrStar.AddChildElement(oPlanetElement); iPlanetCounter++; // now again for the moons: foreach (Pulsar4X.Entities.SystemBody oMoon in oPlanet.Moons) { SceenElement oMoonElement = new PlanetElement(a_oDefaultEffect, v3PlanetPos, oMoon, Color.FromArgb(255, 0, 205, 0)); oMoonElement.EntityID = oMoon.Id; if (iMoonCounter == 0) { oPlanetElement.SmallestOrbit = (float)(oMoon.Orbit.SemiMajorAxis); } dMoonOrbitRadius = oMoon.Orbit.SemiMajorAxis; fMoonSize = (float)((oMoon.Radius * 2.0) / Constants.Units.KmPerAu); v3MoonPos = new Vector3((float)(oMoon.Position.X), (float)(oMoon.Position.Y), 0); oMoon.Position.X = oMoon.Position.X + v3PlanetPos.X; oMoon.Position.Y = oMoon.Position.Y + v3PlanetPos.Y; GLUtilities.GLQuad oMoonQuad = new GLUtilities.GLQuad(a_oDefaultEffect, v3MoonPos, // offset Pos by parent planet pos new Vector2(fMoonSize, fMoonSize), Color.FromArgb(255, 0, 205, 0), // lime green UIConstants.Textures.DEFAULT_PLANET_ICON); GLUtilities.GLFont oMoonNameLable = new GLUtilities.GLFont(a_oDefaultEffect, new Vector3((float)(v3MoonPos.X), (float)(v3MoonPos.Y - (oMoon.Radius / Constants.Units.KmPerAu)), 0), UIConstants.DEFAULT_TEXT_SIZE, Color.AntiqueWhite, UIConstants.Textures.DEFAULT_GLFONT2, oMoon.Name); oMoonElement.AddPrimitive(oMoonQuad); oMoonElement.Lable = oMoonNameLable; oMoonElement.PrimaryPrimitive = oMoonQuad; oMoonElement.RealSize = new Vector2(fMoonSize, fMoonSize); oPlanetElement.AddChildElement(oMoonElement); iMoonCounter++; } iMoonCounter = 0; } iPlanetCounter = 0; foreach (Pulsar4X.Entities.JumpPoint oJumpPoint in a_oStarSystem.JumpPoints) { CreateJumpPoint(oCurrStar, oJumpPoint); } iStarCounter++; } foreach (Pulsar4X.Entities.SystemContact systemContact in a_oStarSystem.SystemContactList) { AddContactElement(SceenDefaultEffect, systemContact); } a_oStarSystem.JumpPoints.ListChanged += JumpPoints_ListChanged; a_oStarSystem.SystemContactList.ListChanging += SystemContactList_ListChanging; // Set Sceen Size basd on Max Orbit: m_v2SceenSize = new Vector2d(dMaxOrbitDist * 2, dMaxOrbitDist * 2); }
public Sceen(StarSystem a_oStarSystem, GLEffect a_oDefaultEffect, Pulsar4X.UI.Handlers.SystemMap ParentSM) { // set member vars: m_v3ViewOffset = Vector3.Zero; MeasureMode = false; ParentSystemMap = ParentSM; SceenDefaultEffect = a_oDefaultEffect; // Set Sceen Vars: m_oSceenEntity = a_oStarSystem; SceenID = a_oStarSystem.Id; // Create measurement element: m_oMeasurementElement = new MeasurementElement(); m_oMeasurementElement.PrimaryPrimitive = new GLLine(a_oDefaultEffect, Vector3.Zero, new Vector2(1.0f, 1.0f), Color.Yellow, UIConstants.Textures.DEFAULT_TEXTURE); m_oMeasurementElement.AddPrimitive(m_oMeasurementElement.PrimaryPrimitive); m_oMeasurementElement.Lable = new GLUtilities.GLFont(a_oDefaultEffect, Vector3.Zero, UIConstants.DEFAULT_TEXT_SIZE, Color.Yellow, UIConstants.Textures.DEFAULT_GLFONT2, ""); // Creat Working Vars: //double dKMperAUdevby10 = (Pulsar4X.Constants.Units.KM_PER_AU / 10); // we scale everthing down by 10 to avoid float buffer overflows. int iStarCounter = 0; // Keeps track of the number of stars. int iPlanetCounter = 0; // Keeps track of the number of planets around the current star int iMoonCounter = 0; // Keeps track of the number of moons around the current planet. double dMaxOrbitDist = 0; // used for fit to zoom. Vector3 v3StarPos = new Vector3(0, 0, 0); // used for storing the psoition of the current star in the system float fStarSize = 0.0f; // Size of a star double dPlanetOrbitRadius = 0; // used for holding the orbit in Km for a planet. Vector3 v3PlanetPos = new Vector3(0, 0, 0); // Used to store the planet Pos. float fPlanetSize = 0; // used to hold the planets size. double dMoonOrbitRadius = 0; // used for holding the orbit in Km for a Moon. float fMoonSize = 0; // used to hold the Moons size. Vector3 v3MoonPos = Vector3.Zero; // Used to store the Moons Position. // start creating star branches in the sceen graph: SceenElement oRootStar; SceenElement oCurrStar; foreach (Pulsar4X.Entities.Star oStar in a_oStarSystem.Stars) { if (iStarCounter <= 0) { // then we have a secondary, etc star give random position around its orbit! oRootStar = new StarElement(oStar, a_oDefaultEffect, Vector3.Zero, Pulsar4X.Constants.StarColor.LookupColor(oStar.Class), true); oCurrStar = oRootStar; } else { Random rnd = new Random(); //float fAngle = 0.0f; // rnd.Next(0, 360); //fAngle = MathHelper.DegreesToRadians(fAngle); // double x, y; Pulsar4X.Lib.OrbitTable.Instance.UpdatePosition(oStar, 0); v3StarPos.X = (float)(oStar.XSystem); //(float)(Math.Cos(fAngle) * oStar.SemiMajorAxis * dKMperAUdevby10); v3StarPos.Y = (float)(oStar.YSystem); //(float)(Math.Sin(fAngle) * oStar.SemiMajorAxis * dKMperAUdevby10); MaxOrbitDistTest(ref dMaxOrbitDist, oStar.SemiMajorAxis); oCurrStar = new StarElement(oStar, a_oDefaultEffect, v3StarPos, Pulsar4X.Constants.StarColor.LookupColor(oStar.Class), false); // create orbit circle /*GLUtilities.GLCircle oStarOrbitCirc = new GLUtilities.GLCircle(a_oDefaultEffect, * Vector3.Zero, // base around parent star pos. * oStar, //(float)(oStar.SemiMajorAxis * dKMperAUdevby10) / 2, * Pulsar4X.Constants.StarColor.LookupColor(oStar.Class), * UIConstants.Textures.DEFAULT_TEXTURE); * oCurrStar.AddPrimitive(oStarOrbitCirc);*/ } fStarSize = (float)(oStar.Radius * 2.0 * (Constants.Units.SOLAR_RADIUS_IN_AU)); GLUtilities.GLQuad oStarQuad = new GLUtilities.GLQuad(a_oDefaultEffect, v3StarPos, new Vector2(fStarSize, fStarSize), Pulsar4X.Constants.StarColor.LookupColor(oStar.Class), UIConstants.Textures.DEFAULT_PLANET_ICON); // create name lable: GLUtilities.GLFont oNameLable = new GLUtilities.GLFont(a_oDefaultEffect, new Vector3((float)(v3StarPos.X), (float)(v3StarPos.Y - (oStar.Radius / Constants.Units.KM_PER_AU)), 0), UIConstants.DEFAULT_TEXT_SIZE, Color.White, UIConstants.Textures.DEFAULT_GLFONT2, oStar.Name); oCurrStar.AddPrimitive(oStarQuad); // Add star icon to the Sceen element. oCurrStar.Lable = oNameLable; oCurrStar.PrimaryPrimitive = oStarQuad; oCurrStar.RealSize = new Vector2(fStarSize, fStarSize); this.AddElement(oCurrStar); // now go though and add each planet to render list. foreach (Pulsar4X.Entities.Planet oPlanet in oStar.Planets) { SceenElement oPlanetElement = new PlanetElement(a_oDefaultEffect, v3StarPos, oPlanet, Color.FromArgb(255, 0, 205, 0)); oPlanetElement.EntityID = oPlanet.Id; if (iPlanetCounter == 0) { oCurrStar.SmallestOrbit = (float)(oPlanet.SemiMajorAxis * 2); } dPlanetOrbitRadius = oPlanet.SemiMajorAxis; Pulsar4X.Lib.OrbitTable.Instance.UpdatePosition(oPlanet, 0); v3PlanetPos = new Vector3((float)(oPlanet.XSystem), (float)(oPlanet.YSystem), 0) + v3StarPos; // offset Pos by parent star pos oPlanet.XSystem = oPlanet.XSystem + v3StarPos.X; oPlanet.YSystem = oPlanet.YSystem + v3StarPos.Y; fPlanetSize = (float)((oPlanet.Radius * 2.0) / Constants.Units.KM_PER_AU); MaxOrbitDistTest(ref dMaxOrbitDist, dPlanetOrbitRadius); GLUtilities.GLQuad oPlanetQuad = new GLUtilities.GLQuad(a_oDefaultEffect, v3PlanetPos, new Vector2(fPlanetSize, fPlanetSize), Color.FromArgb(255, 0, 255, 0), // lime green UIConstants.Textures.DEFAULT_PLANET_ICON); /*GLUtilities.GLCircle oPlanetOrbitCirc = new GLUtilities.GLCircle(a_oDefaultEffect, * v3StarPos, // base around parent star pos. * oPlanet, //(float)dPlanetOrbitRadius / 2, * Color.FromArgb(255, 0, 205, 0), // lime green * UIConstants.Textures.DEFAULT_TEXTURE);*/ // create name lable: GLUtilities.GLFont oPlanetNameLable = new GLUtilities.GLFont(a_oDefaultEffect, new Vector3((float)(v3PlanetPos.X), (float)(v3PlanetPos.Y - (oPlanet.Radius / Constants.Units.KM_PER_AU)), 0), UIConstants.DEFAULT_TEXT_SIZE, Color.AntiqueWhite, UIConstants.Textures.DEFAULT_GLFONT2, oPlanet.Name); oPlanetElement.AddPrimitive(oPlanetQuad); //oPlanetElement.AddPrimitive(oPlanetOrbitCirc); oPlanetElement.Lable = oPlanetNameLable; oPlanetElement.PrimaryPrimitive = oPlanetQuad; oPlanetElement.RealSize = new Vector2(fPlanetSize, fPlanetSize); oCurrStar.AddChildElement(oPlanetElement); iPlanetCounter++; // now again for the moons: foreach (Pulsar4X.Entities.Planet oMoon in oPlanet.Moons) { SceenElement oMoonElement = new PlanetElement(a_oDefaultEffect, v3PlanetPos, oMoon, Color.FromArgb(255, 0, 205, 0)); oMoonElement.EntityID = oMoon.Id; if (iMoonCounter == 0) { oPlanetElement.SmallestOrbit = (float)(oMoon.SemiMajorAxis); } dMoonOrbitRadius = oMoon.SemiMajorAxis; Pulsar4X.Lib.OrbitTable.Instance.UpdatePosition(oMoon, 0); fMoonSize = (float)((oMoon.Radius * 2.0) / Constants.Units.KM_PER_AU); v3MoonPos = new Vector3((float)(oMoon.XSystem), (float)(oMoon.YSystem), 0) + v3PlanetPos; oMoon.XSystem = oMoon.XSystem + v3PlanetPos.X; oMoon.YSystem = oMoon.YSystem + v3PlanetPos.Y; GLUtilities.GLQuad oMoonQuad = new GLUtilities.GLQuad(a_oDefaultEffect, v3MoonPos, // offset Pos by parent planet pos new Vector2(fMoonSize, fMoonSize), Color.FromArgb(255, 0, 205, 0), // lime green UIConstants.Textures.DEFAULT_PLANET_ICON); /*GLUtilities.GLCircle oMoonOrbitCirc = new GLUtilities.GLCircle(a_oDefaultEffect, * v3PlanetPos, // base around parent planet pos. * oMoon, //(float)dMoonOrbitRadius / 2, * Color.FromArgb(255, 0, 205, 0), // lime green * UIConstants.Textures.DEFAULT_TEXTURE);*/ GLUtilities.GLFont oMoonNameLable = new GLUtilities.GLFont(a_oDefaultEffect, new Vector3((float)(v3MoonPos.X), (float)(v3MoonPos.Y - (oMoon.Radius / Constants.Units.KM_PER_AU)), 0), UIConstants.DEFAULT_TEXT_SIZE, Color.AntiqueWhite, UIConstants.Textures.DEFAULT_GLFONT2, oMoon.Name); oMoonElement.AddPrimitive(oMoonQuad); //oMoonElement.AddPrimitive(oMoonOrbitCirc); oMoonElement.Lable = oMoonNameLable; oMoonElement.PrimaryPrimitive = oMoonQuad; oMoonElement.RealSize = new Vector2(fMoonSize, fMoonSize); oPlanetElement.AddChildElement(oMoonElement); iMoonCounter++; } iMoonCounter = 0; } iPlanetCounter = 0; iStarCounter++; } // create any system contacts: foreach (Pulsar4X.Entities.SystemContact oContact in a_oStarSystem.SystemContactList) { SceenElement oContactElement; Vector3 v3ContactPos; GLUtilities.GLFont oNameLable; GLUtilities.GLQuad oContactQuad; switch (oContact.SSEntity) { case StarSystemEntityType.TaskGroup: oContactElement = new ContactElement(a_oDefaultEffect, oContact); oContactElement.EntityID = oContact.Id; v3ContactPos = new Vector3((float)oContact.TaskGroup.Contact.XSystem, (float)oContact.TaskGroup.Contact.YSystem, 0.0f); oContactQuad = new GLUtilities.GLQuad(a_oDefaultEffect, v3ContactPos, new Vector2(0.0001f, 0.0001f), // what size is a task groug anyway??? oContact.faction.FactionColor, UIConstants.Textures.DEFAULT_TASKGROUP_ICON); oNameLable = new GLUtilities.GLFont(a_oDefaultEffect, v3ContactPos, UIConstants.DEFAULT_TEXT_SIZE, oContact.faction.FactionColor, UIConstants.Textures.DEFAULT_GLFONT2, oContact.TaskGroup.Name); oContactElement.Lable = oNameLable; oContactElement.PrimaryPrimitive = oContactQuad; oContactElement.AddPrimitive(oContactQuad); oContactElement.RealSize = new Vector2(0.0001f, 0.0001f); this.AddElement(oContactElement); (oContactElement as ContactElement).ParentSceen = this; break; case StarSystemEntityType.Missile: oContactElement = new ContactElement(a_oDefaultEffect, oContact); oContactElement.EntityID = oContact.Id; v3ContactPos = new Vector3((float)oContact.MissileGroup.contact.XSystem, (float)oContact.MissileGroup.contact.YSystem, 0.0f); oContactQuad = new GLUtilities.GLQuad(a_oDefaultEffect, v3ContactPos, new Vector2(0.0001f, 0.0001f), // what size is a missile? oContact.faction.FactionColor, UIConstants.Textures.DEFAULT_TASKGROUP_ICON); oNameLable = new GLUtilities.GLFont(a_oDefaultEffect, v3ContactPos, UIConstants.DEFAULT_TEXT_SIZE, oContact.faction.FactionColor, UIConstants.Textures.DEFAULT_GLFONT2, oContact.MissileGroup.Name); oContactElement.Lable = oNameLable; oContactElement.PrimaryPrimitive = oContactQuad; oContactElement.AddPrimitive(oContactQuad); oContactElement.RealSize = new Vector2(0.0001f, 0.0001f); this.AddElement(oContactElement); (oContactElement as ContactElement).ParentSceen = this; break; } oContact.ContactElementCreated = SystemContact.CEState.Created; } // Set Sceen Size basd on Max Orbit: m_v2SceenSize = new Vector2d(dMaxOrbitDist * 2, dMaxOrbitDist * 2); }