示例#1
0
        internal void SetFaction()
        {
            //StarIcons = new Dictionary<Guid, IDrawData>();
            int    i             = 0;
            double startangle    = 0;//Math.PI * 0.5;
            float  angleIncrease = (float)Math.Max(0.78539816339, 6.28318530718 / _state.StarSystemStates.Count);
            int    startR        = 200;
            int    radInc        = 5;

            foreach (var item in _state.StarSystemStates)
            {
                SystemMapRendering map = new SystemMapRendering(_window, _state);

                map.SetSystem(item.Value.StarSystem);
                RenderedMaps[item.Key] = map;

                //TODO: handle binary/multiple star systems better.
                var starEntity = item.Value.StarSystem.GetFirstEntityWithDataBlob <ECSLib.StarInfoDB>();
                var orbitdb    = starEntity.GetDataBlob <ECSLib.OrbitDB>();
                starEntity = orbitdb.Root; //just incase it's a binary system and the entity we got was not the primary

                var starIcon = new StarIcon(starEntity);
                StarIcons[item.Key] = starIcon;
                var nameIcon = new NameIcon(item.Value.EntityStatesWithNames[starEntity.Guid], _state);
                _nameIcons[item.Key] = nameIcon;
                var x = (startR + radInc * i) * Math.Sin(startangle - angleIncrease * i);
                var y = (startR + radInc * i) * Math.Cos(startangle - angleIncrease * i);
                starIcon.WorldPosition    = new ECSLib.Vector3(x, y, 0);
                nameIcon.WorldPosition    = new ECSLib.Vector3(x, y, 0);
                map.GalacticMapPosition.X = x;
                map.GalacticMapPosition.Y = y;
                i++;
            }
        }
示例#2
0
 public void DrawNameIcons()
 {
     lock (_nameIcons)
     {
         List <NameIcon> nameIcons = new List <NameIcon>();
         foreach (var item in _nameIcons.Values)
         {
             nameIcons.Add(item);
             //item.Draw(_uiState.rendererPtr, _uiState.Camera);
         }
         NameIcon.DrawAll(_state.rendererPtr, _state.Camera, nameIcons);
     }
 }
示例#3
0
        internal void DrawNameIcons()
        {
            var zoomlvl = _state.Camera.ZoomLevel;

            if (zoomlvl >= 2.0)
            {
                foreach (var kvp in RenderedMaps)
                {
                    var sysid  = kvp.Key;
                    var sysmap = kvp.Value;
                    if (sysid == _state.SelectedStarSysGuid)
                    {
                        sysmap.DrawNameIcons();
                    }
                }
            }
            else
            {
                lock (_nameIcons)
                {
                    List <NameIcon> nameIcons = new List <NameIcon>();
                    foreach (var item in _nameIcons)
                    {
                        //if(_state.StarSystemStates[SelectedStarSysGuid].EntityStatesWithNames.ContainsKey(item.Key)){
                        if (item.Key == _state.SelectedStarSysGuid)
                        {
                            nameIcons.Add(item.Value);
                        }



                        //}
                        //item.Value.Draw(_state.rendererPtr, _state.Camera);
                    }
                    NameIcon.DrawAll(_state.rendererPtr, _state.Camera, nameIcons);
                }
            }
        }