示例#1
0
        internal GlobalUIState(ImGuiSDL2CSWindow viewport)
        {
            ViewPort = viewport;
            PulsarGuiWindow._state = this;
            var windowPtr = viewport.Handle;

            SDL.SDL_SetHint(SDL.SDL_HINT_RENDER_DRIVER, "opengl");
            //var surfacePtr = SDL.SDL_GetWindowSurface(windowPtr);
            rendererPtr = SDL.SDL_CreateRenderer(windowPtr, -1, SDL.SDL_RendererFlags.SDL_RENDERER_ACCELERATED);



            for (int i = 0; i < (int)UserOrbitSettings.OrbitBodyType.NumberOf; i++)
            {
                UserOrbitSettingsMtx.Add(new List <UserOrbitSettings>());
                DrawNameZoomLvl.Add(100f);
                for (int j = 0; j < (int)UserOrbitSettings.OrbitTrajectoryType.NumberOf; j++)
                {
                    UserOrbitSettingsMtx[i].Add(new UserOrbitSettings());
                }
            }


            Camera = new Camera(viewport);

            MainMenuItems.GetInstance().IsActive = true;

            string rf = "Resources";

            LoadImg("Logo", Path.Combine(rf, "PulsarLogo.bmp"));
            LoadImg("PlayImg", Path.Combine(rf, "Play.bmp"));
            LoadImg("PauseImg", Path.Combine(rf, "Pause.bmp"));
            LoadImg("OneStepImg", Path.Combine(rf, "OneStep.bmp"));
            LoadImg("UpImg", Path.Combine(rf, "UpArrow.bmp"));
            LoadImg("DnImg", Path.Combine(rf, "DnArrow.bmp"));
            LoadImg("RepeatImg", Path.Combine(rf, "RepeatIco.bmp"));
            LoadImg("CancelImg", Path.Combine(rf, "CancelIco.bmp"));

            /*
             * int gltxtrID;
             * GL.GenTextures(1, out gltxtrID);
             * GL.BindTexture(GL.Enum.GL_TEXTURE_2D, gltxtrID);
             * GL.PixelStorei(GL.Enum.GL_UNPACK_ROW_LENGTH, 0);
             * GL.TexImage2D(GL.Enum.GL_TEXTURE_2D, 0, (int)GL.Enum.GL_RGBA, 16, 16, 0, GL.Enum.GL_RGBA, GL.Enum.GL_UNSIGNED_BYTE, playImgPtr);
             *
             * GLImageDictionary["PlayImg"] = gltxtrID;
             * GL.Enable(GL.Enum.GL_TEXTURE_2D);
             */
        }
示例#2
0
        internal override void Display()
        {
            if (IsActive)
            {
                if (ImGui.Begin("New Game Setup", ref IsActive, _flags))
                {
                    ImGui.InputText("Game Name", _nameInputBuffer, 16);
                    ImGui.InputText("SM Pass", _smPassInputbuffer, 16);


                    ImGui.InputText("Faction Name", _factionInputBuffer, 16);
                    ImGui.InputText("Password", _passInputBuffer, 16);

                    ImGui.InputInt("Max Systems", ref _maxSystems);
                    ImGui.InputInt("Master Seed:", ref _masterSeed);

                    if (ImGui.RadioButton("Host Network Game", ref _gameTypeButtonGrp, 1))
                    {
                        _selectedGameType = gameType.Nethost;
                    }
                    if (ImGui.RadioButton("Start Standalone Game", ref _gameTypeButtonGrp, 0))
                    {
                        _selectedGameType = gameType.Standalone;
                    }
                    if (_selectedGameType == gameType.Nethost)
                    {
                        ImGui.InputText("Network Port", _netPortInputBuffer, 8);
                    }
                    if (ImGui.Button("Create New Game!") || _uiState.debugnewgame)
                    {
                        _uiState.debugnewgame = false;
                        CreateNewGame();
                    }


                    ImGui.End();
                }
                else
                {
                    MainMenuItems.GetInstance().SetActive();
                }
            }
        }
示例#3
0
        internal override void Display()
        {
            if (IsActive)
            {
                if (ImGui.Begin("New Game Setup", ref IsActive, _flags))
                {
                    ImGui.InputText("Game Name", _nameInputBuffer, (uint)_nameInputBuffer.Length);
                    ImGui.InputText("Faction Name", _factionNameInputBuffer, 16);
                    ImGui.InputText("Password", _passInputBuffer, 16);
                    ImGui.InputInt("Max Systems", ref _maxSystems);
                    ImGui.InputInt("Master Seed:", ref _masterSeed);
                    if (ImGui.RadioButton("Host Network Game", ref _gameTypeButtonGrp, 1))
                    {
                        _selectedGameType = gameType.Nethost;
                    }
                    if (ImGui.RadioButton("Start Standalone Game", ref _gameTypeButtonGrp, 0))
                    {
                        _selectedGameType = gameType.Standalone;
                    }
                    if (_selectedGameType == gameType.Nethost)
                    {
                        ImGui.InputText("Network Port", _netPortInputBuffer, 8);
                    }
                    if (ImGui.Button("Create New Game!"))
                    {
                        CreateNewGame(System.Text.Encoding.UTF8.GetString(_nameInputBuffer));
                    }
                }
                else
                {
                    MainMenuItems.GetInstance().IsActive = true;
                }

                ImGui.End();
            }
        }
示例#4
0
        private bool MyEventHandler(SDL2Window window, SDL.SDL_Event e)
        {
            int mouseX;
            int mouseY;

            SDL.SDL_GetMouseState(out mouseX, out mouseY);

            if (!ImGuiSDL2CSHelper.HandleEvent(e, ref g_MouseWheel, g_MousePressed))
            {
                return(false);
            }

            if (e.type == SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN && e.button.button == 1 & !ImGui.GetIO().WantCaptureMouse)
            {
                _state.Camera.IsGrabbingMap        = true;
                _state.Camera.MouseFrameIncrementX = e.motion.x;
                _state.Camera.MouseFrameIncrementY = e.motion.y;
                mouseDownX = mouseX;
                mouseDownY = mouseY;
            }
            if (e.type == SDL.SDL_EventType.SDL_MOUSEBUTTONUP && e.button.button == 1)
            {
                _state.Camera.IsGrabbingMap = false;

                if (mouseDownX == mouseX && mouseDownY == mouseY)                                           //click on map.
                {
                    _state.MapClicked(_state.Camera.WorldCoordinate(mouseX, mouseY), MouseButtons.Primary); //sdl and imgu use different numbers for buttons.
                }
            }

            if (e.type == SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN && e.button.button == 3 & !ImGui.GetIO().WantCaptureMouse)
            {
                mouseDownAltX = mouseX;
                mouseDownAltY = mouseY;
            }
            if (e.type == SDL.SDL_EventType.SDL_MOUSEBUTTONUP && e.button.button == 3)
            {
                _state.Camera.IsGrabbingMap = false;

                if (mouseDownAltX == mouseX && mouseDownAltY == mouseY)                                 //click on map.
                {
                    _state.MapClicked(_state.Camera.WorldCoordinate(mouseX, mouseY), MouseButtons.Alt); //sdl and imgu use different numbers for buttons.
                }
            }

            if (_state.Camera.IsGrabbingMap)
            {
                int deltaX = _state.Camera.MouseFrameIncrementX - e.motion.x;
                int deltaY = _state.Camera.MouseFrameIncrementY - e.motion.y;
                _state.Camera.WorldOffset(deltaX, deltaY);

                _state.Camera.MouseFrameIncrementX = e.motion.x;
                _state.Camera.MouseFrameIncrementY = e.motion.y;
            }


            if (e.type == SDL.SDL_EventType.SDL_KEYUP)
            {
                if (e.key.keysym.sym == SDL.SDL_Keycode.SDLK_ESCAPE)
                {
                    MainMenuItems mainMenu = MainMenuItems.GetInstance();
                    mainMenu.IsActive = true;
                }
            }

            if (e.type == SDL.SDL_EventType.SDL_MOUSEWHEEL)
            {
                if (e.wheel.y > 0)
                {
                    _state.Camera.ZoomIn(mouseX, mouseY);
                }
                else if (e.wheel.y < 0)
                {
                    _state.Camera.ZoomOut(mouseX, mouseY);
                }
            }
            return(true);
        }
示例#5
0
        internal GlobalUIState(ImGuiSDL2CSWindow viewport)
        {
            ViewPort = viewport;
            PulsarGuiWindow._uiState = this;
            var windowPtr = viewport.Handle;

            SDL.SDL_SetHint(SDL.SDL_HINT_RENDER_DRIVER, "opengl");
            //var surfacePtr = SDL.SDL_GetWindowSurface(windowPtr);
            rendererPtr = SDL.SDL_CreateRenderer(windowPtr, -1, SDL.SDL_RendererFlags.SDL_RENDERER_ACCELERATED);



            for (int i = 0; i < (int)UserOrbitSettings.OrbitBodyType.NumberOf; i++)
            {
                UserOrbitSettingsMtx.Add(new List <UserOrbitSettings>());
                DrawNameZoomLvl.Add(100f);
                for (int j = 0; j < (int)UserOrbitSettings.OrbitTrajectoryType.NumberOf; j++)
                {
                    UserOrbitSettingsMtx[i].Add(new UserOrbitSettings());
                }
            }


            Camera = new Camera(viewport);

            MainMenuItems.GetInstance().SetActive();

            string rf = "Resources";

            LoadImg("Logo", Path.Combine(rf, "PulsarLogo.bmp"));
            LoadImg("PlayImg", Path.Combine(rf, "Play.bmp"));
            LoadImg("PauseImg", Path.Combine(rf, "Pause.bmp"));
            LoadImg("OneStepImg", Path.Combine(rf, "OneStep.bmp"));
            LoadImg("UpImg", Path.Combine(rf, "UpArrow.bmp"));
            LoadImg("DnImg", Path.Combine(rf, "DnArrow.bmp"));
            LoadImg("RepeatImg", Path.Combine(rf, "RepeatIco.bmp"));
            LoadImg("CancelImg", Path.Combine(rf, "CancelIco.bmp"));
            LoadImg("DesComp", Path.Combine(rf, "DesignComponentIco.bmp"));
            LoadImg("DesShip", Path.Combine(rf, "DesignShipIco.bmp"));
            LoadImg("DesOrd", Path.Combine(rf, "DesignOrdnanceIco.bmp"));
            LoadImg("GalMap", Path.Combine(rf, "GalaxyMapIco.bmp"));
            LoadImg("Research", Path.Combine(rf, "ResearchIco.bmp"));
            LoadImg("Power", Path.Combine(rf, "PowerIco.bmp"));
            LoadImg("Ruler", Path.Combine(rf, "RulerIco.bmp"));
            LoadImg("Cargo", Path.Combine(rf, "CargoIco.bmp"));
            LoadImg("Firecon", Path.Combine(rf, "FireconIco.bmp"));
            LoadImg("Industry", Path.Combine(rf, "IndustryIco.bmp"));
            LoadImg("Pin", Path.Combine(rf, "PinIco.bmp"));
            LoadImg("Rename", Path.Combine(rf, "RenameIco.bmp"));
            LoadImg("Select", Path.Combine(rf, "SelectIco.bmp"));
            LoadImg("Tree", Path.Combine(rf, "TreeIco.bmp"));

            //DEBUG Code: (can be deleted);
            DamageTools.LoadFromBitMap(Path.Combine(rf, "ImgTest.bmp"));

            /*
             * int gltxtrID;
             * GL.GenTextures(1, out gltxtrID);
             * GL.BindTexture(GL.Enum.GL_TEXTURE_2D, gltxtrID);
             * GL.PixelStorei(GL.Enum.GL_UNPACK_ROW_LENGTH, 0);
             * GL.TexImage2D(GL.Enum.GL_TEXTURE_2D, 0, (int)GL.Enum.GL_RGBA, 16, 16, 0, GL.Enum.GL_RGBA, GL.Enum.GL_UNSIGNED_BYTE, playImgPtr);
             *
             * GLImageDictionary["PlayImg"] = gltxtrID;
             * GL.Enable(GL.Enum.GL_TEXTURE_2D);
             */
        }