/// <summary> /// Provisional Damage table location. Check out program.cs for where this is initialized. /// </summary> public static void init() { EnergyTable = new BindingList <DamageTableTN>(); PlasmaTable = new BindingList <DamageTableTN>(); KineticTable = new BindingList <DamageTableTN>(); MissileTable = new BindingList <DamageTableTN>(); for (int loop = 0; loop < 210; loop++) { DamageTableTN EV = new DamageTableTN(DamageTypeTN.Beam, (ushort)(loop + 1)); DamageTableTN PV = new DamageTableTN(DamageTypeTN.Plasma, (ushort)(loop + 1)); EnergyTable.Add(EV); PlasmaTable.Add(PV); } for (int loop = 0; loop < 80; loop++) { DamageTableTN KV = new DamageTableTN(DamageTypeTN.Kinetic, (ushort)(loop + 1)); KineticTable.Add(KV); } for (int loop = 0; loop < 3000; loop++) { DamageTableTN MV = new DamageTableTN(DamageTypeTN.Missile, (ushort)(loop + 1)); MissileTable.Add(MV); } }
/// <summary> /// Provisional Damage table location. Check out program.cs for where this is initialized. /// </summary> public static void init() { EnergyTable = new BindingList<DamageTableTN>(); PlasmaTable = new BindingList<DamageTableTN>(); KineticTable = new BindingList<DamageTableTN>(); MissileTable = new BindingList<DamageTableTN>(); for (int loop = 0; loop < 210; loop++) { DamageTableTN EV = new DamageTableTN(DamageTypeTN.Beam, (ushort)(loop + 1)); DamageTableTN PV = new DamageTableTN(DamageTypeTN.Plasma, (ushort)(loop + 1)); EnergyTable.Add(EV); PlasmaTable.Add(PV); } for (int loop = 0; loop < 80; loop++) { DamageTableTN KV = new DamageTableTN(DamageTypeTN.Kinetic, (ushort)(loop + 1)); KineticTable.Add(KV); } for (int loop = 0; loop < 3000; loop++) { DamageTableTN MV = new DamageTableTN(DamageTypeTN.Missile, (ushort)(loop + 1)); MissileTable.Add(MV); } }