示例#1
0
        /// <summary>
        /// TODO: refineing rates should also limit the amount that can be refined for a specific mat each tick.
        /// </summary>
        internal static void RefineMaterials(Entity colony, Game game)
        {
            CargoStorageDB   stockpiles = colony.GetDataBlob <CargoStorageDB>();
            ColonyRefiningDB refiningDB = colony.GetDataBlob <ColonyRefiningDB>();
            int RefineryPoints          = refiningDB.PointsPerTick;

            for (int jobIndex = 0; jobIndex < refiningDB.JobBatchList.Count; jobIndex++)
            {
                if (RefineryPoints > 0)
                {
                    var job = refiningDB.JobBatchList[jobIndex];
                    ProcessedMaterialSD    material = game.StaticData.ProcessedMaterials[job.ItemGuid];
                    Dictionary <Guid, int> costs    = new Dictionary <Guid, int>(material.RawMineralCosts);
                    if (material.RefinedMateraialsCosts != null)
                    {
                        costs.Concat(new Dictionary <Guid, int>(material.RefinedMateraialsCosts));
                    }
                    while (job.NumberCompleted < job.NumberOrdered && job.PointsLeft > 0)
                    {
                        if (job.PointsLeft == material.RefineryPointCost)
                        {
                            //consume all ingredients for this job on the first point use.
                            if (StorageSpaceProcessor.HasReqiredItems(stockpiles, costs))
                            {
                                StorageSpaceProcessor.RemoveResources(stockpiles, costs);
                            }
                            else
                            {
                                break;
                            }
                        }

                        //use Refinery points
                        ushort pointsUsed = (ushort)Math.Min(job.PointsLeft, material.RefineryPointCost);
                        job.PointsLeft -= pointsUsed;
                        RefineryPoints -= pointsUsed;

                        //if job is complete
                        if (job.PointsLeft == 0)
                        {
                            job.NumberCompleted++;                                                                //complete job,
                            StorageSpaceProcessor.AddItemToCargo(stockpiles, material.ID, material.OutputAmount); //and add the product to the stockpile
                            job.PointsLeft = material.RefineryPointCost;                                          //and reset the points left for the next job in the batch.
                        }
                    }
                    //if the whole batch is completed
                    if (job.NumberCompleted == job.NumberOrdered)
                    {
                        //remove it from the list
                        refiningDB.JobBatchList.RemoveAt(jobIndex);
                        if (job.Auto) //but if it's set to auto, re-add it.
                        {
                            job.PointsLeft      = material.RefineryPointCost;
                            job.NumberCompleted = 0;
                            refiningDB.JobBatchList.Add(job);
                        }
                    }
                }
            }
        }
示例#2
0
        /// <summary>
        /// process PropulsionDB movement for a single system
        /// </summary>
        /// <param name="manager">the system to process</param>
        /// <param name="deltaSeconds">amount of time in seconds</param>
        internal static void Process(EntityManager manager, int deltaSeconds)
        {
            OrderProcessor.ProcessSystem(manager);
            foreach (Entity shipEntity in manager.GetAllEntitiesWithDataBlob <PropulsionDB>())
            {
                PositionDB   positionDB   = shipEntity.GetDataBlob <PositionDB>();
                PropulsionDB propulsionDB = shipEntity.GetDataBlob <PropulsionDB>();


                Queue <BaseOrder> orders = shipEntity.GetDataBlob <ShipInfoDB>().Orders;

                if (orders.Count > 0)
                {
                    if (orders.Peek().OrderType == orderType.MOVETO)
                    {
                        // Check to see if we will overtake the target

                        MoveOrder order   = (MoveOrder)orders.Peek();
                        Vector4   shipPos = positionDB.AbsolutePosition;
                        Vector4   targetPos;
                        Vector4   currentSpeed = shipEntity.GetDataBlob <PropulsionDB>().CurrentSpeed;
                        Vector4   nextTPos     = shipPos + (currentSpeed * deltaSeconds);
                        Vector4   newPos       = shipPos;
                        Vector4   deltaVecToTarget;
                        Vector4   deltaVecToNextT;

                        double distanceToTarget;
                        double distanceToNextTPos;

                        double speedDelta;
                        double distanceDelta;
                        double newDistanceDelta;
                        double fuelMaxDistanceAU;

                        double currentSpeedLength = currentSpeed.Length();

                        CargoStorageDB            storedResources = shipEntity.GetDataBlob <CargoStorageDB>();
                        Dictionary <Guid, double> fuelUsePerMeter = propulsionDB.FuelUsePerKM;
                        int maxKMeters = CalcMaxFuelDistance(shipEntity);

                        if (order.PositionTarget == null)
                        {
                            targetPos = order.Target.GetDataBlob <PositionDB>().AbsolutePosition;
                        }
                        else
                        {
                            targetPos = order.PositionTarget.AbsolutePosition;
                        }

                        deltaVecToTarget = shipPos - targetPos;

                        distanceToTarget = deltaVecToTarget.Length();  //in au


                        deltaVecToNextT   = shipPos - nextTPos;
                        fuelMaxDistanceAU = GameConstants.Units.KmPerAu * maxKMeters;


                        distanceToNextTPos = deltaVecToNextT.Length();
                        if (fuelMaxDistanceAU < distanceToNextTPos)
                        {
                            newDistanceDelta = fuelMaxDistanceAU;
                            double percent = fuelMaxDistanceAU / distanceToNextTPos;
                            newPos = nextTPos + deltaVecToNextT * percent;
                            Event usedAllFuel = new Event(manager.ManagerSubpulses.SystemLocalDateTime, "Used all Fuel", shipEntity.GetDataBlob <OwnedDB>().ObjectOwner, shipEntity);
                            usedAllFuel.EventType = EventType.FuelExhausted;
                            manager.Game.EventLog.AddEvent(usedAllFuel);
                        }
                        else
                        {
                            newDistanceDelta = distanceToNextTPos;
                            newPos           = nextTPos;
                        }



                        if (distanceToTarget < newDistanceDelta) // moving would overtake target, just go directly to target
                        {
                            newDistanceDelta          = distanceToTarget;
                            propulsionDB.CurrentSpeed = new Vector4(0, 0, 0, 0);
                            newPos = targetPos;
                            if (order.Target != null && order.Target.HasDataBlob <SystemBodyInfoDB>())
                            {
                                positionDB.SetParent(order.Target);
                            }
                            if (order.Target != null)
                            {
                                if (order.Target.HasDataBlob <SystemBodyInfoDB>())  // Set position to the target body
                                {
                                    positionDB.SetParent(order.Target);
                                }
                            }

                            else // We arrived, get rid of the order
                            {
                                shipEntity.GetDataBlob <ShipInfoDB>().Orders.Dequeue();
                            }
                        }
                        positionDB.AbsolutePosition = newPos;
                        int kMetersMoved = (int)(newDistanceDelta * GameConstants.Units.KmPerAu);
                        Dictionary <Guid, int> fuelAmounts = new Dictionary <Guid, int>();
                        foreach (var item in propulsionDB.FuelUsePerKM)
                        {
                            fuelAmounts.Add(item.Key, (int)item.Value * kMetersMoved);
                        }
                        StorageSpaceProcessor.RemoveResources(storedResources, fuelAmounts);
                    }
                }
            }
        }