internal Game() { StaticRefLib.Setup(this); GlobalManager = new EntityManager(this, true); OrderHandler = new StandAloneOrderHandler(this); }
internal Game() { SyncContext = SynchronizationContext.Current; GameLoop = new TimeLoop(this); EventLog = new EventLog(this); ProcessorManager = new ProcessorManager(this); GlobalManager = new EntityManager(this, true); OrderHandler = new StandAloneOrderHandler(this); }