public override void OnNewBatchJob() { RefineingJob newjob = new RefineingJob(NewJobSelectedItem, NewJobBatchCount, _staticData_.ProcessedMaterials[NewJobSelectedItem].RefineryPointCost, NewJobRepeat); RefiningProcessor.AddJob(_staticData_, _colonyEntity_, newjob); Refresh(); }
internal override void ActionCommand(Game game) { if (!IsRunning) { RefiningProcessor.AddJob(_staticData, _entityCommanding, _job); IsRunning = true; } }