internal RefineJobVM(RefiningVM parentVM, StaticDataStore staticData, RefineingJob job, CommandReferences cmdRef) { _parent = parentVM; _staticData = staticData; JobItem = job; Item = _staticData.CargoGoods.GetMaterial(JobItem.ItemGuid).Name; _cmdRef = cmdRef; }
internal RefineJobVM(RefiningVM parentVM, StaticDataStore staticData, RefineingJob job, CommandReferences cmdRef) { _parent = parentVM; _staticData = staticData; JobItem = job; Item = _staticData.ProcessedMaterials[JobItem.ItemGuid].Name; _cmdRef = cmdRef; }
public static void AddJob(StaticDataStore staticData, Entity colonyEntity, RefineingJob job) { ColonyRefiningDB refiningDB = colonyEntity.GetDataBlob <ColonyRefiningDB>(); lock (refiningDB.JobBatchList) //prevent threaded race conditions { //check if the job materialguid is valid, then add it if so. if (staticData.ProcessedMaterials.ContainsKey(job.ItemGuid)) { refiningDB.JobBatchList.Add(job); } } }
internal override bool IsValidCommand(Game game) { _staticData = game.StaticData; if (CommandHelpers.IsCommandValid(game.GlobalManager, RequestingFactionGuid, EntityCommandingGuid, out _factionEntity, out _entityCommanding)) { if (_staticData.ProcessedMaterials.ContainsKey(MaterialGuid)) { int pointCost = _staticData.ProcessedMaterials[MaterialGuid].RefineryPointCost; _job = new RefineingJob(MaterialGuid, NumberOrderd, pointCost, RepeatJob); return(true); } } return(false); }