protected override void Dispose(bool disposing) { base.Dispose(disposing); if (disposing) { #if WINDOWS bool locked = false; #elif XBOX Monitor.Enter(this); #endif try { #if WINDOWS Monitor.Enter(this, ref locked); #endif _graphicsEngineService.Dispose(); _assetEngineService.Dispose(); } finally { _graphicsEngineService = null; _assetEngineService = null; #if WINDOWS if (locked) Monitor.Exit(this); #elif XBOX Monitor.Exit(this); #endif } } }
/// <summary> /// Initialize the game /// </summary> protected override void Initialize() { _assetEngineService = new AssetEngineService(this); _graphicsEngineService = new GraphicsEngineService(this); _inputService = new InputService(this); base.Initialize(); }