示例#1
0
        public PseudoSolver(List <PuzzleConstraint> constraints, PseudoBoard board)
        {
            CurrentStep = new SolverStep
            {
                SolverStepId = 1,
                StepComment  = "Starting Board State",
                BoardState   = new SolverState
                {
                    BoardCells  = board.BoardCells,
                    SolvedState = false
                }
            };
            CurrentBoard = board;

            SolverMethods.Add(new HiddenSingle());
            SolverMethods.Add(new ConjugatePair());


            foreach (var constraint in constraints)
            {
                switch (constraint)
                {
                case PuzzleConstraint.BoxUnique:
                    BoardValidators.Add(new BoxUnique());
                    break;

                case PuzzleConstraint.ColumnUnique:
                    BoardValidators.Add(new ColumnUnique());
                    break;

                case PuzzleConstraint.RowUnique:
                    BoardValidators.Add(new RowUnique());
                    break;

                case PuzzleConstraint.KnightUnique:
                    BoardValidators.Add(new KnightUnique());
                    break;

                case PuzzleConstraint.KingUnique:
                    BoardValidators.Add(new KingUnique());
                    break;

                default:
                    throw new ArgumentOutOfRangeException();
                }
            }
        }
示例#2
0
        static void Main(string[] args)
        {
            var quitResponse = "";

            do
            {
                Console.WriteLine("Welcome to PsuedoSolver");

                var puzzleConstraints = new List <PuzzleConstraint>();
                Helpers.WriteBreak();

                var numColumn  = GetGridColumns();
                var numRow     = GetGridRows();
                var gridString = GetGridString(numColumn, numRow, SudokuGridString, KnightsGridString, KingsGridString, puzzleConstraints);

                if (!puzzleConstraints.Any())
                {
                    GetConstraints(puzzleConstraints);
                }
                Helpers.WriteBreak();

                if (VerifyPuzzleParameters(numRow, numColumn, puzzleConstraints, gridString))
                {
                    continue;
                }
                Helpers.WriteBreak();

                Console.WriteLine("Current Board State");
                var board = new PseudoBoard(numRow, numColumn, gridString);
                board.PrintBoard();
                Helpers.WriteBreak();


                Console.WriteLine("(S)tep Solve or (N)ormal Solve?");

                var solver        = new PseudoSolver(puzzleConstraints, board);
                var solveResponse = Console.ReadLine();
                if (solveResponse.ToUpperInvariant() != "S")
                {
                    Console.WriteLine("You selected Normal Solve, or an invalid method was chosen.\nNormal Solve will be used.\n \nPress any key to begin");
                    Console.ReadLine();
                    solver.SolveComplete();
                }
                else if (solveResponse.ToUpperInvariant() == "S")
                {
                    Console.WriteLine("You have selected step solve.");
                    var timer = new Stopwatch();
                    timer.Start();
                    var status = SolveStatus.BoardStart;
                    do
                    {
                        status = solver.StepSolve();
                        if (status == SolveStatus.BoardSolved)
                        {
                            timer.Stop();
                            solver.CurrentBoard.PrintBoard();
                            Helpers.WriteBreak();
                            Console.WriteLine($"Completed Puzzle String");
                            Console.WriteLine(solver.CurrentBoard.SerialiseBoardToPuzzleString());
                            Helpers.WriteBreak();
                            Console.WriteLine($"Puzzle Solved in {timer.Elapsed}\nTotal Steps Taken (Validators & Solve Methods) {solver.SolverSteps.Count()}" +
                                              $"\nTotal Validator Steps Taken {solver.SolverSteps.Where(x => x.StepType == SolverStepType.ValidatorStep).Count()}" +
                                              $"\nTotal Method Steps Taken {solver.SolverSteps.Where(x => x.StepType == SolverStepType.MethodStep).Count()}" +
                                              $"\nTotal Actions Taken (Validators & Solve Methods w/ Legal Move Available) {solver.SolverSteps.Count() - solver.SolverSteps.Where(x => x.StepType == SolverStepType.FailStep).Count()}");
                        } //do this to capture the last solved step in the list of states
                    } while (status != SolveStatus.NoStateChange && status != SolveStatus.BoardSolved);
                }



                Console.WriteLine("Enter any key to select a different puzzle, except for (Q).\nEnter (Q) to quit");
                quitResponse = Console.ReadLine();
            }while (string.IsNullOrWhiteSpace(quitResponse) || quitResponse.ToUpper() != "Q");
        }
示例#3
0
        public SolveStatus StepSolve()
        {
            var boardStateChanged = false;
            var solvableCells     = CurrentBoard.BoardCells.Where(x => !x.SolvedCell).ToList();
            var noChangeMade      = 0;
            var solveMessage      = "";
            var stepType          = SolverStepType.FailStep;

            while (!boardStateChanged && !CurrentBoard.PuzzleSolved)
            {
                var baseDifficulty   = 1;
                var validatorSuccess = false;

                foreach (var validator in BoardValidators.Where(x => x.ValidatorDifficulty <= baseDifficulty).ToList())
                {
                    if (validatorSuccess)
                    {
                        break;
                    }
                    foreach (var cell in solvableCells)
                    {
                        if (validator.ValidatePotentialCellValues(cell, CurrentBoard, out solveMessage))
                        {
                            validatorSuccess = true;
                            stepType         = SolverStepType.ValidatorStep;
                            break;
                        }
                    }
                }

                if (validatorSuccess)
                {
                    boardStateChanged = true;
                    noChangeMade      = 0;
                    continue;
                }

                var methodSuccess = false;
                foreach (var method in SolverMethods.Where(x => x.MethodDifficulty <= baseDifficulty).ToList())
                {
                    if (methodSuccess)
                    {
                        break;
                    }
                    foreach (var cell in solvableCells)
                    {
                        if (method.ApplyMethod(cell, CurrentBoard, out solveMessage))
                        {
                            methodSuccess = true;
                            stepType      = SolverStepType.MethodStep;
                            break;
                        }
                    }
                }

                if (methodSuccess)
                {
                    boardStateChanged = true;
                    noChangeMade      = 0;
                    continue;
                }

                baseDifficulty++;
                noChangeMade++;

                if (noChangeMade >= 100)
                {
                    Console.WriteLine("No Board State change for 100 iterations. Solve could not complete.");
                    Console.WriteLine($"Total Steps = {CurrentStep.SolverStepId}");
                    return(SolveStatus.NoStateChange);
                }
            }

            SolverSteps.Add(CurrentStep);
            var nextStep = new SolverStep
            {
                SolverStepId = CurrentStep.SolverStepId + 1,
                StepComment  = solveMessage,
                StepType     = stepType,
                BoardState   = new SolverState
                {
                    BoardCells  = CurrentBoard.BoardCells.ToList(),
                    SolvedState = false
                }
            };

            CurrentStep  = nextStep;
            CurrentBoard = new PseudoBoard(CurrentBoard.BoardCells.ToList());
            CurrentBoard.PrintBoard();

            if (!string.IsNullOrEmpty(solveMessage))
            {
                Console.WriteLine(solveMessage);
            }
            Console.WriteLine($"Total Steps = {CurrentStep.SolverStepId}");

            if (CurrentBoard.PuzzleSolved)
            {
                return(SolveStatus.BoardSolved);
            }

            return(SolveStatus.StateChange);
        }
示例#4
0
        public void Solve(PseudoBoard board)
        {
            var currentFailures = 0;
            var totalFailures   = 0;
            var totalSteps      = 0;
            var methodSteps     = 0;
            var validatorSteps  = 0;
            var timer           = new Stopwatch();

            timer.Start();
            while (!board.PuzzleSolved)
            {
                var solvableCells = board.BoardCells.Where(x => !x.SolvedCell).ToList();
                foreach (var cell in solvableCells)
                {
                    var validatorSuccess = false;
                    var methodSuccess    = false;
                    foreach (var validator in BoardValidators.OrderBy(x => x.ValidatorDifficulty))
                    {
                        validatorSuccess = validator.ValidatePotentialCellValues(cell, board);
                        if (!validatorSuccess)
                        {
                            currentFailures++;
                            totalFailures++;
                        }
                        else
                        {
                            currentFailures = 0;
                        }

                        validatorSteps++;
                        totalSteps++;
                    }

                    if (!validatorSuccess)
                    {
                        foreach (var method in SolverMethods.OrderBy(x => x.MethodDifficulty))
                        {
                            methodSuccess = method.ApplyMethod(cell, board);
                            if (!methodSuccess)
                            {
                                currentFailures++;
                                totalFailures++;
                            }
                            else
                            {
                                currentFailures = 0;
                            }
                            methodSteps++;
                            totalSteps++;
                        }
                    }
                }

                board.PuzzleSolved = solvableCells.All(x => x.SolvedCell);
            }

            timer.Stop();
            board.PrintBoard();
            Console.WriteLine();
            Console.WriteLine($"Puzzle Solved in {timer.Elapsed}\nTotal Steps Taken (Validators & Solve Methods) {totalSteps}" +
                              $"\nTotal Validator Steps Taken {validatorSteps}" +
                              $"\nTotal Method Steps Taken {methodSteps}" +
                              $"\nTotal Actions Taken (Validators & Solve Methods w/ Legal Move Available) {totalSteps-totalFailures}");
        }
示例#5
0
        static void Main(string[] args)
        {
            var quitResponse = "";

            do
            {
                Console.WriteLine("Welcome to PsuedoSolver");
                var sudokuGridString  = "005003060000580104300900050450039700100075000930000540500104093000358072003200600";
                var knightsGridString = "003608100040000070200000003600090008000102000700060004400000001060000020005409800";
                var kingsGridString   = "070003000009000507010070020800205000006000400000908005050030040201000800000500090";
                var puzzleConstraints = new List <PuzzleConstraint>();

                WriteBreak();
                var numColumn  = GetGridColumns();
                var numRow     = GetGridRows();
                var gridString = GetGridString(numColumn, numRow, sudokuGridString, knightsGridString, kingsGridString, puzzleConstraints);
                if (!puzzleConstraints.Any())
                {
                    GetConstraints(puzzleConstraints);
                }
                WriteBreak();

                Console.WriteLine("Please verify the dimensions, constraints, and puzzle string are correct.");
                Console.WriteLine($"Puzzle Dimension : {numRow} Rows by {numColumn} Columns");
                WriteBreak();
                Console.WriteLine($"Constrains Chosen:");

                foreach (var c in puzzleConstraints)
                {
                    switch (c)
                    {
                    case PuzzleConstraint.NormalSudoku:
                        Console.WriteLine("Normal Sudoku Rules");
                        break;

                    case PuzzleConstraint.KnightsMove:
                        Console.WriteLine("Knight's move Constraint");
                        break;

                    case PuzzleConstraint.KingsMove:
                        Console.WriteLine("King's Move Constraint");
                        break;

                    default:
                        throw new ArgumentOutOfRangeException();
                    }
                }

                WriteBreak();
                Console.WriteLine("Puzzle String");
                Console.WriteLine(gridString);
                WriteBreak();
                Console.WriteLine("Enter any key to continue, except for (S).\nEnter (S) to start from the beginning.");
                if (Console.ReadLine().ToUpper() == "S")
                {
                    continue;
                }

                WriteBreak();

                Console.WriteLine("Current Board State");
                var board = new PseudoBoard(numRow, numColumn, gridString);
                board.PrintBoard();
                WriteBreak();

                Console.WriteLine("Press any key to solve the puzzle.");
                Console.ReadLine();

                var solver = new Solver(puzzleConstraints);
                solver.Solve(board);

                Console.WriteLine("Enter any key to select a different puzzle, except for (Q).\nEnter (Q) to quit");
                quitResponse = Console.ReadLine();
            }while (string.IsNullOrWhiteSpace(quitResponse) || quitResponse.ToUpper() != "Q");
        }