static void CreateArchitectLinker() { ArchitectLinker linker = ScriptableObject.CreateInstance <ArchitectLinker>(); string path = AssetDatabaseUtility.GenerateUniqueAssetPath("Linker"); AssetDatabase.CreateAsset(linker, path); }
static void CreateUICreationSkinPrefabs() { UIFactory factory = ScriptableObject.CreateInstance <UIFactory>(); string path = AssetDatabaseUtility.GenerateUniqueAssetPath("UIFactory"); AssetDatabase.CreateAsset(factory, path); }