//--------------------------------------------------------------------- public Task asyncSaveState() { if (EtPlayer == null) { return(TaskDone.Done); } State = EtPlayer.genEntityData4SaveDb(); WriteStateAsync(); return(TaskDone.Done); }
//--------------------------------------------------------------------- // Client->Cell的请求 async Task <EntityData> ICellPlayer.c2sEnterWorld(NewPlayerInfo new_player_info) { Logger.Info("c2sEnterWorld() GrainId={0}", this.GetPrimaryKey().ToString()); // 新建角色 if (EtPlayer == null) { if (AsyncStream == null) { IStreamProvider stream_provider = GetStreamProvider(StringDef.SMSProvider); AsyncStream = stream_provider.GetStream <StreamData>(this.GetPrimaryKey(), "Friend"); } if (CouchbaseQue == null) { CouchbaseQue = new CouchbaseQue("EtPlayer", new_player_info.et_player_guid); } bool exist = true; ulong player_id = 100; //do //{ // player_id = (ulong)CellApp.Instance.Rd.next(1000000, 9999999); // var grain_playerservice = GF.GetGrain<ICellPlayerService>(0); // exist = await grain_playerservice.playerIdExist(player_id); //} while (exist); EbLog.Note("-------------------------------"); EbLog.Note("新创建玩家"); EbLog.Note("AccountName=" + new_player_info.account_name); EbLog.Note("PlayerId=" + player_id); EbLog.Note("-------------------------------"); var et_player_data = new EntityData(); et_player_data.entity_type = typeof(EtPlayer).Name; et_player_data.entity_guid = new_player_info.et_player_guid; et_player_data.list_component = new List <ComponentData>(); et_player_data.cache_data = new Dictionary <string, object>(); et_player_data.cache_data["NewPlayer"] = true; et_player_data.cache_data["NewPlayerInfo"] = new_player_info; et_player_data.cache_data["NewPlayerId"] = player_id; EtPlayer = EntityMgr.Instance.genEntity <EtPlayer, GrainCellPlayer>(et_player_data, this); State = EtPlayer.genEntityData4SaveDb(); await WriteStateAsync(); } return(EtPlayer.genEntityData4NetSync((byte)NodeType.Client)); }
//--------------------------------------------------------------------- Task _save() { if (EtPlayer == null) { return(TaskDone.Done); } State = EtPlayer.genEntityData4SaveDb(); WriteStateAsync(); var co_player = EtPlayer.getComponent <CellPlayer <DefPlayer> >(); if (co_player.CachePlayerData.player_server_state != PlayerServerState.Offline) { string data = EbTool.jsonSerialize(co_player.CachePlayerData); DbClientCouchbase.Instance.asyncTouch(co_player.CachePlayerKey, TimeSpan.FromSeconds(15.0)); } return(TaskDone.Done); }