public void Activate(float delta) { IntVector2 index = taticalMovement.GetMouseIndex(); GridManager.Instance.HighlightCastableRange(taticalMovement.currentIndex, index, skill); int distance = taticalMovement.currentIndex.GetDistance(index); if (index.x >= 0 && characterStats.currentAP >= skill.APcost) { if (Input.GetMouseButtonDown(0) || InputHandler.instance.tacticsXInput && characterStats.stateManager.characterState != CharacterState.IsInteracting) { InputHandler.instance.tacticsXInput = false; Cast(delta, index); } } }
public static void Activate(CharacterStats characterStats, AnimationHandler animationHandler, TaticalMovement taticalMovement, Skill skill, float delta) { IntVector2 index = taticalMovement.GetMouseIndex(); GridManager.Instance.HighlightCastableRange(taticalMovement.currentIndex, index, skill); int distance = taticalMovement.GetRequiredMoves(index, taticalMovement.path); if (index.x >= 0 && characterStats.currentAP >= skill.APcost) { if (Input.GetMouseButtonDown(0) || InputHandler.instance.tacticsXInput) { InputHandler.instance.tacticsXInput = false; animationHandler.PlayTargetAnimation("Attack"); characterStats.UseAP(skill.APcost); GridManager.Instance.RemoveAllHighlights(); List <GridCell> cells = CastableShapes.GetCastableCells(skill, index); foreach (GridCell cell in cells) { AlchemyManager.Instance.ApplyLiquid(cell.alchemyState, LiquidPhaseState.Oil); } } } }